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The Nuclear Reactor served the power source for China's military bases in Generals and Zero Hour.

Game structure[]

The Nuclear Reactor provides 10 power to the player's base by default, superior to the output of the rival Cold Fusion Reactor (and equal after being upgraded with standard Control Rods). They could also be Overcharged, increasing their power output by 50% as long as the ability was active but steadily draining 3% of the Reactor's HP per second until destruction. The self-dealt damage outpaced the repair speed of the Construction Dozer, but still took a while to eat through the Reactor's health pool - even longer if it was being repaired. Though not a feasible long-term plan to increase power output, the Overcharge function was nonetheless useful for keeping base defenses online and production speeds normal when the base suffered an unexpected loss in power, as Dozers needed time to build new ones.

However, continuing the tradition of nuclear power sources in the Command and Conquer series they were rather volatile, and if destroyed would explode violently. They also left behind a temporary cloud of radiation that damages vehicles and infantry (the latter far more severely). The blast dealt reasonable damage, but was of a rather limited range, making them undesirable but not catastrophic (in most circumstances).

The Nuclear Reactor serves as a prerequisite for the Supply Center.

Abilities[]

Upgrades[]

Changelog[]

Gallery[]

Trivia[]

  • The code handling Overcharge logic has a field that automatically turns it off when below a certain health threshold. It is set to 0%.

See also[]

Gen China People's Republic of China Generals Arsenal Gen China