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25px-Disambig.png This article is about the Tiberium Alliances unit. For the Tiberium Wars infantry, see Militant rocket squad.

The militant rocket squad is a Nod offensive and defensive infantry unit in Tiberium Alliances.

Description

Militants packing RPG launchers. They send buildings down quickly on the offense or puncture holes in attacking aircraft when on the defense line.

Game unit

As an offensive unit, the militant rocket squad are effective against structures, while as an defensive unit, they act as anti-air infantry. However, in both cases, like all infantry units, they can be easily taken out by an anti-infantry vehicle. The militant rocket squad's range is 2.5 m, making it equal to the flak.

Upgrades

Offense

Defense Matrix
TA Nod Rocket Defense Matrix.png
A mobile defense matrix increases the amount of damage its carrier can sustain.
Costs TA Icon Credits.png 80M TA Icon Research Points.png 160M

Defense

Defense Matrix
TA Nod Rocket Defense Matrix.png
A mobile defense matrix increases the amount of damage its carrier can sustain.
Costs TA Icon Credits.png 450M TA Icon Research Points.png 900M

Trivia

  • Strangely, the militant rocket squad should be able to take out vehicles quickly, instead of structures. This was swapped by the Black Hand in Tiberium Alliances whom the latter would excel in clearing out structures instead of vehicles.

Gallery

See also

TiberiumAlliances Nod.png Brotherhood of Nod Tiberium Alliances Arsenal TiberiumAlliances Nod.png
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