Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Advertisement

Microwave weapons cleared for battle.
- Microwave Tank leaving the War Factory

The Microwave tank is an advanced support tank introduced by the USA in the latter stages of the conflict.

Upgrades[]

Wave generators activated.
- Microwave Tank going in to disable enemy building
CNCG Predator Drone Cameo
Scout Drone The Scout Drone increases the vehicle's sight range and reveals nearby stealth units. Costs $100.
CNCG Battle Drone Cameo
Battle Drone The Battle Drone is armed with a small machine gun, and could also repair its parent vehicle. Costs $300.
CNCG Hellfire Drone Cameo
Hellfire Drone The Hellfire Drone, available in Zero Hour, fires a small but surprisingly powerful missile against enemy ground units. Costs $500.

Drones can be further upgraded with Drone Armor.

Structure-specific[]

CNCG Composite Armour Cameo
Composite Armour This upgrade improves the armor of each Microwave tank. Purchasable at any Strategy Center for $2000
Gen1 Advanced Training Icons
Advanced Training Allows Microwave tanks, along with all other USA units, to gain experience twice as fast. Purchasable at any Strategy Center for $1500

Game Unit[]

The Microwave Tank's beam weapon can paralyze enemy structures and clear garrisoned civilian buildings, instantly killing any infantry within. When its weapon is not in use, it emits an energy field that burns nearby enemy infantry.

Against perimeter defenses, it is often used in lieu of artillery. Structures would be rendered inoperative as long as the beam was focused on them, allowing combat units to move in and destroy them with impunity. Its ability to paralyze defenses in this way made it more effective than direct fire, as the targeted structure would be unable to retaliate at all.

The beam can shut down other enemy buildings as well, such as Arms Dealers and even Superweapons, during base assaults. It can disable Sneak Attack Tunnels in the same manner, which will be unable to deploy any units. Microwave tanks' damaging auras can also eliminate any enemy infantry in its AOE, preventing Hijackers from stealing them.

The Microwave Tank has next to no means of dealing with vehicles, and its anti-personnel aura disappears as long as its beam weapon is focused on a building. A Hellfire drone escort can provide limited defense, but it should still be accompanied by combat units for protection. Although it is sufficiently armored to survive small arms fire relatively unscathed, missiles fired by anti-armor units can whittle it away quickly, especially rocket-armed infantry which can fire from well outside of its anti-personnel field.

The tank's beam did no physical damage to the target building, so conventional units were required to finish it off. Although the microwave was instantly lethal to infantry inside civilian buildings, some specialized bunkers could protect their garrison from its effects, although the structure would still lose any functionality while under the beam's focus.

Changelog[]

Selected Quotes[]

Microwave weapons cleared for battle.
- When emerging from the War Factory
Power coupling optimized.
- When selected
HPM vehicle standing by.
- When selected (HPM stands for High-Powered Microwave)
Wavelengths calibrated.
- When selected
Microwave emitters ready.
- When selected
Modulating pulse width.
- When moving
Adjusting systems for transport.
- When moving
Moving wave generators.
- When moving
Maintaining wavelength integrity.
- When moving
Target location set.
- When moving
Escalating energy pulse.
- When ordered to disable building or clear garrison
Wave generators activated.
- When ordered to disable building or clear garrison
Initiating microwave surge.
- When ordered to disable building or clear garrison
Frequencies amplified.
- When ordered to disable building or clear garrison
Broadcasting energy field.
- When ordered to disable building or clear garrison
Cook 'em!
- When ordered to disable building or clear garrison

Trivia[]

  • The Microwave Tank is mentioned twice in the introduction script - first as the Microwave Tank, and then again, with the exact same description, as the "Warlock Tank". The introduction also mentions that it can disable units, which it cannot do in the final version (this change was most likely made to differentiate it from the ECM tank).
  • Actual model of the Microwave Tank can be seen in the files. But ıt's unused. However, Microwave still uses the cameo of unused model while a cameo with true model exist in the files.
  • The Microwave Tank looks similar to the Russian MT-LBu artillery observation vehicle.
  • The principles behind this vehicle is similar to the real-life Active Denial System developed by the US Military. Though it may not have the same lethality to burn humans or disable structures, it is compared to a hot oven suddenly opened towards your face while standing close to it, prompting natural heat intolerance and instantaneous reflexes afterwards.
  • Friendly infantry standing around the Microwave tank are somehow immune to being fried by the tank's microwave field.

Gallery[]

See also[]

Gen USA Logo United States of America War against the GLA Arsenal Gen USA Logo
Sheppard Tanks CNCTW Scorpion Tank Cameo
Advertisement