| “ | Multigunner at your service. - Multigunner IFV |
” |
The Multigunner infantry fighting vehicle (IFV) was an Allied multipurpose mobile surface-to-air missile system first seen during the Third World War.
Background[]
Created by the Australian-based Towne-Travers Technologies, the Multigunner infantry fighting vehicle was a combat support vehicle known for its speed and versatility.
The IFV is able to carry one co-pilot at a time, and its multiturret system makes use of the co-pilot's special-weapons training and equipment in an augmented or modified way, while safely preventing untrained users from accessing any unauthorized configurations. This allows the IFV to respond to be quickly customized to react to any threats they encounter. Even with no co-pilot aboard, IFVs often provide excellent anti-air support for heavy armor via their light missile launchers.
Even though Multigunner IFVs are organized into their own units, in practice they are constantly assigned to support other combat teams. On average, a Multigunner IFV can expect to spend 80 percent of its service life away from its home unit. Because of this, IFV drivers are known for having an intuitive knack for quickly building rapport with other soldiers.
Game unit[]
| “ | Lets go say hello! - Multigunner |
” |
The Multigunner IFV is the principal troop-carrying vehicle of the Allied ground forces and at the same time, its main anti-aircraft vehicle. Its design resembles an up-armoured dune buggy with rocket launchers on top. Its default weapon is the Multipurpose Missile Launcher, which fires rockets effective against aircraft and light vehicles, but deals only light damage against armored units. Thus, the IFV should not be used directly as an anti-tank weapon (unless carrying an anti-armor infantry). The IFV has very light armour but very high speed. The Multigunner IFV can only carry one passenger at a time, and loses its anti-aircraft capability if the passenger doesn't have an anti-air weapon, due to fact that the turret automatically adapts to the armament the infantry is carrying. It should be noted that its default rocket launcher features a high rate of fire, which makes up somewhat for the light damage of the rockets.
The IFV is a very versatile unit, capable of performing many roles on the battlefield, such as repairing friendly vehicles and removing Terror Drones when loaded with an engineer, taking out enemy infantry when loaded with a Spy or a Shinobi, or combating enemy tanks when loaded with anti-armor infantry.
Infantry effects[]
All the different versions of the Multigunner IFV, based on the infantry unit garrisoned inside it.
The following lists the effect provided by the garrisoned infantry which replaces the IFV's standard weapon.
Allied[]
| Unit | Effect |
|---|---|
| Attack dog | Stuns enemy infantry in a small area. |
| Peacekeeper | Anti-surface auto shotgun. 36 damage Auto Cannon at close range |
| Javelin soldier | Burst-firing missile launcher with increased reload time. 240 damage Rocket by 8 x 30 firing in 1.4 seconds, 4 reload time, does 50% damage to Assault destroyer, King Oni, tanks, ore collectors |
| Allied Engineer | Repairs friendly vehicles at a rate of 50HP/s and removes Terror Drones. |
| Spy | Anti-infantry sniper rifle. Can instantly kill Shielded Peacekeepers. |
| Cryo Legionnaire | Cryobeam launcher that can target and instantly destroy aircraft they freeze. |
| Tanya | Anti-infantry autocannons. |
Soviet[]
| Unit | Effect |
|---|---|
| War Bear | Stuns enemy infantry in a small area (larger than Attack Dogs). |
| Conscript | Anti-infantry gatling guns. |
| Flak Trooper | Anti-air flak gun. |
| Tesla Trooper | Anti-surface Tesla gun. |
| Combat engineer | Repairs friendly vehicles at a rate of 50HP/s and removes Terror Drones. |
| Desolator | Deathspray. |
| Natasha | Anti-infantry sniper rifle. Cannot instantly kill shielded Peacekeepers, but can pierce multiple targets. |
Imperial[]
| Unit | Effect |
|---|---|
| Imperial Warrior | Anti-infantry laser. 40 gun damage in 1.25 seconds |
| Tankbuster | Anti-vehicle laser. |
| Imperial engineer | Repairs friendly vehicles at a rate of 50HP/s and removes Terror Drones. |
| Shinobi | Anti-infantry shuriken launcher. |
| Archer Maiden | Anti-aircraft and anti-infantry bow. |
| Yuriko Omega | Improved psychokinetic ability, but units can still attack back. |
Ability[]
| Evacuate | Evacuates the passenger inside. |
Changelog[]
- Red Alert 3 beta patch 1.3:
- Multigunner IFV / Multigunner turret + attack dog/war bear range increased to 300 from 150.
- Multigunner IFV + attack dog bark-stun duration increased to 5 seconds from 3.
- Multigunner IFV now has a unique weapon when garrisoned by an Imperial warrior
- Multigunner IFV + Peacekeeper should now be doing auto-cannon damage.
- Multigunner IFV + Tesla trooper rate of fire doubled.
- Red Alert 3 beta patch 1.5:
- cost increased to 900 from 700.
- Multigunner IFV + Tesla Trooper combo now has a pre-attack delay and its overall DPS was lowered.
- Multigunner IFV + Peacekeeper DPS reduced.
- Red Alert 3 patch 1.08: cost decreased to 800 from 900.
Quotes[]
Upon exiting an Armor facility[]
- Multigunner at your service!
Select[]
- I'm all ears!
- Who wants a ride!
- Whatever you need!
- I'm easy!
- Multigunner!
- I'm here for you!
- Hey mate, how are you?
Moving[]
- Alright!
- In a tick!
- Good as done!
- Let's make tracks!
- In a jiffy!
- Let's go then!
- Plant the foot, will ya?
- High speed, low drag!
Evacuates the passenger[]
- Out you go!
- Watch your step!
- See ya later!
- Cheers mate!
Attacking[]
- On him!
- Dead set!
- Have at it!
- Rack off!
- I'll drop him!
- Hold it right there!
- Put him away!
Repairing[]
- Here's a good idea!
- I'll sort it out!
- Looks a little change!
- Repairs coming through!
- Let's take a look!
- We can fix him up!
Move to attack[]
- We've got company!
- Right, let's do it!
- I'm in!
- Let's kick in!
- Let's go say hello!
- Let's have a go then!
In combat[]
- It's a little busy now!
- Keen as mustard!
- They still here?
- We have a lot more coming!
- How's that?
Retreating[]
- Call it a day!
- Duh, give it away!
- Sounds good to me!
Under fire[]
- Someone's a little cheesed off!
- I'm almost cactus over here!
- It's dangerous out here!
- Pesky, aren't they?
- Watch it now!
Trivia[]
- Multigunner IFVs change their quotes if an engineer is loaded inside.
- An IFV loaded with a Cryo Legionnaire can actually become more powerful than a Cryocopter. While the Cryo Legionaire and Cryocopter cannot gain veterancy, the IFV itself can achieve it through other means, and will apply its bonuses accordingly once the Cryo Legionaire enters it.
- Unlike their predecessors, these new IFVs do not have a turret, which means the entire vehicle has to turn to fire at its target.
- Multigunner IFV appears to have two cryo-cannon barrels when a Cryo Legionnaire is inside, but only fires one single beam.
- When loaded with Yuriko Omega, the Multigunner's weapon resembles a miniature Psionic Decimator.
- When Multigunner IFV is destroyed with an infantry inside, they will be thrown in dead animation from wreckage unlike any transport that will be just a wreckage and end the animation.
- The Multigunner IFV is the only ground vehicle that can attack air and ground targets, the other is the Reaper.
Gallery[]
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Concept art
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Render
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Concept art for Missile IFV
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Concept art of Vulcan IFV
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Concept art of Flame IFV
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Multigunner IFV load with Peacekeeper
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Multigunner IFV load with Javelin Soldier
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Multigunner IFV load with Engineer
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Multigunner IFV load with Spy
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Multigunner IFV load with Cryo Legionnaire
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Multigunner IFV load with Tanya
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Multigunner IFV load with Conscript
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Multigunner IFV load with Flak Trooper
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Multigunner IFV load with Tesla Trooper
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Multigunner IFV load with Desolator
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Multigunner IFV load with Natasha
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Multigunner IFV load with Tankbuster
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Multigunner IFV load with Shinobi
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Multigunner IFV load with Archer Maiden
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Multigunner IFV load with Yuriko Omega
Videos[]
See also[]
- Multigunner turret, based defense counterpart
- Bullfrog, Soviet counterpart
- Striker-VX, Imperial counterpart
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