The following is based on the Soviet campaign of Red Alert 3 and might contradict canon. |
March of the Red Army is the fourth mission of the Soviet campaign in Command & Conquer: Red Alert 3. The battle was fought at the Allied stronghold in Geneva, Switzerland. Victory in this city would help the Red Army in securing control of continental Europe.[1]
Background[]
“ | I've introduced a bill which will quintuple the resources we are putting towards this conflict. Today, I say it is time for America to take a stand against the scourge that is godless communism. - President Howard T. Ackerman |
” |
When the Empire of the Rising Sun invaded the Soviet Union at its exposed eastern fronts, the Soviet military had focused all their attention in driving the enemy back from their homeland, away from the besieged Allies in Western Europe. Ironically, the Empire gave the Allies a chance to lick their wounds and reorganise themselves while the Soviets were distracted. Furthermore, the election of a new US president, the staunch anti-communist Howard T. Ackerman, had re-energized the Allies. American money and troops will soon be pouring into Europe. Premier Cherdenko realized the need to speed up the Soviet conquest of Europe before the reinforcements arrive and called the new President an "ignorant fanatic".
The target was Geneva, the Allies' central command center in Europe. If Geneva was taken, the Allied primary communications and organization network would collapse, sending their military command structure into chaos and preventing them from striking back at the Soviet army.
New additions[]
Events[]
“ | So the Great Soviet Army chose you to remove us from Geneva? Well that's a relief. When I heard you guys were coming I thought it was going to be a tough fight. - Lissette Hanley |
” |
[]
“ | Allied naval threat greater than expected. You have been authorized to use Akula Subs in this region. - Advisor |
” |
The Soviet Commander arrived by Lake Geneva, while Commander Oleg attacked the Allies on land. Both met strong resistance from the Allies, who utilized the Chronosphere to bring in naval reinforcements. The commander of the Allied forces in the area, Lissette Hanley, sent schools of dolphins (somehow able to survive in a lake) to attack Soviet naval forces, followed by Assault Destroyers and Aircraft Carriers.
The Soviet Stingrays proved no match against the Allied navy, but Soviet Akula submarines soon arrived to neutralize the threat, and after a long protracted naval struggle, the Soviet fleet had managed to defeat the Allied naval forces and destroy their production facilities.
Land Brawl[]
“ | Capitalist pigdogs! Surrender your money to glorious revolution! - Combat Engineer after capturing one Swiss Bank |
” |
“ | Put money in bag. I will not ask second time. - Combat Engineer after capturing another Swiss Bank |
” |
Both Soviet commanders sent some of their Combat Engineers to capture some of the Swiss Banks in the area to fund their operation. Some of the banks were protected by buildings garrisoned by Allied infantry, but Soviet Conscripts managed to clear them out using their Molotov cocktails.
The Soviet forces, consisting of Hammer tanks, Sickles, and infantry, then moved in and destroyed the Allied army base in the south-east, clearing the way for General Krukov's forces and allowing him to establish his own base.
Krukov's Arrival[]
“ | What are you waiting for Commander? Are you still planning to attack? Cause if you are, Now it will be a good time. - Krukov |
” |
General Krukov approached from the south-east and seized the Palace of Nations where he built his base. He also took command of some of the Swiss banks that was previously captured by the Soviet Commander for his own use.
The Soviet forces began their final push on the Allied HQ. The Allied base was well defended by Spectrum Towers and Athena cannons, but the Soviet Commander was given access to V4 rocket launchers, allowing him to destroy the Allied defenses from afar. The sheer number of Soviet attackers eventually brought down the Allied fortifications and leveled their base. Commander Lissette was forced to retreat, but promised that she will return.
Aftermath[]
“ | Just look at your poor army. Too bad Allies... - General Krukov |
” |
The Soviet victory at Geneva proved to be a major turning point in the European theatre as the destruction of the Allied Command Center and the ensuing confusion amongst their forces allowed the Soviets to make great gains in Western Europe and reduce the effectiveness of Allied resistance. With their primary command-and-control network disabled, each Allied regiment in Europe was essentially cut off from the others, allowing the Soviets to destroy them in a piecemeal fashion, and preventing American reinforcements from rallying and presenting a strong threat to the Communist invaders.
However, Soviet internal frictions began to show more and more following the battle. Krukov complained to an increasingly irritated Premier Cherdenko that he did all the work and that the Commander nearly jeopardized the operation, setting the two men into a bitter rivalry that would eventually culminate into open conflict between them, including an attempted assassination on the Premier...
Walkthrough[]
The player starts out with a naval base with Oleg having a tank and infantry base.
The Allies will chronoshift a fleet of ships to the players base but the player gets Akula subs to sink them.
Note that the chronoshift destination is always the same; if you can cram enough Stingrays or Bullfrogs into that area, the chronoshifted units will immediately be destroyed on arrival.
Build a barracks and war factory near Olegs base to build the new Hammer tanks and infantry. The hammer tanks especially in large numbers will beat the guardian tanks easily. Train combat engineers to capture the banks.
Destroy the Allied naval base with the Akulas and the Allied ground base with the hammer tanks. Then Krukov will arrive to help the player out.
The next Allied base will be defended by Spectrum towers and multigunner turrets so the player gets V4 rocket launchers to hit them from a safe distance just to cut back on the Hammer tank casualties.
Destroy the Allied base to win the mission.
No Unit & Structure Loss Strategy (Hard Difficulty)[]
Strategy provided by Psyminette, requires a second player to take over as co-commander.
Initially, the mission seems rather daunting, as one of the Soviets commanders has to deploy his base on the waters, which forces him to rely on the Soviet's not so durable amphibious units. In addition, neither of the two commanders are granted access to the Crusher Crane, nor is there a Drydock present on this map.
Both commanders should immediately hunker down and build a defensive line of Tesla Coils, and both should select the Orbital Drop top secret protocol. While the green commander should focus on producing Hammer Tanks, the red commander should construct several Bullfrogs and place two Ore Collectors in front of them and use the reactive armor ability to draw enemy aggression, as two minutes after the mission commences, Lisette will Chronoshift an Assault Destroyer and an Aircraft Carrier to attack the red base. The Bullfrogs will be able to shoot down most of the Carrier's Sky Knights while the Ore Collectors draw in the attention of both the drones as well as the Assault Destroyer. The Akula Sub reinforcements arriving immediately afterwards would make short work of the Carrier.
Immediately afterwards, scout out the Allied naval base, and both commanders should immediately use their Orbital Drops to level the Allied Seaport to stop them from producing more naval units. The red commander can then use the Akulas to demolish the remaining Allied structures and deploy several Stingrays to tear down the Supply Port to put an end to Allied naval reinforcements, be warned that the Allies will Chronoshift additional naval units into the theater to defend the structure, so use the Akula subs to sink them as quickly as possible.
Now that the waters are rightfully under Soviet control, the red commander can move his MCV onto land to expand and start constructing Hammer Tanks. These units will prove to be extremely helpful in this mission, as their Drain Beams allows them to rapidly repair damages inflicted to them without needing to gain veterancy. In addition, the leech beams have greater range than Allied infantries garrisoned in civilian structures, allowing the Soviets to clear out the pesky garrisons without having to risk losing Conscripts.
Note that if there are no enemy structures or units in available to provide leeching from damaged Hammer Tanks, simply have them leech off the player's own Construction Yard to replenish their HP.
The commanders can use their Orbital Drops to level the Allied Boot Camp to prevent them from training additional Javelin Soldiers and use the Hammer Tanks to demolish every other Allied structure but the ConYard. Prepare an additional line of defense on the north eastern corner of the map using Tesla Coils and Ore Collectors, be sure to send some Ore Collectors to the Hammer Tank groups as well.
Demolish the Allied ConYard to trigger the next phase, an Assault Destroyer and an Aircraft Carrier will arrive from the North East but can be quickly dispatched using the Magnetic Satellite, while from the east a large wave of Guardian Tanks, Riptide ACVs and several Athena Cannons will arrive, be sure to use the Ore Collector's reactive armor mode to draw in the enemy's aggression, in particular the Athena Cannons which can make short work of the Hammer Tanks.
Use the Akulas to quickly demolish the Allied Seaport before they can ramp up production of their naval units, in the meantime the assault on land will be considerably easier as the commanders are finally granted access to the V4 Rocket Launcher. Use the V4s to level the Spectrum Towers defending the Allies' main base and use the Hammer Tanks to destroy everything standing in the way of the revolution.
Videos[]
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer: Red Alert 3. Soviet mission 4: "March of the Red Army".