RA3 Gameicon Upr gameicon
Ready sir, where's the trouble?
- Peacekeeper rolling out of the Boot Camp.
RA3 Peacekeeper Icons

The Peacekeepers were the Allied frontline infantry units during the Third World War.


While debate raged on about who fired the first shots of the war between the Soviet Union and the Allies, there was little denying that the Allies were now on the defensive. Nowhere was this more apparent than in the Allies' employment of its peacekeeper divisions, who resemble heavily armored riot police more so than conventional soldiers. This was no coincidence, as the peacekeepers once were responsible for bringing order to war-torn nations, as their moniker suggests. However, these men were now on the front lines of war against the Soviet Union. Peacekeepers may be relatively few in number, yet they are outfitted with superior equipment and given excellent training before they're sent to risk their lives in the name of putting a stop to the Soviet Union's expansionist agenda.

The peacekeeper program was jointly developed in the United States by top-ranking New York City police officials, the U.S. Army, and a panel of Allied top aides and strategists. The results of the program were controversial at first: the Allies green-lighted the full-scale training of forces suitably armed for heavy close-quarters combat, rather than for open battle, yet began deploying the peacekeepers in frontline encounters versus Soviet conscript divisions. Additionally, only when faced with such enemies are the peacekeepers authorized to use deadly force, and the Allies had committed to strictly enforcing this, yet never had to. After all, peacekeepers all underwent the same strict regimen and ultimately swore the same oath in support of those in need of their protection. In keeping with their mandate, peacekeepers' accessories are highly protective in nature, allowing them to effectively guard civilians--or one another.

The results of initial combat encounters silenced critics of the peacekeeper program, while incensing the Soviets. The peacekeepers' heavy shields provided them with ample protection against Soviet small-arms fire, while their Belgian-made shotguns proved remarkably effective against the Conscripts' superior numbers. This, then, was the Allies' daring strategy. By adopting a thoroughly defensive posture against the reckless Soviet advances, the Allies' frontline fighters could dam the flow of Soviet forces across international borders. The peacekeepers soon proved even more effective when working alongside the Allies' other infantry forces, ranging from its German-bred Attack Dogs to Javelin Soldier heavy-weapons specialists.

Clearly, however, the peacekeepers have not yet lived up to their name. Nevertheless, they had prevailed in many hostile encounters since they were formally introduced into the Allied arsenal. They tend to work best in small squads, huddling behind one of their shield-bearing brethren, all while steadily closing the distance with their foes--where one good shot from a Grummond-8 can send even a strong, well-armored man teetering head over heels. Through it all, the men behind the visors remain virtually anonymous, at least while on duty. While the peacekeeper program is still fairly new, peacekeepers have exemplified highly appropriate battlefield conduct, and present themselves bravely and modestly during the few interviews Allied brass has cleared. Among their many dangerous responsibilities, peacekeepers are also tasked with clearing urban areas of civilian presence when the Allies have reasonable suspicion that war is on its way.

Battlefield Surveillance also agrees that the Peacekeepers are the most effective frontline infantry units in history, dominating rival Conscripts and Imperial Warriors with superior training and equipment.

Each Peacekeeper also agrees to donate his organs in case of death.

More Intel on the Allied Peacekeeper can be found here.


RA3 Shotgun Icons
Shotgun The Peackeepers' shotguns are highly effective against most ground targets, namely infantry, though they are no less effective against enemy structures and light vehicles. However, they lose effectiveness at longer ranges, and so for maximum effectiveness, must be at close range within their targets.
RA3 Riot Shield Icons
Riot Shields By equipping their riot shields, Peacekeepers can greatly increase their armour against all attacks. However, this ability makes them move extremely slowly, and they must holster their weapon to do so. In this state, they can clear enemy garrisoned civilian structures should enter one.


What happened to peace?!!
- A Peacekeeper taking cover from enemy fire

Being the Allied basic infantry, they are critical to Allied strategies and tactics, and their Grummond-8 Shotguns are more than capable of eliminating high tier enemy infantry, and are also at close range capable of knocking down enemy infantry, making their opponents more vulnerable to more small arms fire, such as Tesla Troopers. Their Legion Riot Shields can stop most incoming small arms fire, such as a Shinobi's stars and sword and the Conscripts' and Imperial Warriors' rifles fire. They are still vulnerable to sniper attacks such as Spies and Natasha, however it will take several shots to bring down a shield-protected Peacekeeper.

Their shotguns can hit multiple infantry and do severe damage to groups of infantry but they are not effective against vehicles like the Sickle.



  • Can knock all infantry (even Tesla Troopers and Commandos) back at close range
  • Can clear garrisons
  • Hard to destroy with their Riot Shields and even Tesla weapons can barely dent it
  • Tougher than Imperial Warriors and Conscripts
  • Immune to biting attack from Dog and Bear when use Riot Shield
  • Invulnerable to Imperial Warrior's Beam Katana while use the Riot Shield
  • Their Riot Shields are surprisingly tough, even Natasha has troubles to kill them when shields are up
  • Shotguns are more powerful than Imperial Warrior's and Conscript's weaponry
  • Deals splash damage
  • The strongest and toughest basic infantry in the game.


  • Cost $200, the most expensive basic infantry
  • Dies when clearing garrisoned structures
  • Can be burned in one shot by the Conscript's Molotov Cocktails when using the Riot Shield
  • Vulnerable to aircraft and tanks
  • Very slow with Riot Shields up
  • Shotguns are less effective than conscript and Imperial warrior's weaponry at long range (However they still win on 1v1 or group to group fights)

Notes from the field

- Peacekeeper about to fill a enemy with shotgun shells

Battlefield reconnaissance has revealed at least these facts about the Peacekeepers:

Quick-draw shield technique -- Peacekeepers are remarkably capable of switching from their shotguns to their shields as the need arises. Though the two devices are too bulky to be used simultaneously, peacekeepers are trained to be quick enough on the draw to overcome this.

No expense spared -- Many military analysts are reaching the same conclusion: peacekeepers are a more-effective fighting force than almost any frontline infantry division in history. However, this doesn't come cheap, nor are the Allies as liberal as the Soviets when accepting new recruits into their ranks.

Vulnerable to vehicles -- Peacekeepers are highly specialized against enemy infantry, but their bulky equipment makes them poorly suited against enemy armor. Their equipment is also too heavy to swim in, and their shotguns aren't suitable against the Soviets' roving air patrols.

Clearing house -- Peacekeepers are equipped to deal with fortified enemy structures. They can effectively close the distance with their shields, then neutralize any hostiles inside, so long as they're not outnumbered. Once fighting from a secured structure, peacekeepers can be even more effective.


Upon exiting the Boot Camp

  • Ready sir, where's the trouble?


  • What's the situation?
  • On alert!
  • Right here!
  • Talk to me!
  • Standing by!
  • Tactical unit!
  • Keeping the peace!
  • Peacekeeper, ready for contact!
  • Armed response!


  • On point!
  • On route!
  • That's affirmative!
  • 10-4, sir!
  • Confirmed!
  • Scanning perimeter!

Moving with shield

  • Slow and steady!
  • Keep it up!
  • Watch it now!
  • Move it forward!

Garrisoning Structure

  • Fort and cover!
  • Securing building!
  • Lock it down!


  • Contact!
  • Take 'em down!
  • Neutralize them!
  • Blow 'em away!
  • He's done!
  • I got 'em!
  • Waste 'em!

Clearing Garrisoned Structure

  • Breach it!
  • Set for clear!
  • Entry team go!

Move to Attack

  • Consider it done!
  • Securing area!
  • Hold it right there!
  • He's going down!
  • Tangos, dead ahead!
  • Clear for engagement!
  • We'll settle this!
  • Peace out!

In combat

  • They're not backing down!
  • We have to stop 'em!
  • Who's next?!
  • I've got your number!
  • Come a little closer!

Under fire

  • We're taking fire!
  • I've been hit!
  • Where's our backup?
  • What happened to peace?!!




  • The Peacekeepers are the first units in the Command and Conquer franchise to be armed with a variant of a shotgun.
  • It is somewhat odd that the Peacekeepers would be armed with a weapon as close range as a shotgun but still manage to hit faraway targets. It is assumed that the shotguns sported by the soldiers are loaded with solid slugs, rather than ordinary shells which would scatter and barely hit targets from a distance, or they may be using Full chokes to increase range. However, this is also odd, considering that Riot Shotguns generally use short-range chokes.
  • It is unknown why the Peacekeepers would sport something as unorthodox as a close-range shotgun when all of the basic infantry in the past Red Alert games are equipped with assault rifles. In addition, using a shotgun as a primary weapon in field combat is practically suicide since a shotgun's effective range is only 100 yards while rifles have effective ranges up to, and some times over 300 yards. Still, this may be relative, as the Peacekeeper's shotgun is effective from far away, but be able to kill just about any infantry at "point-blank" range.
    • One possible explanation for equipping Peacekeepers with shotguns is that they are meant to engage the enemy in the urban environments of Western Europe, where close-quarters warfare rules the day. In Vietnam, it was confirmed that most US soldiers didn't engage an enemy until they were around 100-300m away, and the same may hold true of the Allies in urban environments. They can also be using military shotguns, many of which are modified to narrow the spread to increase range. Another explanation may be the implementation of a possible incendiary or explosive buckshot, hence making up by yards in raw firepower what is lost in the long-range.
  • Another theory is the usage of larger (presumably 10 gauge) standards. Several variants of shotgun (for competition and hunting) may achieve range and performance usually achieved by rifle. Shotgun may be double-barrelled to double the stopping power. However, its effectiveness against both vehicles and buildings is still questionable, pointing more towards incendiary or explosive buckshot.
  • Looking at the ability picture for switching the shotgun from the riot shield, it appears to be based on the Itaca 37. The HUD icon of Peacekeeper shows is using a pump-action shotgun resembling the Mossberg 500 Mariner Cruiser with wooden foregrip.
  • In Rage of the Black Tortoise, one can find several neutral peacekeepers inside a donut shop. After approaching the donut shop the peacekeepers exit the shop, turn into blue peacekeepers, and attack any enemy units nearby. The peacekeepers inside the donut shop might be a reference to real-life American policemen (sometimes called peacekeepers) that are known to favor donuts.
  • Despite the Riot Shield grants Peacekeeper great resistance against most attacks, they become extremely vulnerable against explosion damage (eg. the cocktail Molotov from Conscripts, all heavy bombardment units, etc) and will usually die in 1 hit if they take such damage when using Riot Shield.

See also

RA3 Emblem Allies Allied Red Alert 3 Arsenal RA3 Emblem Allies
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