Naval yard (Red Alert 1)

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RA1 Gameicon.png CS Gameicon.png AF Gameicon.png
For other uses, see Naval yard.
RA DOS NavalYard icon.png RA1 Naval Yard Icons.gif RAR Naval Yard Cameo.png
Naval Yard
Internal name SYRD
Affiliation RAR Allies Logo.png Allied Forces
Role Ship production and maintenance
Tier 1
Tech level 2
Hit points 1000
Armor type Light
Cost $650
Produced by Construction yard
Requires Power plant
Sight range 4
Power -30

The Naval yard is a structure built on pillars embedded in the seabed that combines the facilities of shipyards, dry docks and naval commands. Built exclusively by the Allies, these large platforms were capable of building, repairing and maintaining vast fleets of naval vessels, ranging from small gunboats through destroyers to even the mighty cruisers.

The design was very simplistic, allowing for quick setting up of a fully operational naval base unlike its counterpart, the submarine pen. After the war, while focus shifted to larger, stationary shipyards, such easily set up naval yards continued to be in use.

It was replace by a new Naval shipyard during Third World War.

Units produced

Icon Unit Requirements Ability
RAR Transport Cameo.png Transport none

Transports 5 ground units

RAR Gunboat Cameo.png Gunboat none

Detects submarines

RAR Destroyer Cameo.png Destroyer none
  • Can engage ground and air targets
  • Detects submarines
RAR Cruiser Cameo.png Cruiser Tech center




Removed cutscene of a cruiser built in a naval yard (found in beta build 0.09c)

See also

RAR Allies Logo.png Allied Second World War Arsenal RAR Allies Logo.png