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{{Games|FS}}
 
{{Games|FS}}
 
{{UnitBox
 
{{UnitBox
 
|name = [[File:FS_Mobile_War_Factory_Icons.gif]] [[File:Nod_mwaricon.gif]]<br />Mobile War Factory<br />(Fist of Nod)
|name =
 
[[File:FS_Mobile_War_Factory_Icons.gif]] [[File:Nod_mwaricon.gif]]
 
Mobile War Factory<br>Fist of Nod
 
 
|slides =
 
|slides =
File:MWF.png {{!}} Undeployed
+
File:MWF.png {{!}} Mobile (GDI)
File:MWF_(Dep).png {{!}} Deployed
+
File:MWF_(Dep).png {{!}} Deployed (GDI)
  +
File:Fist_of_NOD.png {{!}} Mobile (Nod)
  +
File:FS_Fist_of_Nod_deployed.png {{!}} Deployed (Nod)
 
|image =
 
|image =
|imgsize = 200px
+
|imgsize = autosize
 
|imgdesc =
 
|imgdesc =
  +
|internalname = '''Mobile:'''<br>MOBWARG (rules, GDI)<br>MOBWARN (rules, Nod)<br>MWAR_NOD (art)<br>'''Deployed:'''<br>DGWEAP (rules, GDI)<br>DNWEAP (rules, Nod)<br>MWAR (art)
|faction = {{Flag|GDI|TS}} [[Global Defense Initiative|GDI]]<br>{{Flag|Nod|TS}} [[Brotherhood of Nod|Nod]]<br>{{Flag|CABAL|TS}} [[CABAL]]
+
|faction = {{Subfaction|GDI|TS}}<br>{{Subfaction|Nod|TS}}<br>{{Flag|CABAL|TS}} [[CABAL]]
 
|baseunit =
 
|baseunit =
 
|role = Mobile war factory
 
|role = Mobile war factory
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|cost = $1800
 
|cost = $1800
 
|time =
 
|time =
|produced = [[GDI war factory (Tiberian Sun)|GDI war factory]]<br>[[Nod war factory (Tiberian Sun)|Nod war factory]]
+
|produced = [[GDI war factory (Tiberian Sun)|GDI war factory]]<br>'''OR'''<br>[[Nod war factory (Tiberian Sun)|Nod war factory]]
|req = [[Upgrade center]] (GDI)<br>[[Temple of Nod (Tiberian Sun)|Temple of Nod]] (Nod)
+
|req = [[Upgrade center]]<br>'''OR'''<br>[[Temple of Nod (Tiberian Sun)|Temple of Nod]]
 
|hotkey =
 
|hotkey =
 
|squadsize =
 
|squadsize =
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|techlvl = 10
 
|techlvl = 10
 
}}
 
}}
The '''mobile war factory''' (known as the '''Fist of Nod''' among [[Kane]]'s faithful) was a special unit during the [[Firestorm Crisis]] to enable [[GDI]] and [[Nod]] commanders to produce units wherever they needed them, close to the battle if needed.
+
The '''mobile war factory''' and the '''Fist of Nod''' were special units during in ''[[Command & Conquer: Tiberian Sun - Firestorm]]'' that enable [[GDI]] and [[Nod]] commanders, respectively, to produce units close to the battlefield or wherever they needed them.
   
 
==Background==
 
==Background==
 
The unit was about as heavy as a [[Mobile construction vehicle (Tiberian Sun)|mobile construction vehicle]] so it could only move very slowly around the battlefield and was unarmed, hence it required escorts. However, it was heavily armoured, and able to withstand light attacks. GDI could use [[Orca Carryall]]s to transport these units about the battlefield, ensuring a steady supply of replacement units as and where they needed to enable GDI to more effectively project firepower when needed on short notice.
 
The unit was about as heavy as a [[Mobile construction vehicle (Tiberian Sun)|mobile construction vehicle]] so it could only move very slowly around the battlefield and was unarmed, hence it required escorts. However, it was heavily armoured, and able to withstand light attacks. GDI could use [[Orca Carryall]]s to transport these units about the battlefield, ensuring a steady supply of replacement units as and where they needed to enable GDI to more effectively project firepower when needed on short notice.
   
When deployed, it was a fully functional [[War factory (Tiberian Sun)|war factory]] capable of producing all units in GDI and Nod arsenals, respectively.
+
When deployed, it was a fully functional war factory capable of producing all units in GDI and Nod arsenals, respectively.
   
 
Mobile war factories were defenseless on their own. However, their units could station around the war factory to provide all-round defense. The longer they were allowed to operate, the more units were produced, and the more difficult it would be to destroy the mobile war factory. Furthermore, mobile war factories deployed to support base war factories added a further challenge to enemy forces.
 
Mobile war factories were defenseless on their own. However, their units could station around the war factory to provide all-round defense. The longer they were allowed to operate, the more units were produced, and the more difficult it would be to destroy the mobile war factory. Furthermore, mobile war factories deployed to support base war factories added a further challenge to enemy forces.
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==Trivia==
 
==Trivia==
* Strangely, when selected, deployed Fists of Nod respond as though they were still in vehicle mode. This does not occur when selecting an owned GDI mobile war factory.
+
* Strangely, when selected, deployed Fists of Nod respond as though they were still in vehicle mode. This does not occur when selecting a deployed GDI mobile war factory.
   
 
==Gallery==
 
==Gallery==
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FS_Mobile_War_Factory_Manual_Render.jpg|Render in Firestorm manual
 
FS_Mobile_War_Factory_Manual_Render.jpg|Render in Firestorm manual
 
MobileWarFactory CC2 Rend1.jpg|Render
 
MobileWarFactory CC2 Rend1.jpg|Render
Fist of Nod in Snow Theater.jpg|in snow theater
+
Fist of Nod in Snow Theater.jpg|In a snow theater
 
</gallery></center>
 
</gallery></center>
   
{{Tiberian Sun GDI Arsenal|NoCat=1}}
+
{{Tiberian Sun GDI Arsenal|game=Firestorm}}
{{Tiberian Sun Nod Arsenal|NoCat=1}}
+
{{Tiberian Sun Nod Arsenal|game=Firestorm}}
{{Tiberian Sun CABAL Arsenal|NoCat=1}}
+
{{Tiberian Sun CABAL Arsenal}}
 
[[Category:Firestorm vehicles]]
 
[[Category:Firestorm vehicles]]
 
[[Category:Firestorm buildings]]
 
[[Category:Firestorm buildings]]
[[Category:Firestorm GDI arsenal]]
 
[[Category:Firestorm Nod arsenal]]
 
[[Category:Firestorm CABAL Arsenal]]
 

Revision as of 20:29, 31 January 2021

The mobile war factory and the Fist of Nod were special units during in Command & Conquer: Tiberian Sun - Firestorm that enable GDI and Nod commanders, respectively, to produce units close to the battlefield or wherever they needed them.

Background

The unit was about as heavy as a mobile construction vehicle so it could only move very slowly around the battlefield and was unarmed, hence it required escorts. However, it was heavily armoured, and able to withstand light attacks. GDI could use Orca Carryalls to transport these units about the battlefield, ensuring a steady supply of replacement units as and where they needed to enable GDI to more effectively project firepower when needed on short notice.

When deployed, it was a fully functional war factory capable of producing all units in GDI and Nod arsenals, respectively.

Mobile war factories were defenseless on their own. However, their units could station around the war factory to provide all-round defense. The longer they were allowed to operate, the more units were produced, and the more difficult it would be to destroy the mobile war factory. Furthermore, mobile war factories deployed to support base war factories added a further challenge to enemy forces.

Following the Firestorm Crisis, these units were decommissioned.

Game unit

The mobile war factory cannot be repaired like a conventional building even when deployed. It requires a service depot or a Mobile repair vehicle to perform repairs, the latter of which can repair it when deployed. When deployed it may be captured by an engineer. Build options are identical to the regular war factory and respects the tech tree.

Mobile war factories were useful on large maps, as they reduced the time units required to traverse the map.

Trivia

  • Strangely, when selected, deployed Fists of Nod respond as though they were still in vehicle mode. This does not occur when selecting a deployed GDI mobile war factory.

Gallery

TS GDI logo Global Defense Initiative Second Tiberium War Arsenal TS GDI logo
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS CABAL Firestorm Conflict Arsenal CABAL TS