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{{For|similar units|epic unit}}
 
{{For|similar units|epic unit}}
 
{{UnitBox
 
{{UnitBox
|name = Mammoth Armed Reclamation Vehicle<br>(M.A.R.V.)
+
|name = Mammoth Armored Reclamation Vehicle<br>(M.A.R.V.)
|image = CNCKW_MARV.jpg
+
|imgsize = autosize
|imgsize = autosize
+
|image = CNCKW_MARV.jpg
|imgdesc =
+
|faction = [[File:GDI_icon_test.png|25px]] [[GDI]]<br>[[File:CNCKW_ZOCOM_Logo.png|20px]] [[ZOCOM]]<br>[[File:CNCKW_Steel_Talons_Logo.png|20px]] [[Steel Talons]]
|faction = [[File:GDI_icon_test.png|25px]] [[GDI]]<br>[[File:CNCKW_ZOCOM_Logo.png|20px]] [[ZOCOM]]<br>[[File:CNCKW_Steel_Talons_Logo.png|20px]] [[Steel Talons]]
+
|role = Superheavy anti-Tiberium tank<br>Epic unit
|role = Superheavy tank-harvester hybrid<br>Epic unit
+
|useguns = Tri-barrelled sonic cannon<br>Four hardpoints for infantry upgrades
|useguns = 200mm sonic cannon<br>Four hardpoints for infantry upgrades
+
|usearmor = Hexagonal composite
|usearmor = Octagonal composite
+
|tier = 4
|cost = $5000
+
|hp = 19500
|time = 0:50
+
|armortype = Heavy (43% Cannon, 33% Rocket, 10% Grenade, 5% Gun, 1% Sniper)
|hp = 19500
+
|trans = 4 (permanent)
|tier = 4
+
|cost = $5000
|shield =
+
|time = 0:50
|energy =
+
|produced = [[Reclamator Hub]]
|timedlife =
+
|req = [[GDI Tech Center (Tiberium Wars)|Tech Center]] (except for GDI)
|armortype = Heavy (43% Cannon, 33% Rocket, 10% Grenade, 5% Gun, 1% Sniper)
+
|hotkey = F11
|amphibious =
+
|groundattack = *1200 (Cannon) (main gun)
|produced = [[Reclamator Hub]]
 
|req = [[GDI Tech Center (Tiberium Wars)|Tech Center]]
 
|groundattack =
 
*1200 (Cannon) (main gun)
 
 
*20 (Gun), continuous fire, 300 damage per second (rifle garrison)
 
*20 (Gun), continuous fire, 300 damage per second (rifle garrison)
 
*300 per missile (Rocket) (missile garrison)
 
*300 per missile (Rocket) (missile garrison)
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*840 (Cannon) (Zone Trooper garrison)
 
*840 (Cannon) (Zone Trooper garrison)
 
*1000 (Cannon) (Zone Raider garrison)
 
*1000 (Cannon) (Zone Raider garrison)
|airattack = 300 damage per missile (Rocket) (missile garrison)
+
|airattack = 300 damage per missile (Rocket) (missile garrison)
|cooldown =
+
|cooldown = *1.75 seconds once clip starts firing, 2.35 seconds in between every clip (3 shots) (main gun)
*1.75 seconds once clip starts firing, 2.35 seconds in between every clip (3 shots) (main gun)
 
 
*4.1 seconds between shots (fires two) (missile garrison)
 
*4.1 seconds between shots (fires two) (missile garrison)
 
*1 second to fire four grenades, 2.3 seconds between volleys (grenade garrison)
 
*1 second to fire four grenades, 2.3 seconds between volleys (grenade garrison)
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*2.43 seconds between shots (Zone Trooper garrison)
 
*2.43 seconds between shots (Zone Trooper garrison)
 
*1 second to fire 4 shots, 1.3 seconds between volleys of four grenades (Zone Raider garrison)
 
*1 second to fire 4 shots, 1.3 seconds between volleys of four grenades (Zone Raider garrison)
|landspeed = 32
+
|landspeed = 32
|range =
+
|range = *350 (main cannon), (missile garrison)
*350 (main cannon), (missile garrison)
 
 
*260 (rifle garrison), (grenade garrison)
 
*260 (rifle garrison), (grenade garrison)
 
*450 (sniper garrison)
 
*450 (sniper garrison)
 
*325 (Zone Trooper garrison)
 
*325 (Zone Trooper garrison)
 
*300 (Zone Raider garrison)
 
*300 (Zone Raider garrison)
|sight =
+
|ability = Harvest Tiberium<br>
|trans = 4 (permanent)
+
Unit Crusher
|ability = Harvest Tiberium
+
|notes = Can be only built once at a time
|notes = Can be only built once at a time
 
|hotkey = F11
 
 
}}
 
}}
 
{{Quote|The Earth will be ours again.|MARV}}
 
{{Quote|The Earth will be ours again.|MARV}}
  +
 
[[File:CNCKW_MARV_Cameo.png|left|100px]]
 
[[File:CNCKW_MARV_Cameo.png|left|100px]]
The '''Mammoth Armed Reclamation Vehicle''' ('''MARV''') was an ultra-heavy tank/[[Tiberium]]-processor hybrid designed by [[GDI]] [[Zone Operations Command]] (ZOCOM) during the [[Third Tiberium War]]. The [[Mammoth Mk. III]]-based design was used to support ZOCOM's [[Tiberium]]-abatement operations in [[red zone]]s which were traditionally vulnerable to [[Nod]] and separatist [[mutant]] attacks. The MARV was extremely powerful and versatile, and it was capable of defeating most ground units in an one-to-one battle. It somewhat filled the role of the old [[Mammoth Mk. II]] as the ultra heavy assault unit in the GDI arsenal.
+
The '''Mammoth Armored Reclamation Vehicle''' ('''MARV''') was an ultra-heavy tank/[[Tiberium]]-processor hybrid designed by [[GDI]] [[Zone Operations Command]] (ZOCOM) during the [[Third Tiberium War]]. The [[Mammoth Mk. III]]-based design was used to support ZOCOM's [[Tiberium]]-abatement operations in [[red zone]]s which were traditionally vulnerable to [[Nod]] and separatist [[mutant]] attacks. The MARV was extremely powerful and versatile, and it was capable of defeating most ground units in an one-to-one battle (any, if garrisoned by four Zone Troopers/Raiders). It somewhat filled the role of the old [[Mammoth Mk. II]] as the ultra heavy assault unit in the GDI arsenal.
   
 
Like the Nod [[Redeemer]] and the [[Scrin]] [[Eradicator Hexapod]], the MARV must be built from its own specialized construction building - the [[Reclamator Hub]] - and commanders were only authorized to deploy one MARV at a time to the battlefield.
 
Like the Nod [[Redeemer]] and the [[Scrin]] [[Eradicator Hexapod]], the MARV must be built from its own specialized construction building - the [[Reclamator Hub]] - and commanders were only authorized to deploy one MARV at a time to the battlefield.
   
 
==Background==
 
==Background==
The MARV has integrated Tiberium harvesting and processing facilities. While this removes the need for a conventional [[Tiberium refinery]], it is not as efficient in converting the collected Tiberium into resources.
+
Born from the same initiative that led to the creation of ZOCOM, the Mammoth Armored Reclamation Vehicle, or MARV, combines the near-impregnable armor and massive firepower of GDI's most potent tank designs with a full-capacity Tiberium processing facility. Tasked with single-handedly abating Tiberium in Red Zones currently held by Nod or mutant separatist forces, the MARV was designed with battlefield flexibility in mind. With a powerful main gun and four upgradeable hardpoints, the vehicle can adapt to changing combat situations, take on any mix of enemy forces, and turn the tide of battle in a matter of minutes.
   
The MARV has immense firepower and can annihilate most units with ease. Its infantry bunkers also make it extremely versatile as a Commander could turn it into an efficient AA unit by garrisoning 4 missile squads, or making it self-repair extremely quickly using 4 engineers. The MARV three-barreled cannon did incredible damage and was even effective against infantry to an extent, due to its huge splash damage.
+
Using a front-mounted scanning and collection system, the MARV can gather, process, and convert terrestrial Tiberium to usable resources in a matter of minutes. Its tri-barreled sonic cannon, which fires a large area-of-effect sonic shell, is equally as effective against unexpected uprisings as it is at breaking down massive Tiberium deposits for reclamation.
   
However the MARV does also have some weaknesses. While it is durable enough to survive even a nuclear missile, groups of Nod Vertigo bombers can wear it down and destroy it if the MARV lacked support, even if garrisoned with four rocket trooper squads. It is also vulnerable to artillery, especially rogue [[Juggernaut Mk. III|Juggernauts]], due to its limited range. MARVs are also highly susceptible to multiple third tier base defenses ([[Obelisk of Light (Tiberium Wars)|Obelisks of Light]], [[Sonic emitter]]s and [[Storm Column]]s). Furthermore, it is extremely expensive and time-consuming to produce and is only available very late in the battle, although if used correctly, the vehicle is worth many times its cost.
 
 
It is also noteworthy that the MARV is also very vulnerable to electromagnetic-pulse attacks. An [[EMP]] strike from an Annihilator or Reaper Tripod, EMP grenades, the blast from Enlightened and Awakened cyborgs or a cloaked Raider Buggy with EMP coils will render it immobile and helpless. A sizable number of [[Enlightened (Kane's Wrath)|Enlightened]] with well-timed EMP strikes could annihilate MARV without proper support. Even a single [[Awakened]] trooper spawned from a destroyed building could momentarily disable the entire epic unit.
 
   
 
===History===
 
===History===
 
{{Q|Assault vector alpha!|[[MARV]]}}
 
{{Q|Assault vector alpha!|[[MARV]]}}
 
 
[[File:Marv Hi-Rez.jpg|right|thumb|300px|MARV's in the Africa Red Zone]]
 
[[File:Marv Hi-Rez.jpg|right|thumb|300px|MARV's in the Africa Red Zone]]
[[Nod]] first encountered the MARV after the opening offensive on the [[blue zone|Blue Zones]] during the [[Third Tiberium War]]. Several scout patrols were eliminated after encountering [[ZOCOM]] MARV's in the [[Africa]]n [[Red Zone]] before one managed to transmit a warning before being destroyed. The projected result of ZOCOM's reinforcement was the loss of Nod influence in the Red Zone.
+
[[Nod]] first encountered the MARV after the opening offensive on the [[blue zone|Blue Zones]] during the [[Third Tiberium War]]. Several scout patrols were eliminated after encountering [[ZOCOM]] MARV's in the [[Africa]]n [[Red Zone]]. One patrol managed to transmit a warning before being destroyed. The projected result of ZOCOM's reinforcement was the loss of Nod influence in the Red Zone.
   
 
[[Abbess]] [[Alexa Kovacs]] deployed [[LEGION]] into the Red Zone to locate and capture the [[Reclamator Hub]] where the MARV was maintained. An analysis of MARV wreckage and captured data allowed the Brotherhood to complete its own Epic Unit, the [[Redeemer]], during the battle. Designs for the Redeemer and its production facility, the [[Redeemer Engineering Facility]], were transferred to LEGION for immediate field testing. Ultimately, three MARVs were destroyed during the ferocious battle.
 
[[Abbess]] [[Alexa Kovacs]] deployed [[LEGION]] into the Red Zone to locate and capture the [[Reclamator Hub]] where the MARV was maintained. An analysis of MARV wreckage and captured data allowed the Brotherhood to complete its own Epic Unit, the [[Redeemer]], during the battle. Designs for the Redeemer and its production facility, the [[Redeemer Engineering Facility]], were transferred to LEGION for immediate field testing. Ultimately, three MARVs were destroyed during the ferocious battle.
   
MARVs were not known to operate after the Third Tiberium War as the [[Tiberium]] crystal mutated once more that made them unharvestable or broken down. They were replaced by the new [[Mastodon]] Walker in terms of brute firepower of the [[Fourth Tiberium War]].
+
MARVs were not known to operate after the Third Tiberium War as the [[Tiberium]] crystal mutated once more, making it unharvestable or even able to be broken down. They were replaced by the new [[Mastodon]] Walker in terms of brute firepower during the [[Fourth Tiberium War]].
   
==Game unit==
+
==In-game==
 
{{Q|Size matters.|MARV}}
 
{{Q|Size matters.|MARV}}
The MARV produces much less credits per Tiberium patch than a regular [[Harvester (Tiberium Wars)|Harvester]]: 115 credits per green Tiberium patch, and 230 per blue Tiberium patch, compared to 350 for green Tiberium and 700 for blue Tiberium. However, the MARV does not need to offload at a [[Tiberium refinery (Tiberium Wars)|Tiberium refinery]]; it instantly converts into credits any Tiberium patch it moves over as long as one has enough storage. It is also extremly slow, due to its heavy armor, but even with all those downsides, it is very handy to help turn the tide of battle, put the finishing touches on an assault, or be used for just plain overkill.
+
The MARV produces much less credits per Tiberium patch than a regular [[Harvester (Tiberium Wars)|Harvester]]: 115 credits per green Tiberium patch, and 230 per blue Tiberium patch, compared to 350 for green Tiberium and 700 for blue Tiberium. However, the MARV does not need to offload at a [[Tiberium refinery (Tiberium Wars)|Tiberium refinery]]; it instantly converts into credits any Tiberium patch it moves over as long as one has enough storage. It is also extremly slow, due to its heavy armor, but even with all those downsides, it is very handy to help turn the tide of battle, put the finishing touches on an assault, to be used as a tank to absorb damage for the rest of your army or be used for just plain overkill.
   
Four infantry squads may be ''permanently'' garrisoned inside which adds weapons or abilities to the vehicle. The first infantry unit creates the front-left turret, the second creates the front-right, the third creates the back-left, and the last creates the back-right.
+
Four infantry squads may be '''''permanently''''' garrisoned inside which adds weapons or abilities to the vehicle. The first infantry unit creates the front-left turret, the second creates the front-right, the third creates the back-left, and the last creates the back-right.
   
{|border="0" cellpadding="2" align="center" class="eva_box"
+
While Steel Talons and ZOCOM MARVs require a Tech Center to be built, the vanilla GDI one does not.
  +
  +
{| border="0" cellpadding="2" align="center" class="eva_box"
 
!Unit
 
!Unit
 
!Corresponding weapon<br />or capability
 
!Corresponding weapon<br />or capability
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|Sonic grenade launcher
 
|Sonic grenade launcher
 
|}
 
|}
Among the epic units, the MARV has the heaviest armour, the slowest speed, and has the most number of garrison points (Redeemer = 2, Eradicator = 3) .
+
Among the epic units, the MARV has the heaviest armour, the slowest speed, and has the most number of garrison points, and so has unparalleled firepower on land (Redeemer = 2, Eradicator = 3) .
   
In a one-on-one fight, ignoring garrisons and veterancy, the MARV loses to any other Epic unit, but garrisoning it stands a higher chance. The number of garrisons and vareity of options also makes it the most flexible. It is the only Epic unit that can fire whilst on the move, giving it a significant tactical advantage. It is also the only Epic unit to feature directional armor (that is, it's frontal armor is stronger than the armor elsewhere on its body, with the rear being the weakest point); this, coupled with the use of the "reverse move" command, can help a careful commander save a MARV that may have waded into a conflict it cannot handle, although it can also be exploited by a wiley opponent. The main sonic weapon deals heavy splash damage, making the MARV slightly more effective against groups of clustered infantry than the other epic units. The MARV is capable of crushing any other non-epic unit.
+
In a one-on-one fight, ignoring garrisons and veterancy, the MARV loses to any other Epic unit, but garrisoning it stands a higher chance, and if garrisoned by four Zone Troopers/Raiders, MARV is the strongest land unit, beating no matter how garrisoned Redeemer or Hexapod is in combat, however requires an enormous investment amounting to 10,200 credits all into one unit. The number of garrisons and variety of options also makes it the most flexible. It is the only Epic unit that can fire while on the move, giving it a significant tactical advantage. It is also the only Epic unit to feature directional armor (that is, it's frontal armor is stronger than the armor elsewhere on its body, with the rear being the weakest point); this, coupled with the use of the "reverse move" command, can help a careful commander save a MARV that may have waded into a conflict it cannot handle, although it can also be exploited by a wily opponent. The main sonic weapon deals heavy splash damage, making the MARV slightly more effective against groups of clustered infantry than the other epic units. The MARV is capable of crushing any other non-epic unit, meaning that it can literally drive over huge amounts of enemy forces and crush them, as long as it's not destroyed while moving to them.
   
 
The MARV may be used to hamper an opponent's economy by quickly depleting Tiberium fields convenient to the enemy.
 
The MARV may be used to hamper an opponent's economy by quickly depleting Tiberium fields convenient to the enemy.
   
Clues found in the MARV's concept art and in-game model imply the vehicle's canons were originally supposed to rotate after each shot so that only the uppermost barrel was the one firing, however this graphical feature is not present in the final game.
+
Clues found in the MARV's concept art and in-game model imply the vehicle's cannons were originally supposed to rotate after each shot so that only the uppermost barrel was the one firing, however this graphical feature is not present in the final game.
  +
  +
==Abilities==
  +
{|
  +
|
  +
|Unit Crusher
  +
| - This unit can crush any non-epic unit by simply driving over them.
  +
|}
   
 
==Assessment==
 
==Assessment==
 
===Pros===
 
===Pros===
*Can garrison up to four types of infantry
+
*Has four infantry pods, more than any other epic units
 
*Heaviest armored unit available
 
*Heaviest armored unit available
*Can crush an non-Epic unit
+
*Can crush any non-Epic units
*Most profitable Epic unit
+
*Can quickly deplete enemy Tiberium fields to severely disrupt enemy economy
*Invulnerable to Commandos, unlike Tripods, Purifiers, and Avatars
+
*Invulnerable to Commandos,
*Tribarreled sonic cannon can cause massive damage to enemy infrantry
+
*[[Splash damage]] from its Tri-barreled sonic cannon makes it effective against infantry
*Can harvest large amounts of Tiberium
+
*Can harvest large amounts of Tiberium, though not as efficient as a Harvester per patch
*Can quickly deplete enemy Tiberium fields and disturb enemy Harvesters
+
*Greater firepower and armor than the Mammoth tank
*Can crush defensive structures
+
*Available to all GDI factions.
   
 
===Cons===
 
===Cons===
 
*Presents a very large target
 
*Presents a very large target
*Slowest Epic unit; vulnerable to artillery, long range weapons and hit-and-run tactics
+
*Slowest Epic unit in both speed and action
*Vulnerable to swarms of heavy anti-armor units
+
*Vulnerable to artillery, anti-armor infantry swarm, aircraft and hit-and-run units unless loaded with correct responding infantries
*Aircraft can present a problem
+
*Highly vulnerable to EMP attacks
*Susceptible to EMP attacks
 
 
*Most expensive GDI unit; slow and difficult to deploy
 
*Most expensive GDI unit; slow and difficult to deploy
*Shortest attack range of all available Epic unit
+
*Shortest attack range of all Epic units
*Directional armor: Takes more damage from the rear, unlike other Epic units
+
*Directional armor takes more damage from the rear, unlike other Epic units
*Vulnerable without support units or garrisoned infantry
+
*Vulnerable without support units
*Harvesting Tiberium won't generate funds if respective player is already at maximum storage capacity
+
*Steel Talons' lack of advanced infantry makes the MARV useful only as a self-healing meat shield
*Too slow to chase Harvesters effectively
+
*Can be defeated by an ungarrisoned Redeemer or Eradicator Hexapod [http://www.youtube.com/watch?v=4eciQs6xoZ8 (video to be cited)]
*Steel Talons' lack of advanced infantry makes the MARV useful only as a self-healing meatshield.
 
*Annihilator Tripods' short-range EMP effect eliminates the MARV's crushing ability
 
*Can be defeated by an ungarrisoned Redeemer: MARV's cannon deals splash damage; Redeemer's laser weapon deals precision damage [http://www.youtube.com/watch?v=4eciQs6xoZ8 (video to be cited)]
 
   
 
==Quotes==
 
==Quotes==
 
===Creation===
 
===Creation===
*''Global defense initiated.''
+
*''Global defense initiated!''
 
*''MARV assembly complete!''
 
*''MARV assembly complete!''
*''Systems online.''
+
*''Systems online!''
*''Power engaged.''
+
*''Power engaged!''
*''MARV online.''
+
*''MARV online!''
   
 
===Select===
 
===Select===
*''Systems engaged.''
+
*''Systems engaged!''
 
*''MARV!''
 
*''MARV!''
*''Fearless!''
+
*''Peerless!''
 
*''Size matters!''
 
*''Size matters!''
*''Ready to roll.''
+
*''Ready to roll!''
 
*''Emitters charged!''
 
*''Emitters charged!''
*''Ready to deploy.''
+
*''Ready to deploy!''
   
 
===Moving===
 
===Moving===
*''En route.''
+
*''En route!''
*''Revising deployment vector.''
+
*''Revising deployment vector!''
*''Make some room.''
+
*''Make some room!''
*''On my way.''
+
*''On my way!''
*''Adjusting position.''
+
*''Adjusting position!''
*''I'll clear the way.''
+
*''I'll clear the way!''
*''Reclamation in progress.''
+
*''Reclamation in progress!''
   
 
===Harvest===
 
===Harvest===
*''Reclamation ops commencing.''
+
*''Reclamation ops commencing!''
 
*''Take back the planet!''
 
*''Take back the planet!''
*''The earth will be ours again!''
+
*''The Earth will be ours again!''
*''Tiberium abatement commencing.''
+
*''Tiberium abatement commencing!''
*''Reclamation in progress.''
+
*''Reclamation in progress!''
   
 
===Attacking===
 
===Attacking===
*''Combat vector engaged!''
+
*''Emitter array engaged!''
 
*''Heavy firepower!''
 
*''Heavy firepower!''
 
*''Deploying armaments!''
 
*''Deploying armaments!''
*''Assault initated.''
+
*''Assault initiated!''
 
*''Assault vector alpha!''
 
*''Assault vector alpha!''
*''Enemy sighed!''
+
*''Enemy sighted!''
 
*''Overwhelming!''
 
*''Overwhelming!''
 
*''Full power!''
 
*''Full power!''
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*''Combat vector engaged!''
 
*''Combat vector engaged!''
 
*''Watch my six!''
 
*''Watch my six!''
 
 
===Retreating===
 
===Retreating===
 
*''What?!?''
 
*''What?!?''
Line 189: Line 185:
 
==Gallery==
 
==Gallery==
 
<gallery widths="120">
 
<gallery widths="120">
KW_MARV_Icons.jpg|Icons
+
CNCKW_MARV_Gun_Turret.jpg|A MARV garrisoned with [[Rifleman squad]]s
CNCKW_MARV_Gun_Turret.jpg|A MARV garrisoned with [[Rifleman squad]]
+
CNCKW_MARV_Rocket_Turret.jpg|A MARV garrisoned with [[Missile squad]]s
CNCKW_MARV_Rocket_Turret.jpg|A MARV garrisoned with [[Missile squad]]
+
CNCKW_MARV_Self_Repair.jpg |A MARV garrisoned with [[Engineer (Tiberium Wars)|Engineer]]s or [[Combat engineer (Kane's Wrath)|Combat Engineer]]s
CNCKW_MARV_Self_Repair.jpg |A MARV garrisoned with [[Engineer (Tiberium Wars)|Engineer]]
+
CNCKW_MARV_Grenade_Launcher.jpg |A MARV garrisoned with [[Grenadier squad|Grenadier]] or [[Zone raider (Kane's Wrath)|Zone Raider squads]]
CNCKW_MARV_Grenade_Launcher.jpg |A MARV garrisoned with [[Grenadier squad]]
+
CNCKW_MARV_Sniper_Nest.jpg |A MARV garrisoned with [[Sniper team]]s
CNCKW_MARV_Sniper_Nest.jpg |A MARV garrisoned with [[Sniper team]]
+
CNCKW_MARV_Railgun_Turret.jpg |A MARV garrisoned with [[Zone Trooper (Tiberium Wars)|Zone Trooper squads]]
CNCKW_MARV_Railgun_Turret.jpg |A MARV garrisoned with [[Zone Troopers]]
 
 
MARVSonicTurrets CC3 Game1.jpg|MARV with four garrisoned Zone Raider squads.
 
MARVSonicTurrets CC3 Game1.jpg|MARV with four garrisoned Zone Raider squads.
MARV CC3 Game1.jpg|Harvest Tiberium
+
MARV CC3 Game1.jpg|Harvesting Tiberium
 
CNCKW_Militants_And_MARV.jpg|Nod surveillance log of first encounter with the MARV
 
CNCKW_Militants_And_MARV.jpg|Nod surveillance log of first encounter with the MARV
KW_MARV_Enter_Battlefield.jpg|Roll out from Reclamator Hub
+
KW_MARV_Enter_Battlefield.jpg|Rolling out from the Reclamator Hub
 
KW_MARV_Concept_Art.jpg|Concept art
 
KW_MARV_Concept_Art.jpg|Concept art
MARV_Blueprints.jpg|Blueprints for M.A.R.V.
+
MARV_Blueprints.jpg|3D model in Nod's database
 
</gallery>
 
</gallery>
   
Line 208: Line 204:
 
</gallery>
 
</gallery>
   
{{Tanks}}
+
==Trivia==
  +
* Even though its full name is given as "Mammoth Armored Reclamation Vehicle" in the [[Intelligence Database]] and developer interviews, the pre-mission cutscene and mission briefing for [[MARV Rising]] gives the full name "Mammoth ''Armed'' Reclamation Vehicle".
 
{{Tiberium Wars GDI Arsenal|NoCat=1}}
 
{{Tiberium Wars GDI Arsenal|NoCat=1}}
 
[[Category:Epic Unit]]
 
[[Category:Epic Unit]]
 
[[Category:Kane's Wrath GDI Arsenal]]
 
[[Category:Kane's Wrath GDI Arsenal]]
[[Category:Kane's Wrath vehicles]]
 
 
[[Category:Elite Units]]
 
[[Category:Elite Units]]
  +
[[Category:Kane's Wrath vehicles]]

Latest revision as of 18:50, February 4, 2020

KW gameicon
Disambig
For similar units, see epic unit.
The Earth will be ours again.
- MARV
CNCKW MARV Cameo

The Mammoth Armored Reclamation Vehicle (MARV) was an ultra-heavy tank/Tiberium-processor hybrid designed by GDI Zone Operations Command (ZOCOM) during the Third Tiberium War. The Mammoth Mk. III-based design was used to support ZOCOM's Tiberium-abatement operations in red zones which were traditionally vulnerable to Nod and separatist mutant attacks. The MARV was extremely powerful and versatile, and it was capable of defeating most ground units in an one-to-one battle (any, if garrisoned by four Zone Troopers/Raiders). It somewhat filled the role of the old Mammoth Mk. II as the ultra heavy assault unit in the GDI arsenal.

Like the Nod Redeemer and the Scrin Eradicator Hexapod, the MARV must be built from its own specialized construction building - the Reclamator Hub - and commanders were only authorized to deploy one MARV at a time to the battlefield.

BackgroundEdit

Born from the same initiative that led to the creation of ZOCOM, the Mammoth Armored Reclamation Vehicle, or MARV, combines the near-impregnable armor and massive firepower of GDI's most potent tank designs with a full-capacity Tiberium processing facility. Tasked with single-handedly abating Tiberium in Red Zones currently held by Nod or mutant separatist forces, the MARV was designed with battlefield flexibility in mind. With a powerful main gun and four upgradeable hardpoints, the vehicle can adapt to changing combat situations, take on any mix of enemy forces, and turn the tide of battle in a matter of minutes.

Using a front-mounted scanning and collection system, the MARV can gather, process, and convert terrestrial Tiberium to usable resources in a matter of minutes. Its tri-barreled sonic cannon, which fires a large area-of-effect sonic shell, is equally as effective against unexpected uprisings as it is at breaking down massive Tiberium deposits for reclamation.


HistoryEdit

Assault vector alpha!
- MARV
Marv Hi-Rez

MARV's in the Africa Red Zone

Nod first encountered the MARV after the opening offensive on the Blue Zones during the Third Tiberium War. Several scout patrols were eliminated after encountering ZOCOM MARV's in the African Red Zone. One patrol managed to transmit a warning before being destroyed. The projected result of ZOCOM's reinforcement was the loss of Nod influence in the Red Zone.

Abbess Alexa Kovacs deployed LEGION into the Red Zone to locate and capture the Reclamator Hub where the MARV was maintained. An analysis of MARV wreckage and captured data allowed the Brotherhood to complete its own Epic Unit, the Redeemer, during the battle. Designs for the Redeemer and its production facility, the Redeemer Engineering Facility, were transferred to LEGION for immediate field testing. Ultimately, three MARVs were destroyed during the ferocious battle.

MARVs were not known to operate after the Third Tiberium War as the Tiberium crystal mutated once more, making it unharvestable or even able to be broken down. They were replaced by the new Mastodon Walker in terms of brute firepower during the Fourth Tiberium War.

In-gameEdit

Size matters.
- MARV

The MARV produces much less credits per Tiberium patch than a regular Harvester: 115 credits per green Tiberium patch, and 230 per blue Tiberium patch, compared to 350 for green Tiberium and 700 for blue Tiberium. However, the MARV does not need to offload at a Tiberium refinery; it instantly converts into credits any Tiberium patch it moves over as long as one has enough storage. It is also extremly slow, due to its heavy armor, but even with all those downsides, it is very handy to help turn the tide of battle, put the finishing touches on an assault, to be used as a tank to absorb damage for the rest of your army or be used for just plain overkill.

Four infantry squads may be permanently garrisoned inside which adds weapons or abilities to the vehicle. The first infantry unit creates the front-left turret, the second creates the front-right, the third creates the back-left, and the last creates the back-right.

While Steel Talons and ZOCOM MARVs require a Tech Center to be built, the vanilla GDI one does not.

Unit Corresponding weapon
or capability
Rifleman squad Autocannon
Missile squad Missile launcher
(Combat) engineer Repair node
Grenadier squad Grenade launcher
Sniper team Sniper rifle
Zone Troopers Railgun
Zone Raiders Sonic grenade launcher

Among the epic units, the MARV has the heaviest armour, the slowest speed, and has the most number of garrison points, and so has unparalleled firepower on land (Redeemer = 2, Eradicator = 3) .

In a one-on-one fight, ignoring garrisons and veterancy, the MARV loses to any other Epic unit, but garrisoning it stands a higher chance, and if garrisoned by four Zone Troopers/Raiders, MARV is the strongest land unit, beating no matter how garrisoned Redeemer or Hexapod is in combat, however requires an enormous investment amounting to 10,200 credits all into one unit. The number of garrisons and variety of options also makes it the most flexible. It is the only Epic unit that can fire while on the move, giving it a significant tactical advantage. It is also the only Epic unit to feature directional armor (that is, it's frontal armor is stronger than the armor elsewhere on its body, with the rear being the weakest point); this, coupled with the use of the "reverse move" command, can help a careful commander save a MARV that may have waded into a conflict it cannot handle, although it can also be exploited by a wily opponent. The main sonic weapon deals heavy splash damage, making the MARV slightly more effective against groups of clustered infantry than the other epic units. The MARV is capable of crushing any other non-epic unit, meaning that it can literally drive over huge amounts of enemy forces and crush them, as long as it's not destroyed while moving to them.

The MARV may be used to hamper an opponent's economy by quickly depleting Tiberium fields convenient to the enemy.

Clues found in the MARV's concept art and in-game model imply the vehicle's cannons were originally supposed to rotate after each shot so that only the uppermost barrel was the one firing, however this graphical feature is not present in the final game.

AbilitiesEdit

Unit Crusher - This unit can crush any non-epic unit by simply driving over them.

AssessmentEdit

ProsEdit

  • Has four infantry pods, more than any other epic units
  • Heaviest armored unit available
  • Can crush any non-Epic units
  • Can quickly deplete enemy Tiberium fields to severely disrupt enemy economy
  • Invulnerable to Commandos,
  • Splash damage from its Tri-barreled sonic cannon makes it effective against infantry
  • Can harvest large amounts of Tiberium, though not as efficient as a Harvester per patch
  • Greater firepower and armor than the Mammoth tank
  • Available to all GDI factions.

ConsEdit

  • Presents a very large target
  • Slowest Epic unit in both speed and action
  • Vulnerable to artillery, anti-armor infantry swarm, aircraft and hit-and-run units unless loaded with correct responding infantries
  • Highly vulnerable to EMP attacks
  • Most expensive GDI unit; slow and difficult to deploy
  • Shortest attack range of all Epic units
  • Directional armor takes more damage from the rear, unlike other Epic units
  • Vulnerable without support units
  • Steel Talons' lack of advanced infantry makes the MARV useful only as a self-healing meat shield
  • Can be defeated by an ungarrisoned Redeemer or Eradicator Hexapod (video to be cited)

QuotesEdit

CreationEdit

  • Global defense initiated!
  • MARV assembly complete!
  • Systems online!
  • Power engaged!
  • MARV online!

SelectEdit

  • Systems engaged!
  • MARV!
  • Peerless!
  • Size matters!
  • Ready to roll!
  • Emitters charged!
  • Ready to deploy!

MovingEdit

  • En route!
  • Revising deployment vector!
  • Make some room!
  • On my way!
  • Adjusting position!
  • I'll clear the way!
  • Reclamation in progress!

HarvestEdit

  • Reclamation ops commencing!
  • Take back the planet!
  • The Earth will be ours again!
  • Tiberium abatement commencing!
  • Reclamation in progress!

AttackingEdit

  • Emitter array engaged!
  • Heavy firepower!
  • Deploying armaments!
  • Assault initiated!
  • Assault vector alpha!
  • Enemy sighted!
  • Overwhelming!
  • Full power!
  • Take 'em out!

Move to AttackEdit

  • Crush them!
  • Bringing in the big guns!
  • Combat vector engaged!
  • Watch my six!

RetreatingEdit

  • What?!?
  • This way!
  • Refactoring objective.
  • Retreating!
  • Pulling back!

GalleryEdit

VideosEdit

TriviaEdit

  • Even though its full name is given as "Mammoth Armored Reclamation Vehicle" in the Intelligence Database and developer interviews, the pre-mission cutscene and mission briefing for MARV Rising gives the full name "Mammoth Armed Reclamation Vehicle".
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