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FS Gameicon.png
FS GDI Limpet Drone Icons.gif FS Nod Limpet Drone Icons.gif
Limpet Drone
CNCTSFS Limpet Drone.png
Mobile (left) and deployed (right)
Unit
Internal name LIMPET (mobile, rules)
LIMPED (mobile, art)
DLIMPET (deployed)
Affiliation TS GDI logo.png Global Defense Initiative
TS Nod logo transparent.png Brotherhood of Nod
CABAL TS.png CABAL
Role Reconnaissance drone
Tier 2
Properties
Hit points 100
Armor type None
Amphibious Yes
Production
Cost $550
Produced by GDI war factory
Nod war factory
Requires Radar station
Combat
Ground attack 1 (LIMPY)
Cooldown 80
Land speed 8
Sea speed 8
Attack range 2
Sight range 5
Function
Abilities
  • Slows target movement speed
  • Shares target vision
  • Stealthed when deployed

The Limpet drone was a hovering reconnaissance drone used by GDI and Nod during the Firestorm Conflict.

Background

The drone deploys as a mine and waits for a target to pass over. The drone spot-welds itself to the underside of the target. Once attached the drone interferes with the electrical systems, usually resulting in a loss of speed, and relays terrain and tactical data back to its controller or designated radar facility from its sensor/camera device.[1]

Sensor systems can detect deployed drones, and the drones can be disabled by an EMP. Field repair units were modified to remove drones from affected vehicles.[1]

History

GDI developed the limpet drone prior to the Firestorm Crisis as another method of detecting stealthed Nod bases. They were fielded by covert operations teams before being released for general use.[1] Nod also procured the technology and used it during the Firestorm Crisis as well.[2]

Limpet drones were decommissioned following the Firestorm Crisis.

Game unit

Drones are hover units and may move over water. When deployed they become stealthed but can be instantly destroyed by EMP. A drone may be removed from an affected vehicle by having the vehicle repaired at a service depot or by a mobile repair vehicle.

Gallery

Trivia

The Limpet drone's chirping sound was altered and reused as the mind control sound in Command & Conquer: Red Alert 2 and its expansion, Command & Conquer: Red Alert 2: Yuri's Revenge.

References

  1. 1.0 1.1 1.2 Pannullo, Patrick, Joseph Selinske, and David Lamoreaux. Command & Conquer: Tiberian Sun: Firestorm: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 2000.
  2. Westwood Studios, Command & Conquer: Tiberian Sun: Firestorm. Nod mission 3: "Tratos' Final Act".
TS GDI logo.png Global Defense Initiative Second Tiberium War Arsenal TS GDI logo.png
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS.png CABAL Firestorm Conflict Arsenal CABAL TS.png