Ore refinery (Red Alert 3)

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RA3 Gameicon.png Upr gameicon.png
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RA3 Allied Ore Refinery Icons.png RA3 Soviet Ore Refinery Icons.png RA3 Empire Ore Refinery Icons.png Ore Refinery

RA3 Allied Ore Refinery land.jpg

RA3 Allied Ore Refinery water.jpg

RA3 Soviet Ore Refinery Land.jpg

RA3 Soviet Ore Refinery water.jpg

RA3 Imperial Refinery.png

RA3 Imperial Refinery water.png

Unit
Internal name AlliedRefinery
SovietRefinery
JapanRefinery
Affiliation Allies RA3.png Allied Nations
RA3 USSR logo.png Soviet Union
EotRS logo.png Empire of the Rising Sun
Role Resource structure
Tier 1
Properties
Hit points 2000 (Allied, Imperial)
2500 (Soviet)
Armor type BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)
Amphibious Yes
Production
Cost 2000 (Allied and Soviet)
2500 (Empire)
Build time 0:20
Produced by Construction Yard
Function
Power -50
Allows
Abilities

Produces

An Ore refinery is a facility for processing ore in Command & Conquer: Red Alert 3 and its expansion.

Background

Ore Refineries are the main resource structures in Red Alert 3, and must be protected at all costs. Enemies(both human and the AI) tend to target these structures as their number 1 priority, as destroying it means less funds coming to their base.

From the appearance of the ore refinery, it suggests that the collected ore is smelted using a pool of unknown liquid and the refined ore is collected through the bottom of the pool.

Usage

Allied Ore refinery concept art

These structures should be placed right in front of an Ore Mine for maximum collection efficiency. Upon placing an refinery, it automatically provides an Ore Collector for the commander.

All ore refineries can construct additional ore collectors as needed, this is most useful for Allied commanders, since their Prospectors can also be used for base expansion. Refineries can also be constructed on water.

If a Spy or a Shinobi infiltrates an ore refinery, they can steal up to 2000 credits from it. Therefore, they should be protected from enemy infiltrators by the use of Fortress Walls or other defenses.

Changelog

  • Red Alert 3 beta patch 1.3:
    • refineries now have a 30-second infiltration delay, to prevent players from spamming infiltrators.
    • Imperial refineries now grant enough of a build radius to allow walling in.
  • Red Alert 3 patch 1.05:
    • reduced the power requirement for the Imperial refinery from 55 to 50.
    • Allied refinery's sell price has been increased from 300 to 500.
    • after the free trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.
RA3 Emblem Allies.png Allied Red Alert 3 Arsenal RA3 Emblem Allies.png
RA3 USSR logo.png Soviet Red Alert 3 Arsenal RA3 USSR logo.png
EotRS logo.png Imperial Red Alert 3 Arsenal EotRS logo.png