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SEAL ready!
- Navy SEAL

The Navy SEAL is an Allied specialized anti-infantry/anti-structure infantry unit in Command & Conquer: Red Alert 2 and Yuri's Revenge.

In Red Alert 2, they are a campaign-only unit. They were introduced in skirmish and multiplayer in Yuri's Revenge, after Tanya began to differ from them in statistics and abilities.


The Navy SEALs (SEa, Air and Land) play the role of the Allied Elite Infantry. They are able to kill any infantry with one burst of their submachine gun. Moreover because of their very fast rate of fire, even a single SEAL can be a huge threat to groups of enemy infantry and can be ideal for defending a base against infantry attacks. If they can reach a building, their C4 charge will instantly destroy it. They are also competent swimmers, making their C4 charges a threat to ships as well.

They are helpless against vehicles and aircraft, however. They cannot get close to base defenses quickly enough to plant C4 charges before being killed, unless distracted by other units. Other powerful infantry units such as commandos, snipers, desolators, and all mind-control-capable units outrange them. In the water, the SEAL is especially vulnerable to submerged units, as he cannot plant C4 on them unless they surface.

For increased protection and mobility, a SEAL can be deployed inside an IFV. This will increase their speed greatly, as well as give protection against anti-infantry units. However, this also means that the SEAL cannot enter the water or perform demolition jobs until he exits the IFV. A SEAL IFV can destroy a terror drone with a single machine gun burst.

AI behavior[]


  • 1x loaded inside a Battle Fortress then proceed to target infantry; accompanied by 2 GIs and 2 Guardian GIs


  • 1x loaded inside a Battle Fortress then proceed to guard Allied Battle Lab; accompanied by 2 Guardian GIs and 2 Chrono Legionnaires


  • Red Alert 2 patch 1.004: Tanya's/Navy SEAL C-4 charges can now be planted on all bridges.
  • Red Alert 2 patch 1.005: no other infantry units other than those with explosives can blow up buildings when joining to a SEAL command waypoint.
  • Yuri's Revenge (release version 1.000): can now be trained in skirmishes and multiplayer.
  • Yuri's Revenge patch 1.001: Navy SEALs are now accompanied with an audio announcement when emerging from the barracks.


When created[]

  • SEAL ready!

When selected[]

  • SEAL ready!
  • I'm your man!
  • A li'l C-4 knockin' at your door. (unused, given to the chrono commando)
  • Who's your daddy?
  • Let's get it on!

When moving[]

  • Hoo-rah!
  • Cover me.
  • How 'bout a swim?

When ordered to attack[]

  • Enemy in my sights!
  • I got him!
  • This is too easy!

When ordered to plant C-4 charges[]

  • Goin' down!
  • Special delivery!



English French German Korean Chinese
RA2 Navy SEAL Cameo CNCRA2 Navy SEAL French Cameo CNCRA2 Navy SEAL German Cameo CNCRA2 Navy SEAL Korean Cameo CNCRA2 Navy SEAL Chinese Cameo
RA2 Navy SEAL Veteran Icons CNCRA2 Navy SEAL French Veteran Cameo CNCRA2 Navy SEAL German Veteran Cameo CNCRA2 Navy SEAL Korean Veteran Cameo CNCRA2 Navy SEAL Chinese Veteran Cameo


  • The SEAL is voiced by Stefan Marks, who also voiced the Soviet civilian and the Grizzly battle tank.
  • Notably, they are the only infantry to have two different SHPs, depending on the location SEALs are needed. Their non-arctic uniform is desert camouflage, while temperate/jungle camouflage is used by the chrono commando in all theaters. In late alpha stages, a SEAL sprite with this temperate/jungle uniform was used.
  • The old official Red Alert 2 website mistakenly stated that a prerequisite for training Navy SEALs is the Allied naval shipyard instead of the Airforce Command Headquarters.
  • The "Let's get it on!" line was originally intended for planting C-4s. The "A li'l C-4 knockin' at your door" line is only used by the chrono commando when exiting the barracks.


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