Mutant marauders (Rivals)

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CNCRivals-faux-cover.png
Disambig.png
For other uses, see Mutant marauder.
CNCRiv Mutant Marauder.png
Mutant Marauder

CNCRiv Mutant stand.png

CNCRiv Mutant engage.png

Unit
Affiliation CNCR Nod logo.png Nod
Role Heavy anti-armor infantry
Armament Parts of the Obelisk of Light
Protection Scrap plates
Tier 2
Tech level 15 Common
Properties
Hit points 620 per squad member[1]
1860 total
Production
Cost CNCRiv Tiberium.png 60
Produced by Hand of Nod
Combat
Squad size 3
Ground attack

30 (30 DPS) vs infantry
382 (382 DPS) vs vehicles
382 (382 DPS) vs harvesters

382 (382 DPS) vs structures
Cooldown 3 seconds
Speed Average
Attack range 1
Sight range 2
Function
Abilities Reveals adjacent stealthed units.
Notes
Is immune to Tiberium field damage.
Mutants are beautiful!
- Mutant marauders when selected

The Mutant Marauder is a common Nod infantry unit in Command & Conquer: Rivals.

Background

Mutant Marauders are hulking mercenaries that have been ravaged by Tiberium mutations. The largest type of Forgotten mutants, the Marauders' super strength and size allows them to wield powerful improvised weapons form scavenged Obelisk parts.

Abilities

  • Can target infantry Strong against vehicles Cannot target aircraft
  • Reveals invisible units.
  • Immune to Tiberium fields.

Game unit

Mutants are a very strong anti-vehicle infantry squad. When it comes to fighting, their damage output and health is comparable with that of Cyborgs, but at half of their cost. Mutants will be able to challenge any War Factory.

Although weak to aircraft and infantry, the health of Mutants allows them to survive the weaker anti-infantry fire for considerable time, making Riflemen and Talons ineffective. Heavier anti-infantry, like Razorback, can pose the problems.

Mutants pair up well with Chem buggy for anti-infantry support. The raider ability on the buggy allows it to attack the infantry while moving through the defensive wall of the Mutants. The Tiberium cloud it leaves behind creates a zone of denial for any advancing infantry. This pairing is most efficient on the maps with a single defending point, since the Mutants can't move very fast.

To protect from air attacks, pair them up with Laser squad, Attack bikes, phantoms or Banshees.[2]

Immunity to Tiberium fields allows them to harass opponents harvester and defend their own without taking damage, but will still take damage from Tiberium spray and cloud.

Ability to detect stealthed units allows the Marauders to both decloak Stealth tank and make a significant dent to its health.

Decks

Oxanna Kristos Marauder Chuggy
Militant Laser Squad Mutant Marauder Attack Bikes Chem Buggy Banshee
Kane  
Laser Squad Flame Troopers Mutant Marauder Attack Bikes Stealth Tank Confessor
Oxanna Kristos  
Fanatic Mutant Marauder Cyberwheel Attack Bikes Shade Phantom
Seth Galact1cStorm55
Militant Laser Squad Mutant Marauder Venom Banshee Phantom

Changelog

  • Added to the game on 15 April 2019
  • 2019-04-23:
    • Initial Attack Delay reduced to 0 (was 0.25)
    • Attack speed increased to 3.0 (was 4.0)
    • Immune to Tiberium field damage
  • 2019-06-05:
    • Damage reduced to 382 (was 400)
    • Health decreased to 620 (was 650)

Quotes

When created

  • It's a good day to die
  • Marauders ready for battle!
  • We fight for you

When selected

  • Mutants are people too
  • Get us closer
  • Mutants are beautiful!
  • Stop looking at me!
  • We're not like the others
  • What?!

When moving

  • Lets move!
  • Mutants on the move
  • Moving!
  • What's over there?
  • Marauders, moving!
  • We can do that

When moving to attack favorably

  • Turn them to ash!
  • Let's zap 'em!
  • Mutants lead the way!
  • They are weak!
  • Let's make them ugly!

When moving to attack neutral

  • These are our lands
  • After them!
  • I can smell them from here
  • There they are!
  • Make them pay!

When moving to attack unfavorably

  • This will get ugly
  • Don't like the look of them
  • Into the grinder!
  • I don't like this
  • We will not be forgotten!

When unable to attack target

  • No!
  • I'm a mutant, not a moron!
  • Impossible!
  • We can't!

When attacking

  • Blast them!
  • Overwhelm them!
  • This is fun!
  • Blast the weaklings!

When under attack

  • Oh, this is bad!
  • This is getting ugly!
  • Help us!
  • There is too many of them!
  • Getting crushed!

Gallery

Videos

Mutant Marauders - Intel Report


Idling

Behind the scenes

Like the Grenadiers, the Marauders are intended to give players more options with higher tier anti-vehicle infantry
- KyleF

Trivia

  • Modeled after the Mutant marauders in Tiberium Wars.
  • Has gravely voice. Male. Seems to be very concerned with aesthetics.
  • When idle, roars across the battlefield.

See also

References

CNCR Nod logo.png Brotherhood of Nod Rivals Arsenal CNCR Nod logo.png