|For the rocket militants, see militant rocket squad.|
|Armament||Various assault rifles|
|Protection||Various body armour (see text)|
|Hit points||40 per squad member|
|Armor type||Light (25% Cannon, 50% Rocket, 75% Grenade, 100% Gun, 100% Sniper)|
|Produced by||Hand of Nod|
|Squad size||9, 10 w/Confessor|
|Ground attack||9 per squad member (Gun)|
|Cooldown||0.35 seconds, each burst lasts 0.3 seconds|
|Abilities||Call for transport|
|“||Fighters, arm up!
- Militant squad rolling out of the Hand of Nod
- 1 Background
- 2 Abilities
- 3 Upgrades
- 4 Game unit
- 5 Changelog
- 6 Quotes
- 7 Gallery
- 8 Trivia
- 9 See also
- 10 References
Nod's elite soldiers, such as the Black Hand troopers and the Shadows, while capable, were relatively few in number. Therefore, much of Nod's military strength came from the millions of militants drawn from the desperate populations of Yellow zones across the world. Since they only receive the bare minimum of training, weapons, and equipment, their power come from their sheer numbers.
|Call for transport||If an Air Tower is deployed, Militants can call in a Carryall for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).|
|“||Fighters, arm up!
- Militants, after being trained from the Hand of Nod
|Confessor upgrade||Adds a Confessor to the squad, increasing firepower and adding the automatically used Hallucinogenic grenade ability (Ctrl+A).||This upgrade costs $1000 and takes 0:30 to research.|
|Tiberium infusion||Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Squads. (Ctrl+S).||This upgrade costs $1000 and takes 0:30 to research.|
Unfortunately, militants have universally bad armor and are, generally speaking, the weakest units in the conflict. Pretty much anything capable of taking on infantry should be able to dispatch them without too much trouble. They are poorly trained compared to their GDI counterpart, the riflemen squad. However, they are tied with Scrin Buzzers for the position of cheapest unit that can be built at 200 credits while also having the largest squad size of any unit. This distinct advantage can often be seen utilized by Nod commanders, to simply overwhelm their opposition in bodies, using their dedicated foot soldiers as nothing but meat shields while more advanced (and expensive) war machines march forward. They are particularly effective in overwhelming enemy units whose effectiveness depends on the number of individual bodies, rather than armor or defense (such as GDI sniper teams). They can be trained in a short time, making them favored in Rushing Strategies. They become more effective with the Tiberium infusion and Confessor upgrades, which can make a significant difference in certain situations.
Effective counters to these infantry formations have been developed by GDI in the course of their engagements in Yellow Zones in the form of advanced grenadier units garrisoned in Guardian APCs and heavy anti-infantry units.
- Tiberium Wars patch 1.05:
- speed increased by 20%
- attack power increased by 50%.
- Kane's Wrath (released version 1.00): Tiberian Sun-style skin applied
- Fighters, arm up!
- We fight for Nod!
- The oppressors must die!
- Down with GDI!
- Rise up!
- Hold your weapons high!
- Over there!
- Move it!
- This way!
- No stopping!
- Let's go, let's go!
- Over there, soldiers!
- Move it, let's go!
- Keep going!
When garrisoning a structure
- Take it!
- Get in there!
- Everybody, get inside!
When ordered to attack
- It's them, let's go!
- There they are, get 'em!
- Get 'em!
- Hunt them!
- Kill 'em!
- In the name of Kane!
- Wipe 'em out!
- No survivors!
- Don't let up!
- Bring 'em to their knees!
- Make them suffer!
- Kill or be killed!
- Save yourselves!
- Move back!
- Everybody, move back!
- Get down!
- Watch out!
- Take cover!
A horde of militants wearing old Nod combat armour
- While looking them closely when they are attacking, they seem to only use one hand to fire their rifles, unless they are in a crouching position near a structure, in which case they will hold their rifles with both hands.
- Sometimes while idling, they look straight down the barrel of their rifle, a reflection of their poor training.
- Attack bikes and Raider buggies are piloted by Militants. Their appearance changes depending on whether they are in Tiberium Wars or Kane's Wrath, but the cameos are left unchanged.
- Large excessive amounts of militants can induce slow gameplay, on console versions. This is quite common with Balanced Skirmish AI.
- Some of their idle animations show them disrespecting their own firearms by swinging it like a baseball bat to hit a rock they grabbed from the ground. They also can not perform a proper salute without dropping their rifle on the ground.
- The quote "Down with GDI" has become very popular among Nod-minded fans of the Tiberium Series.
- A militant looks down the sights of his rifle and gives it a hard tap.
- A militant taps his gun and looks down its barrel.
- A militant throws a rock in the air and uses his gun as a bat against it.
- A militant rapidly scratches his stomach and head whilst carelessly waving his gun around by his side.
- Light infantry - predecessor during Second Tiberium War
- Rifleman Squad - GDI basic infantry
- Confessor Cabal - Black Hand basic infantry
- Awakened - Marked of Kane basic infantry
- Buzzers - Scrin basic infantry