Patriot missile system (Red Alert 2)

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RA2 Gameicon.png YR Gameicon.png
25px-Disambig.png For the disambiguation page, see Patriot missile system
CNCRA2 Patriot Missile System English Misspelled Cameo.png RA2 Patriot Missile Icons.png
Patriot Missile System
RA2Patriot.png
Structure
Internal name NASAM
Affiliation RA2Alliedlogo.png Allied Forces
Role Anti-air base defense
Armament Patriot missiles (RedEye2)
Tier 1
Tech level 4
Properties
Hit points 900
Armor type Steel
Production
Cost $1000
Produced by Allied construction yard
Requires Allied barracks
Combat
Air attack 75 (SAMWH)
Cooldown 55
Attack range 12
Sight range 10
Function
Power -50

The Patriot Missile System was the Allied primary anti-air base defense used during the Third World War and the Psychic Dominator Disaster.

Background

It consists of a pair of Patriot Missile launchers mounted on top of a thin traversing pylon, which in turn rotates on apex of a hemispherical base. The Patriot system employs advanced targeting systems and detection equipment that allows it to attack all forms of aircraft from MiGs to Rocketeers and also most forms of heavy missiles, such as V3s.

It was upgraded into the more powerful Missile turret during Post-war Crisis. After Cherdenko's trip to 1927, it was erased from the timeline and replaced by more versatile Multigunner turret in the new Third World War.

Game unit

Extremely effective against all kinds of Soviet aircraft, it can shoot planes, helicopters, and even parachuting Conscripts out of the sky with ease. The tiny missiles it fires are fast and impossible to hit, unlike Soviet V-3 missiles, which can be shot down by groups of Patriot defenses. The missile system is utilized by the IFV and a handheld version is fired by Guardian GIs. The handheld version was effective against aircraft and vehicles.

Patriot Missile Systems in the Third World War were incapable of attacking land units. Furthermore, they were vulnerable to enemy long range missile strikes, as long as there were sufficient incoming attacks. As the system used guided missiles, it gave a limited ability to destroy retreating targets. For example, if a Spy plane is heavily damaged through sustained fire, the patriot can fire, and the missile has sufficient fuel to track beyond the range at which it can acquire targets, give it the chance to destroy it. Partially for this reason (as well as concerns of friendly fire and collateral damage) the missile was set to self destruct in the event it ran out of fuel and could no longer pursue its target, if its original target is destroyed the missile is set to increase its altitude and detonate.

Furthermore, Patriot missile systems and Flak cannons are there for when Yuri's Gattling Cannons just won't cut it, or are distracted by ground units such as a tank rush.

It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Construction Yard).

Gallery

Cameos

Alpha cameo:

CNCRA2 Patriot Missile System Alpha Cameo.png

In order: English (misspelled RA2 version), English (correct YR version), French, German, Korean, Chinese.

CNCRA2 Patriot Missile System English Misspelled Cameo.png RA2 Patriot Missile Icons.png CNCRA2 Patriot Missile System French Cameo.png CNCRA2 Patriot Missile System German Cameo.png CNCRA2 Patriot Missile System Korean Cameo.png CNCRA2 Patriot Missile System Chinese Cameo.png

Trivia 

  • Although the construction icon shows it has dual six-tube launchers arranged like a hexagram, the actual in-game turret voxel only features dual four-tube launchers arranged like a square.
  • Interestingly, it can be placed farther than the Soviet Flak cannon.
  • In vanilla Red Alert 2, the English cameo had a typo - it read "Patriot Missles".

See also

Internal

External

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