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FS Gameicon.png
FS Mobile War Factory Icons.gif FS Fist of Nod Icons.gif
Mobile War Factory
(Fist of Nod)
Unit
Internal name Mobile:
MOBWARG (rules, GDI)
MOBWARN (rules, Nod)
MWAR_NOD (art)
Deployed:
DGWEAP (rules, GDI)
DNWEAP (rules, Nod)
MWAR (art)
Affiliation TS GDI logo.png Global Defense Initiative
TS Nod logo transparent.png Brotherhood of Nod
CABAL TS.png CABAL
Role Mobile war factory
Tier 3
Tech level 10
Properties
Hit points 800
Armor type Heavy
Production
Cost $1800
Produced by GDI war factory
OR
Nod war factory
Requires Upgrade center
OR
Temple of Nod
Combat
Speed 3 (mobile only)
Sight range 6 (mobile)
4 (deployed)
Notes
  • Only one can be built at a time
  • Cannot be repaired manually when deployed

The mobile war factory and the Fist of Nod were special units during in Command & Conquer: Tiberian Sun - Firestorm that enable GDI and Nod commanders, respectively, to produce units close to the battlefield or wherever they needed them.

Background

The unit was about as heavy as a mobile construction vehicle so it could only move very slowly around the battlefield and was unarmed, hence it required escorts. However, it was heavily armoured, and able to withstand light attacks. GDI could use Orca Carryalls to transport these units about the battlefield, ensuring a steady supply of replacement units as and where they needed to enable GDI to more effectively project firepower when needed on short notice.

When deployed, it was a fully functional war factory capable of producing all units in GDI and Nod arsenals, respectively.

Mobile war factories were defenseless on their own. However, their units could station around the war factory to provide all-round defense. The longer they were allowed to operate, the more units were produced, and the more difficult it would be to destroy the mobile war factory. Furthermore, mobile war factories deployed to support base war factories added a further challenge to enemy forces.

Following the Firestorm Crisis, these units were decommissioned.

Game unit

The mobile war factory cannot be repaired like a conventional building even when deployed. It requires a service depot or a Mobile repair vehicle to perform repairs, the latter of which can repair it when deployed. When deployed it may be captured by an engineer. Build options are identical to the regular war factory and respects the tech tree.

Mobile war factories were useful on large maps, as they reduced the time units required to traverse the map.

Trivia

  • Strangely, when selected, deployed Fists of Nod respond as though they were still in vehicle mode. This does not occur when selecting a deployed GDI mobile war factory.

Gallery

TS GDI logo.png Global Defense Initiative Second Tiberium War Arsenal TS GDI logo.png
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS.png CABAL Firestorm Conflict Arsenal CABAL TS.png