| This article is written from a|
real world point of view.
Prepping blueprints for expansion...
Mythic is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
Video game developer
Fairfax, Virginia, USA
Electronic Arts (June 2006 - 29 May 2014)
Mythic was a game development studio from Fairfax, Virginia, originally founded in 1995 as Interworld Productions by Mark Jacobs and Rob Denton. It was renamed to Mythic Entertainment in November 1997 due to the fact that there was already another company called Interworld. It was purchased by Electronic Arts in June 2006, for whom they have made massively-multiplayer online (MMO) games and mobile titles until 29 May 2014, when they were closed. From 2010 to 2012, they operated under the BioWare label, dropping it simultaneously with Victory Games.
As Interworld Productions (1995 to November 1997)
- Dragon's Gate (1996)
- Rolemaster: Magestorm (1996)
As Mythic Entertainment, Inc. (November 1997 to June 2006)
- Aliens Online (1998) (with Kesmai Corporation)
- Godzilla Online (1998) (with Centropolis Interactive)
- Starship Troopers: Battlespace (1998)
- Spellbinder: The Nexus Conflict (1999)
- ID4 Online (2000)
- Dark Age of Camelot (2001)
- Dark Age of Camelot: Shrouded Isles (2002)
- Dark Age of Camelot: Foundations (2003)
- Dark Age of Camelot: Trials of Atlantis (2003)
- Dark Age of Camelot: Catacombs (2004)
- Dark Age of Camelot: Darkness Rising (2005)
As EA Mythic (June 2006 to July 2008)
- Dark Age of Camelot: Labyrinth of the Minotaur (2007)
As Mythic Entertainment (July 2008 to June 2010)
- Warhammer Online: Age of Reckoning (2008)
- Ultima Online: Stygian Abyss (2009)
As BioWare Mythic (June 2010 to 7 November 2012)
- Dragon Age II (2011) (additional development for BioWare Corporation)
As Mythic (7 November 2012 to 29 May 2014)
- Ultima Forever: Quest for the Avatar (2013)
- Dungeon Keeper (2013)
- Populous (mobile prototype)
- Command & Conquer (Mobile)
- Aerial Combat