TD Gameicon RA1 Gameicon CS Gameicon AF Gameicon TS gameicon FS Gameicon RA2 Gameicon YR Gameicon Ren Game icon TW gameicon KW gameicon RA3 Gameicon Upr gameicon
Applications-multimedia This article is written from a
real world point of view.

Louis Castle was the co-founder of Westwood Studios and along with Brett Sperry, he was the creator of the first Command & Conquer game named Tiberian Dawn.

A War so Fictional

However, due to the political climate of the 1990s and the Gulf War in particular, developers including Castle felt that a war so contemporary than the real one would be more accessible. According to him, he said: "War was in the news and the threat of terrorism was on everyone's mind. That definitely had an effect on the fictional world of Command & Conquer, through a parallel universe was created to avoid dealing with the sobering issues of a real war". Castle also said, "We wanted to make it a contemporary war for a contemporary world, with contemporary politics". Every developer had agreed with Castle and this was put in with a First Tiberium War on Earth in the late 1990s with new, but alternated political leaders like Robert Fielding, Helmut Bierman, Honore Prichard and Francis Weatherell.

Spice replaced by Tiberium

The Tiberium substance was introduced to replace the spice from Dune II as the mined resource for building and expanding. Louis Castle said to Battlecast Primetime that: "It solved one of the fundamental problems we had with making an RTS, which was that we wanted to have a central resource that everybody was fighting over. Dune II has spice, which made perfect sense - and it was also used when we came to the idea of Tiberium. He concluded with the interview of saying: "It became the anchor of the Command & Conquer universe because people were arguing over a limited resource that represented wealth and power". Developers then put this forward and the project was done with a massive finish.

External Links

Community content is available under CC-BY-SA unless otherwise noted.