For an overview of the Mammoth class, see Mammoth tank. |
The Mammoth Mark. I[1] (or X-66 "Mammoth") was a GDI super-heavy tank that entered service during the First Tiberium War.
Background[]
“ | Armed with dual 120mm cannons and Mammoth Tusk Missiles, this giant is a very versatile attack unit. These weapons help compensate for its lack of speed and mobility. When this unit takes a lot of damage, it can slowly regenerate its health back up to 50%. When the Mammoth tank is placed in guard mode, it can fire at aerial units. - Tiberian Dawn manual(src) |
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As GDI's super-heavy tank, the Mammoth Mk. I is armed with two 120mm cannon and twin anti-infantry and anti-aircraft Mammoth Tusk missile pods.[2] Mammoths are also equipped to independently carry out limited battlefield repairs.
The Mammoth Tank was eventually phased out and succeeded by the Mammoth Mk. II walker in the Second Tiberium War. The Forgotten had acquired a few of these units during the war. Later after the walkers are proven to be too costly and vulnerable to commandos the mammoth tank design was bought back in the form of the Mammoth Mk. III tanks.
Game unit[]
The biggest and the slowest tank in the game, the Mammoth is nonetheless one of the most dangerous units, as it can self-repair to 50% of its health and features double barreled cannons with Mammoth tusk missiles complementing them.
The missiles are incredibly effective against infantry and aircraft, though their use is inconsistent, the tank might use missiles in one situation, only to pummel infantry with its cannons at another time. It is well understood that the tank will deploy missiles to infantry threat for the tank side and use its cannon to attack any threat (infantry included) in the front of it. Another weakness is the tank costs too much and has a slow build time and any Nod vehicles can outnumber it quickly. The inconsistency of which projectile the tank chooses to fire can be worked around. Quickly switching the tank's targeting between two units will increase the possibility of missiles being deployed over the cannons.
Behind the scenes[]
- The Mammoth tank design from Command & Conquer was used for the Soviet Mammoth tank in Command & Conquer: Red Alert. However, the Soviet version is noticeably more dangerous to infantry than the GDI version, as the tank always uses its HE missiles against it.
- The tank is utilized by the Forgotten in Second Tiberium War. Three remaining and functioning tanks can be acquired in GDI final mission against the deployment of Nod's World Altering Missile.
Gallery[]
Render from Command & Conquer: Remastered, used as Steam trading card
Cameos[]
DOS | English | Textless |
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See also[]
- Mammoth Mk. I
- Mammoth tank, Renegade variant
References[]
- ↑ GDI Mastodon (archived). C&C Frontpage (2009-11-02). Mirror: GDI Mastodon.
- ↑ Finger, Penina, Adam Isgreen, and Erik Yeo. Command & Conquer: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1997.
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