|Armor type||Light (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)|
|Research||Attenuated Forcefields (except Traveler-59)|
Tiberium Vibration Scan
|Attenuated Forcefields||This upgrade bestows a small defensive shield onto Seekers, Gun Walkers, and Shard Walkers. It costs $2000 and takes 1:00 to research (Ctrl+A).|
Support powers provided
|Ichor Seed||Additional Tiberium can be seeded down directly onto the ground, returning an excellent investment of $3150 on the $1000 needed to activate this power. Ichor Seed takes 3:20 to recharge.|
|Lightning Spike||Scrin Foremen can summon a Lightning Spike structure that arcs deadly bolts of energy at opponents. A Lightning Spike costs $1500 and takes 2:00 to recharge.|
|Infestation||The designated Tiberium field is infested with a menacing hive that damages all units, friendly or foe, that enter the Tiberium field. Infestation costs $1000 and takes 2:00 to recharge.|
|Tiberium Vibration Scan||Tiberium Vibration Scan allows the detection of all Tiberium-based lifeforms and structures on the entire map, including human Refineries and Harvesters. It costs $300 and takes 1:00 to recharge.|
|The Swarm||5 vicious Buzzers can be summoned anywhere to slaughter enemy infantry. This power costs $1500 and takes 2:30 to recharge.|
The Nerve Center unlocks the second tier of units and structures. It allows the production of the Devourer Tank and Corrupter from the Warp Sphere, and also allows construction of the Technology Assembler and Gravity Stabilizer from a Drone Platform or Foundry.
In addition, the structure allows the use of three support powers: The Swarm, Lightning Spike, and Tiberium vibration scan. In Kane's Wrath, two additional support powers, Ichor Seed and Infestation, are also made available after building the structure.
Role in campaign
On one occasion, Nod captured one of these structures in order to gain the necessary codes for a Threshold tower.