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Orca Mk. V[]

  • Designation: SA-1
  • Affiliation: GDI
  • Role: Multifunction VTOL Combat Aircraft
  • Introduced: 2064
  • Class: Support
  • Armament: "Comet" Multi-Purpose Missiles
  • Type: Medium Aircraft
  • Speed: Medium

Background[]

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"It ain't the Hunters or Talons that tell ya' you finally done gone and pissed off GDI right good. Nah, that'd be when they send in the Orcas. Man, those flying f**kers'll root you out no matter how well you think you hid" - Unidentified Nod Insurgent, 2066

A mainstay on the GDI frontlines since the inception of the First Tiberium War, few would argue that the iconic Orca VTOL has undergone much in the way of evolution over the ensuing years. Yes, there have been minor upgrades to the airframe, armaments and targeting AI over the years, but at its core each "next-generation" Orca rolled off the GDI production line has never been too far removed from its hit-and-run focused, air-to-ground rocket volley oriented predecessors; GDI's tightly knit corps of airmen wouldn't have it any other way.

In the aftermath of the Third Tiberium War, however, there were many within the civilian GDI Council who came to see the Orca as an outmoded relic, the aircraft's popularity amongst the ranks more a byproduct of misplaced nostalgia than anything related to its ever more questionable battlefield effectiveness. Even as the military remained loyal to the Orca, they found it increasingly difficult to argue the point, given the aircraft's less than stellar performance when compared to its ever evolving Nod counterpoint, the Venom.

Overriding the wishes of their military leadership, the GDI Council instigated the "Orca Innovation Project", a secretive, civilian-led effort to "re-invent" the Orca for the modern battlefield. Several years - and an uncountable number of credits - later, the end result was finally unveiled to a decidedly nonplussed public. The Orca Mk. IV was barely recognizable as a GDI combat vehicle, let alone one that came from such a storied lineage; a massive, ugly, heavily armored flying vehicle packed with unnecessary features, significant ease-of-use missteps and an overall sense of unfocused design. The military, needless to say, was far from pleased, their dissatisfaction growing more pronounced with each costly mechanical breakdown and failed combat exercise.

In the end, the Generals made their position clear - the Mk. IV simply didn't work, and they weren't going to use it.

The repercussions were, needless to say, significant; the Orca Mk. IV was scrapped, at great cost, its progenitors removed from office and GDI Military R&D were tasked with rapidly developing a suitable replacement, to be dubbed the Orca Mk. V. Unsurprisingly, the "next-generation Orca" revealed the following year was an aircraft designed with a significantly more conservative bent, one that proudly displayed its storied lineage in terms of both form and function. Extensive testing of the failed Mk. IV resulted in data useful to the carefully measured enhancement of proven, existing systems. The addition of more powerful dorsal-mounted engines for increased range-of-operation, and wing-mounted boosters for improved VTOL capabilities and power, afford a huskier appearance than previous generations. Armor-plated rocket pods near the nose of the aircraft, and a frame strong enough to carry the added weight, result in the reclassification of the Orca from a light scout aircraft, to a medium attack aircraft.

After a series of successful combat tests, the Mk. V entered active duty in 2064. The military was appeased, the GDI Council suitably chastened and the Orca resumed its rightful place on the frontlines of battle.

Battlefield Specifications[]

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A Classic Revised[]

At first glance, the Orca Mk. V is extraordinarily similar to its predecessors - a sleek, flexible VTOL aircraft that combines the maneuverability and reinforced armor of its larger cousin, the Hammerhead, with the rapid battlefield traversal abilities of a more traditional fixed wing aircraft. Under the hood, however, the upgrades have been significant; notably, improved handling and an upgraded vector thrust VTOL system that allows the Orca to move in reverse, albeit at a slightly slower rate than its forward momentum.

Flexibility Doctrine[]

The most significant upgrades to the Orca have been to its armaments systems - while it still utilizes its traditional rocket barrage, the Mk. V is significantly more flexible in how it uses them. Firstly, in a move many would say is a deliberate riposte to those who would claim the Nod Venom a superior craft, the Orca's upgraded targeting AI is now capable of engaging in air-to-air combat. Since an air-ground oriented rocket loadout is not the most efficient means of resolving a dogfight, the Mk. V is equipped with new multi-purpose "Comet" missiles, specifically designed to destroy other aircraft, but fully capable of devastating volleys against ground targets.

First Impressions are Everything[]

The second major modification to the Orca's armament system is the addition of a "staged" firing mechanic; upon engaging an enemy, the Orca will launch its entire load of rockets at a chosen target. However, the auto-loader which transfers additional ammunition from the storage bay in the hull, to the rocket-pods on the wings, is a slow and complex mechanism, so rockets are fired individually after the first salvo is expended. Pilots are trained to pull back to a safe distance until their rocket pods are fully replenished, but many experienced rocket-jockeys will stay in range to finish off a crippled target before disengaging.

See also[]

Command & Conquer 4: Tiberian Twilight Source Texts
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