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{{Games|TW|KW}} |
{{Games|TW|KW}} |
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− | {{for| |
+ | {{for|regular militants|Militant squad}} |
{{UnitBox |
{{UnitBox |
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+ | | name = |
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− | |name = [[File:CNCTW_Militant_Squad_Cameo.png|50px]] [[File:CNCKW_Militants_Cameo.png|50px]] |
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+ | [[File:CNCTW_Nod_Militant_Rocket_Squad_Cameo.png|50px]] |
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− | [[File: |
+ | [[File:TW_Missilemen_Symbol.png]] Militant Rocket Squad |
− | |bgcolor = |
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− | |fgcolor = |
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+ | File:TW_Militant_rocket_squad.jpg {{!}} Basic |
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+ | File:TW_Militant_rocket_squad_with_Confessor.jpg {{!}} With a confessor |
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− | File:TW_Militant_squad_with_Confessor.jpg {{!}} With a Confessor (TW) |
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− | File:KW_Militant_squad_with_Confessor.jpg {{!}} With a Confessor (KW) |
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+ | | useguns = [[Airburst rocket launcher]]s |
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+ | | usearmor = |
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− | |faction =[[File:CNC3 Nod Logo.png|20px]][[Brotherhood of Nod|Nod]] |
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+ | | type = Anti-air/anti-armour infantry |
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− | |baseunit = |
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+ | | faction = [[File:CNC3_Nod_Logo.png|20px]] [[Brotherhood of Nod|Nod]]<br>[[File:CNCKW Black Hand Logo.png|20px]] [[Black Hand]]<br>[[File:CNCKW Marked of Kane logo.png|20px]] [[Marked of Kane]] |
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− | |role =Basic infantry |
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+ | | cost = $400 |
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− | |useguns =Various assault rifles |
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− | |usearmor =Various body armour (see text) |
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− | |shield = |
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+ | [[File:KW_Black_Disciples_Cameo.png|20px]] [[Black Disciple]] (BH only)<br> |
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− | |energy = |
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− | |timedlife = |
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− | |trans = |
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− | |cost =$200 |
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− | |req = |
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− | |airattack = |
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− | |cooldown =0.35 seconds, each burst lasts 0.3 seconds |
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− | |airspeed = |
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− | |seaspeed = |
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− | |sight = |
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− | |parent = |
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[[File:CNCTW Tiberium Infusion Cameo.png|20px]] [[Tiberium infusion]] |
[[File:CNCTW Tiberium Infusion Cameo.png|20px]] [[Tiberium infusion]] |
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− | |addons = |
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− | |evolvesto = |
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− | |power = |
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− | |produce = |
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− | |allows = |
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− | |research = |
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+ | |airattack = 250 per squad member (Rocket), 75% damage to aircraft |
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+ | |cooldown = 3 second |
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− | |structure = |
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− | The [[Brotherhood of Nod]] '''militants''' are the millions-strong irregulars of the Brotherhood following the [[Firestorm Crisis]]. |
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+ | }} |
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+ | The '''militant rocket squad''' was [[Nod]]'s anti-aircraft and anti-vehicle infantry during the [[Second Nod Reunification War]] and the [[Third Tiberium War]]. |
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==Background== |
==Background== |
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− | Nod |
+ | Nod militants were recruited by the hundreds of thousands from the desperate populations of [[Yellow zone]]s<ref name="CC3_NodWeapFodder">Electronic Arts Los Angeles, ''[[Command & Conquer 3: Tiberium Wars]]''. Kane's Arsenal, "Militant and Rocket Troopers".</ref>. Rocket militants in particular were chosen based on former military or partisan experience. They wield [[Airburst rocket launcher]]s, capable of destroying aircraft and even armored vehicles<ref>[http://games.ea.com/cncx360/units.jsp Command & Conquer 3 units profile], Militants</ref>. |
+ | The rocket squads are easily recognizable by their red ponchos emblazoned with [[Nod]]'s emblem, along with red hoods and white scarfs covering their faces. |
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− | While most militants wear no armor at all, some Nod militants were seen wearing [[Second Tiberium War]]-era Nod armor, formerly used by the Brotherhood's [[light infantry]]. |
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− | |||
− | Militants were trained using [[GAU-3 Eliminator|GAU-3 "Eliminator"]] 5.56mm chain guns, a weapon dating back to the [[First Tiberium War]]<ref>Jason Bender. 2007-03-13. [http://au.ign.com/articles/2007/03/13/command-conquer-3-faction-feature Command & Conquer 3 Faction Feature]. IGN.</ref>. |
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==Abilities== |
==Abilities== |
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|[[File:CNCTW_Nod_Call_for_Transport_Cameo.png|left|60px]] |
|[[File:CNCTW_Nod_Call_for_Transport_Cameo.png|left|60px]] |
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|[[Call for transport]] |
|[[Call for transport]] |
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− | |If an Air Tower is deployed, |
+ | |If an Air Tower is deployed, Militant rocket squads can call in a [[Carryall (Nod)|Carryall]] for pickup for a small fee of $200. This ability has a 2 minute cooldown. ''Unavailable to the Black Hand.'' (Ctrl+A). |
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|} |
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==Upgrades== |
==Upgrades== |
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− | {{Quote|Fighters, arm up!|Militants, after being trained from the Hand of Nod}} |
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− | |||
{| |
{| |
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|[[File:CNCTW_Confessor_Upgrd_Cameo.png|left|60px]] |
|[[File:CNCTW_Confessor_Upgrd_Cameo.png|left|60px]] |
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|[[Confessor upgrade]] |
|[[Confessor upgrade]] |
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− | |Adds a [[Confessor (Tiberium Wars)| |
+ | |Adds a [[Confessor (Tiberium Wars)|confessor]] to the squad, increasing firepower and adding the automatically used [[Hallucinogenic grenade]] ability (Nod only) (Ctrl+A). |
+ | |This upgrade costs $1000 and takes 0:30 to research. |
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+ | |- |
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+ | |[[File:KW_Black_Disciples_Cameo.png|left|60px]] |
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+ | |[[Black Disciple]] |
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+ | |The Black Hand faction gets the [[Black Disciple]] upgrade instead, which adds a [[Black Hand (Tiberium Wars)|Black Hand trooper]] instead of a confessor. This gives the Rocket Squad a short range anti-infantry defense and ability to clear garrisons (Ctrl+A). |
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|This upgrade costs $1000 and takes 0:30 to research. |
|This upgrade costs $1000 and takes 0:30 to research. |
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|- |
|- |
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|[[File:CNCTW_Tiberium_Infusion_Cameo.png|left|60px]] |
|[[File:CNCTW_Tiberium_Infusion_Cameo.png|left|60px]] |
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|[[Tiberium infusion]] |
|[[Tiberium infusion]] |
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− | |Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Squads. (Ctrl+S). |
+ | |Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Rocket Squads, and also changes their gun armor to 100%. (Ctrl+S). |
|This upgrade costs $1000 and takes 0:30 to research. |
|This upgrade costs $1000 and takes 0:30 to research. |
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|} |
|} |
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==In-game== |
==In-game== |
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+ | They are marginally effective against other infantry and can easily be killed by [[rifleman squad]]s, [[Grenadier squad|grenadiers]], or [[buzzers]]. Anti-Infantry specialists such as [[Sniper team|sniper teams]] can eliminate entire regiments of them without too much trouble. The best way to use them is in garrisoned buildings or from ambushes. Otherwise, they don't stand much of a chance. |
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− | Unfortunately, militants have universally bad armor and are, generally speaking, the weakest units in the conflict. Pretty much anything capable of taking on infantry should be able to dispatch them without too much trouble. They are poorly trained compared to their [[GDI]] counterpart, the [[riflemen squad]]. However, they are tied with Scrin [[Buzzers]] for the position of cheapest unit that can be built at 200 credits while also having the largest squad size of any unit. This distinct advantage can often be seen utilized by Nod commanders, to simply overwhelm their opposition in bodies, using their dedicated foot soldiers as nothing but meat shields while more advanced (and expensive) war machines march forward. They are particularly effective in overwhelming enemy units whose effectiveness depends on the number of individual bodies, rather than armor or defense (such as GDI sniper teams). They can be trained in a short time, making them favored in [[Rushing (Tactics)|Rushing Strategies]]. They become more effective with the [[Tiberium infusion]] and [[Confessor upgrade|<nowiki/>]][[Confessor upgrade|Confessor]] upgrades, which can make a significant difference in certain situations. |
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− | |||
− | Effective counters to these infantry formations have been developed by GDI in the course of their engagements in [[Yellow Zone|Yellow Zones]] in the form of advanced [[grenadier]] units garrisoned in [[Guardian APC]]s and heavy anti-infantry units. |
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− | |||
− | The [[Black Hand]] and the [[Marked of Kane]] prefer to rely on well trained squads of elite soldiers, respectively [[Confessor Cabal|Confessor Cabals]] and [[Awakened]] cyborgs. |
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==Quotes== |
==Quotes== |
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===When created=== |
===When created=== |
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− | *'' |
+ | *''We got the rockets!'' |
===When selected=== |
===When selected=== |
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− | *'' |
+ | *''Rockets right here!'' |
− | *'' |
+ | *''Rockets ready!'' |
− | *'' |
+ | *''Let's get out there!'' |
− | *'' |
+ | *''Who are we firing at next?'' |
− | *'' |
+ | *''Keep an eye out!'' |
− | *'' |
+ | *''If it moves, kill it!'' |
− | *'' |
+ | *''Find a good spot!'' |
===When moving=== |
===When moving=== |
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− | *''Over |
+ | *''Over here!'' |
− | *'' |
+ | *''Rockets, this way!'' |
− | *'' |
+ | *''A better spot!'' |
− | *'' |
+ | *''Keep low!'' |
− | *'' |
+ | *''Stay clear of 'em!'' |
− | *'' |
+ | *''Keep moving!'' |
− | *'' |
+ | *''All right!'' |
− | *''Over there, soldiers!'' |
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− | *''Move it, let's go!'' |
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− | *''Keep going!'' |
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===When garrisoning a structure=== |
===When garrisoning a structure=== |
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− | *'' |
+ | *''Looks clear!'' |
− | *'' |
+ | *''Let's wait in there!'' |
− | *'' |
+ | *''Set up in there!'' |
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===When ordered to attack=== |
===When ordered to attack=== |
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− | *'' |
+ | *''Hit 'em before they hit us!'' |
− | *'' |
+ | *''Get in closer!'' |
− | *'' |
+ | *''There they are, hurry!'' |
− | *'' |
+ | *''Get a good shot!'' |
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===When attacking=== |
===When attacking=== |
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− | *'' |
+ | *''Fire!'' |
− | *'' |
+ | *''Rockets!'' |
− | *'' |
+ | *''Take 'em down!'' |
− | *'' |
+ | *''Do it now!'' |
− | *'' |
+ | *''Hit 'em!'' |
− | *'' |
+ | *''Launch it!'' |
===In combat=== |
===In combat=== |
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− | *'' |
+ | *''Keep give it to 'em!'' |
*''Haha!'' |
*''Haha!'' |
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− | *'' |
+ | *''That's it!'' |
− | *'' |
+ | *''Don't let 'em in close!'' |
− | *'' |
+ | *''We have 'em!'' |
− | *'' |
+ | *''They're not leaving here!'' |
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===When retreating=== |
===When retreating=== |
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− | *'' |
+ | *''Run!'' |
− | *'' |
+ | *''Got to get outta here!'' |
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===When suppressed=== |
===When suppressed=== |
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− | *'' |
+ | *''Incoming!'' |
− | *'' |
+ | *''Watch it!'' |
− | *'' |
+ | *''Hey!'' |
− | *''Take cover!'' |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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+ | File:TW_Militiant_Rocket_Concept_Art.jpg|Concept art |
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− | Image:KW_Militants.jpg|A horde of Militants wearing old [[combat armor (Nod)|Nod combat armor]] |
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+ | Militant_rocket_squad_early_Predators.jpg|Firing |
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− | Image:Militant group.jpg|Concept art for a group of Nod Militants, armed with a variety of weapons |
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− | Image:CNCTW_Militants_Concept_Art.jpg|Ditto |
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− | Image:TW_Militiant_Concept_Art.jpg|Turnarounds concept art |
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− | Image:TW_Militant_1_Concept_Art.jpg|Ditto |
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− | Image:TW_Militant_2_Concept_Art.jpg|Ditto |
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</gallery> |
</gallery> |
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==Trivia== |
==Trivia== |
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− | *While looking them closely when they are attacking, they seem to only use one hand to fire their rifles, unless they are in a crouching position near a structure, in which case they will hold their rifles with both hands. |
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− | *Sometimes while idling, they look straight down the barrel of their rifle, a reflection of their poor training. |
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− | *[[Attack bike (Tiberium Wars)|Attack bikes]] and [[Raider buggy|Raider buggies]] are piloted by Militants. Their appearance changes depending on whether they are in Tiberium Wars or Kane's Wrath, but the cameos are left unchanged. |
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− | *Large excessive amounts of militants can induce slow gameplay, on console versions. This is quite common with Balanced Skirmish AI. |
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− | *Some of their idle animations show them disrespecting their own firearms by swinging it like a baseball bat to hit a rock they grabbed from the ground. They also can not perform a proper salute without dropping their rifle on the ground. |
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− | *The quote "Down with GDI" has become very popular among Nod-minded fans of the Tiberium Series. |
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− | |||
===Idle animations=== |
===Idle animations=== |
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− | *A militant |
+ | *A rocket militant gets on the ground and examines his launcher. |
− | *A militant |
+ | *A rocket militant scratches his head. |
− | *A militant |
+ | *A rocket militant seems to be annoyed and "gets" the attention of the person to his left. |
− | *A militant rapidly scratches his stomach and head whilst carelessly waving his gun around by his side. |
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− | |||
− | ==See also== |
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− | * [[Light infantry]] - predecessor during [[Second Tiberium War]] |
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− | * [[Rifleman squad (Tiberium Wars)|Rifleman Squad]] - GDI basic infantry |
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− | * [[Confessor Cabal]] - Black Hand basic infantry |
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− | * [[Awakened]] - Marked of Kane basic infantry |
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− | * [[Buzzers]] - Scrin basic infantry |
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==References== |
==References== |
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<references/> |
<references/> |
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− | |||
{{Tiberium Wars Nod Arsenal|NoCat=1}} |
{{Tiberium Wars Nod Arsenal|NoCat=1}} |
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[[Category:Tiberium Wars Nod Arsenal]] |
[[Category:Tiberium Wars Nod Arsenal]] |
Revision as of 15:31, 8 September 2019
For regular militants, see Militant squad. |
“ | We got the rockets! - Militant rocket squad rolling out of the Hand of Nod |
” |
The militant rocket squad was Nod's anti-aircraft and anti-vehicle infantry during the Second Nod Reunification War and the Third Tiberium War.
Background
Nod militants were recruited by the hundreds of thousands from the desperate populations of Yellow zones[1]. Rocket militants in particular were chosen based on former military or partisan experience. They wield Airburst rocket launchers, capable of destroying aircraft and even armored vehicles[2].
The rocket squads are easily recognizable by their red ponchos emblazoned with Nod's emblem, along with red hoods and white scarfs covering their faces.
Abilities
Call for transport | If an Air Tower is deployed, Militant rocket squads can call in a Carryall for pickup for a small fee of $200. This ability has a 2 minute cooldown. Unavailable to the Black Hand. (Ctrl+A). |
Upgrades
Confessor upgrade | Adds a confessor to the squad, increasing firepower and adding the automatically used Hallucinogenic grenade ability (Nod only) (Ctrl+A). | This upgrade costs $1000 and takes 0:30 to research. | |
Black Disciple | The Black Hand faction gets the Black Disciple upgrade instead, which adds a Black Hand trooper instead of a confessor. This gives the Rocket Squad a short range anti-infantry defense and ability to clear garrisons (Ctrl+A). | This upgrade costs $1000 and takes 0:30 to research. | |
Tiberium infusion | Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Rocket Squads, and also changes their gun armor to 100%. (Ctrl+S). | This upgrade costs $1000 and takes 0:30 to research. |
In-game
They are marginally effective against other infantry and can easily be killed by rifleman squads, grenadiers, or buzzers. Anti-Infantry specialists such as sniper teams can eliminate entire regiments of them without too much trouble. The best way to use them is in garrisoned buildings or from ambushes. Otherwise, they don't stand much of a chance.
Quotes
When created
- We got the rockets!
When selected
- Rockets right here!
- Rockets ready!
- Let's get out there!
- Who are we firing at next?
- Keep an eye out!
- If it moves, kill it!
- Find a good spot!
When moving
- Over here!
- Rockets, this way!
- A better spot!
- Keep low!
- Stay clear of 'em!
- Keep moving!
- All right!
When garrisoning a structure
- Looks clear!
- Let's wait in there!
- Set up in there!
When ordered to attack
- Hit 'em before they hit us!
- Get in closer!
- There they are, hurry!
- Get a good shot!
- Go get 'em!
When attacking
- Fire!
- Rockets!
- Take 'em down!
- Do it now!
- Hit 'em!
- Launch it!
In combat
- Keep give it to 'em!
- Haha!
- That's it!
- Don't let 'em in close!
- We have 'em!
- They're not leaving here!
- Watch your back!
When retreating
- Run!
- Got to get outta here!
When suppressed
- Incoming!
- Watch it!
- Hey!
Gallery
Trivia
Idle animations
- A rocket militant gets on the ground and examines his launcher.
- A rocket militant scratches his head.
- A rocket militant seems to be annoyed and "gets" the attention of the person to his left.
References
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Kane's Arsenal, "Militant and Rocket Troopers".
- ↑ Command & Conquer 3 units profile, Militants
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