The unit was about as heavy as a mobile construction vehicle so it could only move very slowly around the battlefield and was unarmed, hence it required escorts. However, it was heavily armoured, and able to withstand light attacks. GDI could use Orca Carryalls to transport these units about the battlefield, ensuring a steady supply of replacement units as and where they needed to enable GDI to more effectively project firepower when needed on short notice.
When deployed, it was a fully functional war factory capable of producing all units in GDI and Nod arsenals, respectively.
Mobile war factories were defenseless on their own. However, their units could station around the war factory to provide all-round defense. The longer they were allowed to operate, the more units were produced, and the more difficult it would be to destroy the mobile war factory. Furthermore, mobile war factories deployed to support base war factories added a further challenge to enemy forces.
Following the Firestorm Crisis, these units were decommissioned.
The mobile war factory cannot be repaired like a conventional building even when deployed. It requires a service depot or a Mobile repair vehicle to perform repairs, the latter of which can repair it when deployed. When deployed it may be captured by an engineer. Build options are identical to the regular war factory and respects the tech tree.
Mobile war factories were useful on large maps, as they reduced the time units required to traverse the map.
Unused by the AI.
- Strangely, when selected, deployed Fists of Nod respond as though they were still in vehicle mode. This does not occur when selecting a deployed GDI mobile war factory.