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'''Mental Omega APYR''' is a [[mod]] for ''[[Command & Conquer: Red Alert 2: Yuri's Revenge]]'' which aims to reimagine and revamp the game by adding new units and features in the original game, ''de facto'' being an unofficial expansion pack. The mod also comes with a brand new storyline and a campaign for all the three sides - the [[Allies]], the [[Soviets]] and [[Yuri (faction)|Epsilon]] (Yuri's faction).
 
'''Mental Omega APYR''' is a [[mod]] for ''[[Command & Conquer: Red Alert 2: Yuri's Revenge]]'' which aims to reimagine and revamp the game by adding new units and features in the original game, ''de facto'' being an unofficial expansion pack. The mod also comes with a brand new storyline and a campaign for all the three sides - the [[Allies]], the [[Soviets]] and [[Yuri (faction)|Epsilon]] (Yuri's faction).
   
As of version 3.0, Mental Omega uses a separate executable file, same as ''Yuri's Revenge'' does, so both games can be run without mutually interfering with each other. Multiplayer is played through [[CnCNet]] 4.0 and is also compatible with GameRanger, Tunngle and [[XWIS]].
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As of version 3.0, Mental Omega uses a separate executable file, same as ''Yuri's Revenge'' does, so both games can be run without mutually interfering with each other. Multiplayer is played through [[CnCNet]] 4.0 and is also compatible withTunngle and [[XWIS]]. GameRanger is not supported yet.
   
 
== Gameplay ==
 
== Gameplay ==

Revision as of 09:55, May 20, 2014

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Mental Omega APYR is a mod for Command & Conquer: Red Alert 2: Yuri's Revenge which aims to reimagine and revamp the game by adding new units and features in the original game, de facto being an unofficial expansion pack. The mod also comes with a brand new storyline and a campaign for all the three sides - the Allies, the Soviets and Epsilon (Yuri's faction).

As of version 3.0, Mental Omega uses a separate executable file, same as Yuri's Revenge does, so both games can be run without mutually interfering with each other. Multiplayer is played through CnCNet 4.0 and is also compatible withTunngle and XWIS. GameRanger is not supported yet.

Gameplay

Mental Omega aims to make the game almost perfectly balanced (hence why APYR = Almost Perfect Yuri's Revenge) by adding a lot of new units and rebalancing the already existing ones. Some notable additions include more naval units for Yuri, new country-specific units, the Centurion Siege Crawler for the Soviets, Irkalla for Epsilon and more. Mental Omega also adds new game modes to the game, other than the three standard ones.

The mod also comes with many new multiplayer and skirmish maps, as well as a new single player campaign for all the three factions. Co-op maps are included in the latest release.

Story line

1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy.

The Allied

"After the Soviets’ defeat at our hands during the Second Great War, we have occupied Russia and appointed a puppet premier, Alexander Romanov, in order to preserve stability and gain popularity within the country. Several years ago, with the appointment of Romanov’s new chief advisor, a man known only as Yuri, our relationships with the Russian deteriorated. Shortly afterwards, the public opinion began to change and we were pressured to slowly retract forces from Russia. Our intelligence network in Asia has been compromised as contact with our spies was lost.

Today, our worst fears have been confirmed: our attempts to control the Russian bear have failed miserably. The Soviets have risen against us and their forces are approaching the United States from all sides. Our Peacekeeper missile network has failed due to causes unknown. The Russians are attempting to cross over the Potomac and strike at the Pentagon in order to cripple our military leadership. We cannot allow this to happen. Marshal your forces, defend the capital, and prepare for war."

The Soviet

"Greetings Comrade, the war we have waited for so long is finally happening! The World Revolution is upon us, and by the end, we will all be comrades and proletariats, united in worldwide brotherhood! We have taken a gamble and sent most of our forces to sea for America - they will strike from both East and West. Our Comrades in Latin America will come in from the south, as well as facilitate our grip when we land and take control. Your recent successes in Academy have landed you an honor and a test - you are to be among the commanders of the first strike on America, the landing on New York City. While the task at hand is not the highest one, it is of extreme importance. Your first task is to obliterate American morale, and to decapitate their hypocritical Statue of Liberty - we will eventually build a true monument there.

With that done, due to the fact that the Statue is near the next objectives, it has fallen onto you to lay the groundwork for much of our offensive forces a ways behind, so that they can pass unimpeded into the City and fan out. American outposts guard the bridges into the city, and they need to be taken out. If the Americans blow the bridges, it is on you to repair them, and secure the other side. When our forces start streaming in, join the battle at hand and take out the American forces. This is admittedly a difficult task, but there is little doubt among the Politburo that you can do it. As a sign of this, you will have command of the Hero of the Soviet Union, Boris, when he lands in the city."

The PsiCorps

"Proselyte, welcome to the future. Yuri has plans for you and all his followers in PsiCorps, and we shall help make the world into something grand. An operation of utmost urgency must be conducted - Russian Premier Romanov has decided to start the war, and when he makes this known to President Dugan, the Americans will no doubt launch Peacekeeper ICBMs at Soviet Russia. We promised the Premier a path to victory, and we shall follow through.

The rockets are being fuelled at Vandenberg Air Force Base in California. We activated a few of our agents there, and they are all you have to work with at the moment. Time is everything, as once those missiles launch, its over. But you have a secret power that Yuri has gifted us - the power to shape thoughts, and thus shape the currents of the future. Use them to make your way to the Base, and hit a few key points. With this, they will be defenseless."

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