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For regular militants, see Militant squad.

We got the rockets!
- Militant rocket squad rolling out of the Hand of Nod

The militant rocket squad was Nod's anti-aircraft and anti-vehicle infantry during the Second Nod Reunification War and the Third Tiberium War.


Nod militants were recruited by the hundreds of thousands from the desperate populations of Yellow zones[1]. Rocket militants in particular were chosen based on former military or partisan experience. They wield Airburst rocket launchers, capable of destroying aircraft and even armored vehicles[2].

The rocket squads are easily recognizable by their red ponchos emblazoned with Nod's emblem, along with red hoods and white scarfs covering their faces.

Game unit

They are marginally effective against other infantry and can easily be killed by rifleman squads, grenadiers, or buzzers. Anti-Infantry specialists such as sniper teams can eliminate entire regiments of them without too much trouble. The best way to use them is in garrisoned buildings or from ambushes. Otherwise, they don't stand much of a chance.

This unit is first available in the first Nod mission.


CNCTW Nod Call for Transport Cameo.png
Call for transport If an Air Tower is deployed, Militant rocket squads can call in a Carryall for pickup for a small fee of $200. This ability has a 2 minute cooldown. Unavailable to the Black Hand. (Ctrl+A).


CNCTW Confessor Upgrd Cameo.png
Confessor upgrade Adds a confessor to the squad, increasing firepower and adding the automatically used Hallucinogenic grenade ability (Nod only) (Ctrl+A). This upgrade costs $1000 and takes 0:30 to research.
KW Black Disciples Cameo.png
Black Disciple The Black Hand faction gets the Black Disciple upgrade instead, which adds a Black Hand trooper instead of a confessor. This gives the Rocket Squad a short range anti-infantry defense and ability to clear garrisons (Ctrl+A). This upgrade costs $1000 and takes 0:30 to research.
CNCTW Tiberium Infusion Cameo.png
Tiberium infusion Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Rocket Squads, and also changes their gun armor to 100%. (Ctrl+S). This upgrade costs $1000 and takes 0:30 to research.


  • Tiberium Wars patch 1.05:
    • speed increased by 20%
    • hit points increased by 100%
    • range increased by 75%
    • attack power vs. aircraft reduced by 25%.


When created

  • We got the rockets!

When selected

  • Rockets right here!
  • Rockets ready!
  • Let's get out there!
  • Who are we firing at next?
  • Keep an eye out!
  • If it moves, kill it!
  • Find a good spot!

When moving

  • Over here!
  • Rockets, this way!
  • A better spot!
  • Keep low!
  • Stay clear of 'em!
  • Keep moving!
  • All right!

When garrisoning a structure

  • Looks clear!
  • Let's wait in there!
  • Set up in there!

When ordered to attack

  • Hit 'em before they hit us!
  • Get in closer!
  • There they are, hurry!
  • Get a good shot!
  • Go get 'em!

When attacking

  • Fire!
  • Rockets!
  • Take 'em down!
  • Do it now!
  • Hit 'em!
  • Launch it!

In combat

  • Keep give it to 'em!
  • Haha!
  • That's it!
  • Don't let 'em in close!
  • We have 'em!
  • They're not leaving here!
  • Watch your back!

When retreating

  • Run!
  • Got to get outta here!

When suppressed

  • Incoming!
  • Watch it!
  • Hey!


Idle animations

  • A rocket militant gets on the ground and examines his launcher.
  • A rocket militant scratches his head.
  • A rocket militant seems to be annoyed and "gets" the attention of the person to his left.


See also


  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Kane's Arsenal, "Militant and Rocket Troopers".
  2. Command & Conquer 3 units profile, Militants
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