Magnetic Satellite is Soviet Line 3 Top Secret Protocol in Command & Conquer: Red Alert 3.
Game Effect[]
There are 3 levels of the Magnetic Satellite, all of which activate after a delay of 3 seconds, instantly destroying any dragged units. Their effects supersede that of the Magnetic singularity. On the other hand, unless the Vacuum imploder's singularity is deployed right after a vehicle is pulled, Magnetic Satellite will still pull it. Near all Air units (including Final Squadron's spawned drones and Sky Knight UCAVs and Badger bombers and Artemis precision bombers) are always affected even when landed at level 1 of the Magnetic Satellite with 4 exceptions being Kirov airship,Century bomber,Harbinger gunship and Giga Fortress in Sky Fortress Mode, need level 3 of the Magnetic Satellite, Ultra Magnetic Satellite to be affected.
- Magnetic Satellite - Can attract all Tier 1 Light Vehicles (Riptide ACV, Sudden Transport, Sickle, etc), and Tesla tank as well certain types of infantry in powered armor ( Tesla Trooper, Rocket Angel). Has a radius of 30, duration of 5 seconds and cooldown of 120 seconds.
- Super Magnetic Satellite - Can drag many Tier 2 vehicles (Guardian tank, Hammer tank, Tsunami tank, etc) Has a radius of 40, duration of 10 seconds and cooldown of 150 seconds.
- Ultra Magnetic Satellite - Can drag practically any mechanical unit barring the Shogun Executioner. Has a radius of 50, duration of 15 seconds and cooldown of 180 seconds.
- Vehicles previously sucked up into space by Magnetic Satellite will drop along with Orbital Drop, depending on the amount of dragged units on the most recent Magnetic Satellite deployment and Orbital Drop's own tier.
- In the campaign, Magnetic Satellite can drag all mechanical units regardless of tier.
| Magnetic Satellite | |
|---|---|
| Level 1 | Tesla trooper |
| Level 2 | |
| Level 3 | |
Glitches[]
- If the protocol is used on an occupied transport with "Evacuates the passenger" quotes like Multigunner Infantry Fighting Vehicle or Sudden transport, the quote will be played after the vehicle is sucked up, presumably at the time when the infantry is removed from the vehicle.
- If the protocol and Yuriko both target the same unit, the unit will be stuck mid-air. The unit turns gray, can still play its quote, but cannot do anything until it disappears after the protocol ends.
- If a unit like Sickle or Cryo Legionnaire jumps through the beam, they will be sucked up, but their landing animation still be played.
- If it is a Reaper, a legless Reaper still be spawned at the targeted location, but the jumping Reaper will be sucked up and disassembled mid-air, with the disassembled parts turn gray and stuck like in the case with Yuriko.
- If the protocol is used in campaigns in Red Alert 3, it will always be able to lift all vehicles into space, regardless of its level.
Gallery[]
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Magnetic Satellite
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Super Magnetic Satellite
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Ultra Magnetic Satellite
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Cursor symbol
See also[]
Units Infantry Vehicles Aircraft (lore only): KA-3 Tesla planeVessels Cut content Structures Production
& techDefenses
& supportSupport powers & upgrades Top Secret Protocols Superweapons Items in italics are exclusive to Uprising
