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Disambig
For the GLA's unit, see Hijacker.

Another of the mutant commandos, the hijacker has the ability to commandeer any vehicle he wishes. When the hijacker is selected and the cursor is placed over an enemy vehicle, the cursor becomes an "enter" cursor to signify the vehicle can be stolen. Clicking on a vehicle when the cursor is in this stage sends the hijacker to the unit to steal it. Once a vehicle is stolen, the hijacker cannot be removed from the vehicle until the vehicle is destroyed. When it is, he pops out and is able to steal another vehicle. Like all mutant units, the mutant hijacker can heal in Tiberium when he is not inside a vehicle.
- Tiberian Sun manual(src)

The Mutant Hijacker is an exceptionally skilled mutant trained in the hijacking of enemy vehicles. He appears in Tiberian Sun.

Background[]

No keys, no problem!
- Mutant Hijacker

He is an important member of the Forgotten, as he acquires vehicles and technology for them. He wears a long trenchcoat and a salvaged Nod light infantry helmet for protection when stealing a vehicle.

He is able to even steal the Mammoth Mk. II and any faction's MCV with ease. Like other mutants, he can also heal in Tiberium fields.

Interestingly, the hijacker often preferred to hire his services out to the Brotherhood of Nod instead of GDI. After the Firestorm Conflict, the Forgotten, along with their Hijackers, went into their self-imposed exile.

Game unit[]

AI behavior[]

Mutant Hijackers controlled by the skirmish AI have the following attack patterns:

All difficulties[]

  • 1x targeting vehicles; loaded inside a Subterranean APC with 4 Rocket infantry then unloaded near an enemy Tiberium Refinery
  • 1x guarding base
  • 1x targeting vehicles

Quotes[]

When selected[]

  • Need a ride?
  • Sir!
  • Yeah?
  • What?

When moving[]

  • Hot wired!
  • Hit it!
  • Four on the floor!
  • Cool!

When ordered to hijack[]

  • Where do you want it?
  • Goin' my way?
  • No keys, no problem!
  • Jacking 'em up!
  • I always wanted one of these!

Trivia[]

  • It would seem strange for the mutant hijacker to work for the Brotherhood of Nod due to the faction's view on mutants. However, some of these soldiers are likely mercenaries who will work for anyone if they are willing to pay.
  • In the background of each response of a mutant hijacker, funk music can be heard.
  • If a mutant hijacker assumes control of a Juggernaut and then deploys it, the Hijacker will become Light infantry once the Juggernaut is destroyed. This frees up the slot to train the Mutant Hijacker.
  • During the campaign vehicles captured by the hijacker might behave strange. They can't be repaired on GDI Service depots, but with NOD Mobile repair vehicles. Captured air units can't land on Service depots or Helipads and therefore can't recharge their ammunition. Stealth generators won't cloak them. Stealth tanks become immediately uncontrollable and vanish from sight. A captured harvester will not provide funds to the player, even if it unloads in their Tiberium refinery.

See also[]

TS GDI logo Global Defense Initiative Second Tiberium War Arsenal TS GDI logo
Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
TiberiumAlliances Forgotten Forgotten Second Tiberium War Arsenal TiberiumAlliances Forgotten
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