The mission in Northern Italy is the first of Act V of the Nod campaign in Tiberium Wars.
Events[]
While planning his campaign, Kane knew that the Visitors might not be entirely... cooperative. In order to channel their invasion in a productive direction, he ordered the development of a Tiberium catalyst missile based on information from the Tacitus. The facility manufacturing the missiles was located in northern Italy but as of the briefing, it became under attack from alien forces.
The Legendary Insurgent is dispatched to secure the facility and recover the weapon.
Background[]
Saving the catalyst missile facility[]
Nod forces initial base
After arriving in northern Italy, the commander noticed that the theater was filled with "islands" connected by bridges and otherwise separated by a sea of Tiberium pits and glaciers. After establishing a base of operations, the Insurgent built up a force to eliminate any alien units attacking the derelict Nod base defending the missile facility. Nod sent two saboteurs to reclaim the surviving construction yard to grant them full use of the remaining structures and repair the facility. Another saboteur captured the reinforcement bay that provided stealth tank reinforcements, which would prove useful to fend of alien air raids.
Driving back the aliens[]
Scrin airbase responsible for constantly attacked the Nod bases
Once the facility was retaken, Nod detected Scrin reinforcements incoming from the north-east. Kane granted the commander the privilege to use the catalyst missile to drive the aliens out of the area and prevent them from threatening the catalyst missile facility. The primary targets were the Scrin's three gravity stabilizers that were responsible for the production of the aliens' air forces. Either through the use of the catalyst missile or through conventional means, the Nod forces held off the alien assaults while systematically destroying the three target structures. After the three structures were destroyed, the aliens retreated further into the red zones and Nod secured the area.
Aftermath[]
With a new addition to their arsenal, Nod was one step closer to Ascension. The next step was to capture the key codes needed to enter the Scrin Threshold towers. However, GDI also learned of the construction of the towers. They have begun their campaign to end the alien invasion by destroying the incomplete towers, something that Kane could not afford to happen.
Walkthrough[]
Fully equipped Nod base
At the start of the mission, the player starts out with a small Nod base, 2 Scorpion tanks and a couple Attack Bikes, then immediately move the bikes to the Catalyst Launch Facility to divert the Stormriders attacks. In the meantime build up your economy and train a few Engineer, Rocket Squads, Bikes to destroy the Stormriders from the Scrin Airbase easily, but don't forget to build at least four Raider Buggies to fend of Shock Troopers attack on the north eastern part of the map. Then build two SAM Turrets to fend of Stormrider attack on your initial base, as the Scrin forces will mostly attack the abandoned base with larger force than the player base. After established a solid defense near the north-western part of the Catalyst facility, build up your economy and capture either the abandoned base's structures or Construction yard to regain control of the base and prepare for the attack the Scrin base, that includes building the Temple of Nod.
If the player decide to capture the Scrin airbase near the Catalyst launch facility, build at least six Avatars accompanied by six to twelve Raider Buggies to destroy the base defensive turrets, primarily the Stom Coloumns as it was the deadliest turret and must be taken out seriously, then after that capture the entire base and build some Scrin aircraft such as Stormrider, Devastator Warship, and Planetary Assault Carrier to make the next phase of the mission significantly easier, while also build the Rift Generator from the capture base.
If the player decide to destroy the Scrin airbase the Catalyst launch facility, do not fully repair the Catalyst facility yet as it will expand the map and can make the mission harder. Instead expand to the spot where the former Scrin airbase was located and build a forward base to support your next attack.
Scrin main base at the north-western part of the map
Scrin forward base at the south-western part of the map
Once map expanded, a Drone Ship escorted by a Devastator Warship and Planetary Assault Carrier will appear from the north-west, and a small outpost will appear on the south-west side of the player initial base. As mentioned before, make sure you have a nuclear missile ready to launch when the map expands. It is recommended to use it on the northwestern middle base, which holds the strongest initial defenses. The nuclear missile is enough to wipe out the gravity stabilizers for the Objective.
Also be warned that the enemy will start sending heavier air units your way once the facility is repaired and will also build a Rift Generator, so don't let them.
If you followed the previous tips, you will only have one base left to destroy, in the north west. Destroy the last gravity stabilizer as fast as you can before the aliens build up the base. Vertigo bombers can easily snipe it.
Valuable assets[]
- An abandoned Nod construction yard at the facility that, when captured, will turn the base over to your command.
- A Tiberium spike to the north of the facility. Be aware that alien shock troopers are teleported there to strike at the facility's northern entrance.
- Crates (veterancy and money) scattered throughout and at the blue Tiberium field south of the facility.
- A reinforcement bay near the facility that provides four stealth tanks when captured.
Trivia[]
- Even though the catalyst missile is said to be a newly developed weapon in this mission, it was available in previous missions once a Tiberium chemical plant is constructed.
- If the player captured the catalyst Launch Facility, only the facility control will be transferred to the player rather than the entire base.
Videos[]
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