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Those Obelisks are shredding our forces apart!
- GDI soldier

The "Isis" Obelisk of Light[1] is a powerful defensive structure used by Nod in the Third Tiberium War.


The terrifying power of this heavy defensive structure is a shining testament to Nod's military application of laser technology. The Obelisk's basic design is largely unchanged since its introduction in the First Tiberium War, with the only obvious differences being a longer charge time and a more powerful discharge.


First constructed to defend Nod bases during the First Tiberium War, this iconic structure is one of the best known and least loved among GDI forces. Massive capacitors charge and discharge a laser - which is aimed by advanced focusing and targeting systems - that can melt composite armor to molten slag and vaporize organic tissue.

Nod Beam Cannons, sharing the similar technology on these towers, can use their ability to fire at these towers, this improves charge frequency and damage up to the point where the Obelisks become practically immobile, very high damage artillery emplacements with higher precision, damage, and range than any other base defense structure.[2]

Game structure

The Obelisk of Light is the top-tier base defense for Nod. Groups of Obelisks of Light are very hazardous to any ground unit within their long range, even Epic Units. They cannot attack aircraft. Having a Beam Cannon charge an Obelisk will give it a firepower and firerate boost, generally more powerful than if the Beam Cannon were to attack separately alongside the Obelisk.

Unlike other base defenses, the Obelisk has two modes of attack:

  • When engaging vehicles, the tower will charge and then fire a strong beam to deal damage to a single enemy unit. This is often enough to destroy light and medium vehicles in a single hit. It is probably the most powerful and cost effective base defense in a 1-on-1 fight with an enemy vehicle, overall.
  • When attacking infantry, the Obelisk will not charge at all. Instead it will fire a briefly sustained beam that sweeps enemy squads horizontally, allowing to killing multiple soldiers at once. This is presumably to help with balance, as Tiberium Wars is the first game in the franchise where infantry are typically in squads, instead of individual soldiers.

Like all advanced defenses, the power consumption of the Obelisk of Light is very high, and due to its low firerate it may be useful to supplement an Obelisk with lower tier ground defenses which fire more rapidly. Long range attackers like the Juggernaut are ideal to counter Obelisks.



See also


  1. Nod Obelisk of Light (archived). C&C Frontpage (2010-03-14). Mirror: Nod Obelisk of Light.
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Intelligence Database: Kane's Arsenal, "Obelisk of Light".
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