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{{Games|TS|FS}}
 
{{Games|TS|FS}}
 
{{UnitBox
 
{{UnitBox
|name=Mobile Sensor Array
+
|name = Mobile Sensor Array
|bgcolor=
+
|imgsize = 250px
|fgcolor=
+
|imgdesc = Mobile (circle) and deployed (center) Sensor Arrays
|image=TS_Mobile_Sensor_Array.png
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|image = TS_Mobile_Sensor_Array.png
|imgsize=autosize
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|faction = [[GDI]]<br>[[Nod]]<br>[[CABAL]]
|imgdesc=Mobile and deployed Sensor Arrays
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|role = Support unit
|faction=[[GDI]]<br>[[Nod]]<br>[[CABAL]]
+
|usearmor = Light
|baseunit=
+
|tier = 2
|role=Support unit
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|techlvl = 6
|useguns=
+
|hp = 600
|usearmor=Light
+
|armortype = Wood
|hp=600
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|cost = $950
|tier=2
+
|produced = [[War factory (Tiberian Sun)|War factory]]
|techlvl=6
+
|req = [[Radar station]]
|shield=
+
|landspeed = 6
|energy=
+
|sight = 10 (vision)<br>
|timedlife=
+
25 (detection)
|armortype=Wood
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|ability = [[Detector|Detects]] stealth<br>Invisible on radar
|trans=
 
|cost=$950
 
|time=
 
|produced=[[War factory (Tiberian Sun)|War factory]]
 
|req=[[Radar station]]
 
|hotkey=
 
|groundattack=
 
|airattack=
 
|cooldown=
 
|armor=
 
|airspeed=
 
|landspeed=6
 
|seaspeed=
 
|range=
 
|sight=10
 
|parent=
 
|addons=
 
|evolvesto=
 
|power=
 
|produce=
 
|allows=
 
|research=
 
|ability=*Detects stealth
 
*Radar invisible
 
|structure=
 
 
}}
 
}}
 
[[File:TS_GDI_MSA_Cameo.gif|left]]
 
[[File:TS_GDI_MSA_Cameo.gif|left]]
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'''Mobile Sensor Arrays''' are support units used by [[GDI]], [[Nod]] and [[CABAL]] during the [[Second Tiberium War]] and the [[Firestorm Crisis]].
 
'''Mobile Sensor Arrays''' are support units used by [[GDI]], [[Nod]] and [[CABAL]] during the [[Second Tiberium War]] and the [[Firestorm Crisis]].
   
==In-game unit==
+
==Overview==
Their primary purpose is detecting cloaked and subterranean units and buildings, as well as approaching enemy units. In order to be used, the MSA has to be deployed. This is necessary because the highly sensitive microphones and scanner arrays are otherwise distracted by the vehicles' own vibration and motor noise.
+
Their primary purpose is [[Detector|detecting]] cloaked and subterranean units and buildings, as well as approaching enemy units. In order to be used, the MSA has to be deployed. This is necessary because the highly sensitive microphones and scanner arrays are otherwise distracted by the vehicles' own vibration and motor noise.
   
Since Nod has monopoly on the two aforementioned technologies, they are only of practical value during the GDI campaign, albeit still available to Slavik's unnamed commander. However, when [[CABAL]] went rogue during the [[Firestorm crisis]], Nod used them extensively against [[CABAL]]'s [[Stealth tank|stealth]] and subterreanean units.
+
Since Nod had monopoly on the two aforementioned technologies, they were only of practical value during the GDI campaign, albeit still available to Slavik's unnamed commander. However, when CABAL went rogue during the [[Firestorm Crisis]], Nod used them extensively against stealthed and subterreanean units.
   
==Multiplayer Tactics==
+
===Legacy===
This unit was essential for detecting stealth and especially subterranean units.
+
  +
Following the Firestorm Crisis, these units were decommissioned and stealth detection was incorporated into defensive structures and fast scout units such as the [[CC-6 Pitbull]] and the [[Attack bike|Attack Bike]].
  +
  +
==Assessment==
  +
===Pros===
  +
*[[Detector|Detects]] stealthed and subterranean units
  +
*Detects approaching enemy units
  +
*Wide detection range
  +
  +
===Cons===
  +
*Lightly armoured
  +
*Unarmed
  +
*Not immune to Tiberium veins
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:FS_Deploy_Sensor_Arrays_Manual_Render.jpg|Render of deploy Sensor Array in Firestorm manual
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File:FS_Deploy_Sensor_Arrays_Manual_Render.jpg|Render in the Firestorm manual
 
File:Mobile Sensor Array.jpg|Render
 
File:Mobile Sensor Array.jpg|Render
File:Mobile_sensor_array_animation.gif|Deploy animation
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File:Mobile_sensor_array_animation.gif|Deploymwnt animation
  +
deployed Mobile sensor array in Snow Theater.jpg|deployed Mobile sensor array in Snow Theater
 
</gallery>
 
</gallery>
   
 
==Videos==
 
==Videos==
 
<gallery>
 
<gallery>
File:C%26C_Tiberian_Sun_-_Mobile_Sensor_Array_Deployed|In cinematic
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File:C%26C_Tiberian_Sun_-_Mobile_Sensor_Array_Deployed|In a cinematic
 
</gallery>
 
</gallery>
   
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{{Tiberian Sun CABAL Arsenal|NoCat=1}}
 
{{Tiberian Sun CABAL Arsenal|NoCat=1}}
 
[[Category:Tiberian Sun vehicles]]
 
[[Category:Tiberian Sun vehicles]]
  +
[[Category:Detectors]]

Latest revision as of 17:52, September 21, 2019

TS gameicon FS Gameicon
Mobile Sensor Array
TS Mobile Sensor Array
Mobile (circle) and deployed (center) Sensor Arrays
Unit
Affiliation

GDI
Nod
CABAL

Role

Support unit

Protection

Light

Tier

2

Tech level

6

Properties
Hit points

600

Armour type

Wood

Production
Cost

$950

Produced by

War factory

Requires

Radar station

Combat
Speed

6

Sight range

10 (vision)
25 (detection)

Function
Abilities

Detects stealth
Invisible on radar

TS GDI MSA Icons
TS Nod MSA Icons

Mobile Sensor Arrays are support units used by GDI, Nod and CABAL during the Second Tiberium War and the Firestorm Crisis.

OverviewEdit

Their primary purpose is detecting cloaked and subterranean units and buildings, as well as approaching enemy units. In order to be used, the MSA has to be deployed. This is necessary because the highly sensitive microphones and scanner arrays are otherwise distracted by the vehicles' own vibration and motor noise.

Since Nod had monopoly on the two aforementioned technologies, they were only of practical value during the GDI campaign, albeit still available to Slavik's unnamed commander. However, when CABAL went rogue during the Firestorm Crisis, Nod used them extensively against stealthed and subterreanean units.

LegacyEdit

Following the Firestorm Crisis, these units were decommissioned and stealth detection was incorporated into defensive structures and fast scout units such as the CC-6 Pitbull and the Attack Bike.

AssessmentEdit

ProsEdit

  • Detects stealthed and subterranean units
  • Detects approaching enemy units
  • Wide detection range

ConsEdit

  • Lightly armoured
  • Unarmed
  • Not immune to Tiberium veins

GalleryEdit

VideosEdit

GDI Logo 2030 Global Defense Initiative Second Tiberium War Arsenal GDI Logo 2030
TS Nod logo transparent Brotherhood of Nod Second Tiberium War Arsenal TS Nod logo transparent
Cabal 2 CABAL Second Tiberium War Arsenal Cabal 2
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