Missile squad (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Missile Squad Cameo.png
TW Missilemen Symbol.png Missile Squad

CNCTW Missile Squad.jpg

CNCTW Missile Squad Upgrade.jpg

CNCKW Missile Squad Upgrade.jpg

Internal name
  • GDIMissileSoldier
  • GDIMissileSoldierSquad
  • GDIMissileSoldierSquad_Veteran
  • SteelTalonsMissileSoldier
  • SteelTalonsMissileSoldierSquad
  • SteelTalonsMissileSoldierSquad_Veteran
  • ZOCOMMissileSoldier
  • ZOCOMMissileSoldierSquad
  • ZOCOMMissileSoldierSquad_Veteran
Role Anti-armour/anti-air infantry
Armament FGM-90 launchers
  • GDI body armor
  • Tiberium suits or composite armour
Tier 1
Hit points 300 per squad member
Armor type
  • Light (25% Cannon, 25% Rocket, 75% Grenade, 150% Gun, 100% Sniper)
  • Light (12% Cannon, 12% Rocket, 40% Grenade, 50% Gun, 100% Sniper) (upgrade)
Cost $400
Build time 0:04
Produced by Barracks
Hotkey F2
Squad size 2
Ground attack 250 per squad member (Rocket)
Air attack 250 per squad member (Rocket), 75% damage to aircraft
Cooldown 3.6 seconds
Speed 55
Attack range 350
Sight range Short

CNCTW Composite Armor Cameo.png Composite armour

CNCTW Tiberium Field suits cameo.png Tiberium field suits
Abilities Call for transport Call for transport
Missile squad, ready for combat!
- Missile squad rolling out of the Barracks.

The missile squad is employed by the Global Defense Initiative that entered service during the Third Tiberium War against enemy armour battalions and structures that appears in Command & Conquer 3: Tiberium Wars and Kane's Wrath.


These two man teams are armed with FGM-90 shoulder mounted missile launchers that can be employed against armour, structures and aircraft thanks to the weapon's limited tracking ability.

The Missile Squad's soldiers wear standard GDI combat armor, which can be upgraded to composite armour suits or Tiberium field suits. Their helmets are modified with optical sights that allow them to aim the rocket launcher with precision. As with all GDI infantry, they can be shuttled throughout the battlefield in V-35 Ox aircraft. Some missile squads are also members of elite GDI Airborne divisions.

As a note, soldiers tend to exercise with their missile launchers. Care must be taken that the launchers have their safeties on when exercising, usually doing body and waist stretches. Like all Rocket Soldiers they can't move and fire at the same time.

Game unit

Missile squads can be used as a Tier 1 scout unit along with riflemen. But their usefulness doesn't stop when the commander uses Tier 2 units. They are a powerful counter to aircraft, and in large numbers even to heavy vehicles such as the Avatar. They can also be upgraded with Composite Armor or, if they are used for red zone operations by the ZOCOM, Tiberium Field Suits, which grant them more armour and the ability to travel in Tiberium fields without getting mutated or killed. They can also call in a V-35 Ox to transport them over cliffs, chasms or water.


CNCTW GDI Call for Transport Cameo.png
Call for transport Calls in a V-35 Ox to carry the Missile squad anywhere on the map (Ctrl+A).


CNCTW Composite Armor Cameo.png
Composite armour Equips the troopers with composite armour suits, increasing health. Effectively reduce damage from flamethrowers (Ctrl+A). Purchasable at any Armory for $1500 and takes 0:45 to research.
CNCTW Tiberium Field suits cameo.png
Tiberium field suits Equips the troopers with Tiberium field suits, making them immune to Tiberium radiation and better resists damage from weapons, that based on tiberium (ZOCOM only) (Ctrl+A). Purchasable at any ZOCOM Armory for $1000 and takes 0:30 to research.


  • Tiberium Wars patch 1.05:
    • speed increased by 20%
    • hit points increased by 100%
    • range increased by 75%
    • attack power vs. aircraft reduced by 25%.


When created

  • Missile squad, ready for combat!

When select

  • Coming in clear, commander!
  • Yes, sir!
  • Missile squad ready!
  • Missile squad reporting!
  • Listen up, missile squad!
  • Pay attention!
  • Launchers ready!

When moving

  • Yes, sir!
  • Confirming move order!
  • Move!
  • Missile squad, move out!
  • Let's go, missile squad!
  • Keep it low!
  • Keep it together, squad!
  • Look alive!

When garrisoning a structure

  • Find a way in!
  • In there, missile squad!
  • Confirmed, we're going in!

When ordered to attack

  • Closing on 'em!
  • Hostile in the area!
  • Attack position!
  • Get in range!

When attacking

  • Volley fire!
  • Use your sights!
  • We've got 'em!
  • Fire!
  • Pin them down!
  • On your marks, men!
  • Send 'em over!

In combat

  • Keep it calm!
  • Tracking target!
  • Keep 'em in your sight!
  • Steady!
  • Stay focused!

When retreating

  • We pull it out!'
  • Fall back!'

When suppressed

  • Get out!
  • Hit the dirt!
  • Take cover!



Idle animations

  • One of the soldiers stretches side to side while weight lifting the rocket launcher.
  • A missile soldier will "get" the attention of 2 other soldiers, even if not nearby any other soldiers.
*A soldier checks through the sights of the launcher.

See also

Join the Global Defense Initiative! Global Defense Initiative Third Tiberium War Arsenal We save lives!