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Disambig
This article is about the Tiberian Sun unit. For other uses, see Light Infantry.

The Light Infantry are the mainstay of the GDI and Brotherhood troops. Armed with an M16 Mk. II pulse rifle, they deliver light damage to most targets. Although slow, infantry are capable of movement over varied terrain types with little loss in speed. They are also able to pass through certain terrain or hazards that are inaccessible or damaging to vehicles.
- Tiberian Sun manual(src)

Light infantry is the basic infantry unit of the Global Defense Initiative and Brotherhood of Nod in Tiberian Sun and Firestorm.

Background[]

Soldiers are the backbone of war and the Second Tiberium War is no different. Light infantry units are the basic combat units of both factions, equipped with automatic rifles and standard combat gear, consisting of environment-resistant suits, body armor, and other equipment necessary to survive in the environment ravaged by Tiberium. The mass-produced equipment offers similar performance in the field, though the factions use distinct aesthetics: Nod prefers uniforms and armor in black and red, with face-obscuring helmets and organic curved shapes, while GDI uses utilitarian, mass-produced designs with angular edges and helmets with a translucent faceplate. Both sides use a single weapon system, the M16 Mk. II automatic pulse rifle family, using pulse-fired .22 caliber rounds and integrated with a projectile launcher.

Each side uses a different philosophy when it comes to their deployment. GDI uses light infantry units in combined arms operations, together with disc throwers, medics, and combat vehicles. Light infantry veterans may also qualify for training as jump-jet troopers or jump troops deployed to the surface through orbital drop pods, providing GDI with the ability to react to guerrilla attacks at a moment's notice. Brotherhood light infantry will usually act as skirmishers or screening troops, due to the availability of cyborgized shock troops.

Game unit[]

Light infantry is the cheapest and most expendable unit in the game, capable of being easily massed in a relatively short amount of time as long as a Barracks or a Hand of Nod are present. These traits make them perfect for scouting and rushing early in multiplayer games, or as probing units in both singleplayer and multiplayer modes.

Otherwise, light infantry units have limited utility, lacking the specialized firepower or abilities of other infantry units. Like them, they go to the ground when attacked, trading speed for increased durability. At Elite status, if they survive that long, light infantry will scatter when engaged.

AI behavior[]

Light infantry controlled by the AI have the following attack patterns:

All difficulties[]

  • 3x targeting anything; loaded inside an Amphibious APC/Subterranean APC with 2 Disc Throwers/Cyborgs then unloaded near a Construction Yard
    • This task force may be accompanied by 1 additional Amphibious APC/Subterranean APC with the same passengers (Hard only)

Easy[]

  • 1x targeting infantry
    • This task force may be accompanied by 1 Devil's Tongue
  • 1x targeting production structures or vehicles
    • This task force may be accompanied by 1 additional Light Infantry
  • 1x targeting Missile Silo
    • This task force may be accompanied by 1 Attack Cycle
  • 1x guarding friendly base
    • This task force may be accompanied by 1 additional Light Infantry
  • 2x targeting Tiberium Refinery; loaded inside an Amphibious APC/Subterranean APC with 2 Disc Throwers/Rocket Infantry and 1 Engineer
    • This task force will only be sent if the enemy owns 5000 credits or more
  • 2x targeting anything; loaded inside an Amphibious APC/Subterranean APC with 2 Disc Throwers/Rocket Infantry and 1 Engineer then unloaded near a Construction Yard

Medium/Hard[]

  • 4x targeting infantry
    • This task force may be accompanied by 4 Devil's Tongues
  • 4x targeting production structures or vehicles
    • This task force may be accompanied by 4 additional Light Infantry (Hard only)
  • 4x guarding friendly base
    • This task force may be accompanied by 4 additional Light Infantry (Hard only)

Gallery[]

Videos[]

In a side cinematic of Reinforce Phoenix Base
In a side cinematic of Secure Crash Site
In a side cinematic of Final Conflict
A dead Nod infantryman
Nod infantrymen raising the Nod flag

See also[]

TS GDI logo Global Defense Initiative Second Tiberium War Arsenal TS GDI logo
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
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