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The Philadelphia is gone, Reykjavik has been overrun, and Nod forces are now attacking the only remaining GDI world command hub in the Pentagon. If we lose the Pentagon, GDI will be thrown into chaos and the war will be lost. Your mission is to defend this vital installation. The first priority is restoring power to the building defenses and systems so you can repel the main Nod attack. Then you'll need to get an engineer into the Pentagon to reestablish the command and control system links. Your final objective is to counter-attack and drive Nod out of the area.
- Mission briefing

The defense of the Pentagon is the second mission of the GDI campaign in Tiberium Wars, where GDI makes a desperate stand to defend its last remaining global command hub at the Pentagon.

New additions

Grenadier Squad CNCTW Guardian APC Cameo.png


With the destruction of the Philadelphia having eliminated most of GDI's leadership and the forces of Nod launching a full-scale assault against GDI-controlled sectors across the planet, things were looking extremely dire for the Initiative.

Damage created by Nod assault

The situation is further complicated by GDI's disorganized response, as the loss of the Philadelphia and Reykjavík being overrun resulted in a communications breakdown, leaving Blue Zones cut off from one another and their orbital ion cannon network. The only base capable of sustaining GDI's command-and-control needs and give their remaining leaders the full picture of what was going on was the Pentagon in Blue Zone B-2, and even it was taken offline by repeated Nod attacks.

Mustering whatever troops he could, the GDI Commander was dispatched to reinforce the troops already defending the command centre and hold off the Nod forces at any cost. The Pentagon needs to stand if GDI was to regroup and push the invaders from their Blue Zones.


A small force of infantry and engineers entered near the vicinity of the Pentagon. Much to the dismay of the GDI soldiers, Captain Hunter in his Firehawk gets shot down overhead by Nod Venoms. The GDI rifleman squads moved in and eliminated the Nod militia attacking the Pentagon's power plants, gaining veterancy quickly and being able to self heal. A few engineers captured the power plants and reactivated the Watchtowers, which gunned down the remaining Nod soldiers.

Once all Nod soldiers were killed an engineer recaptured the Pentagon and the GDI defenders came out of the building. However a wing of Vertigo bombers took out the power plants GDI captured. As a result the power to the Watchtowers went offline and another wave of Nod militants began swarming the building's perimeter. At Kirce James' advice the commander had garrisoned riflemen in the guard towers to take out the enemy forces quickly. After the infantry wave is wiped out, six Guardian armored personnel carriers arrived from across the Potomac and several grenadier squads emerged near the Pentagon. The commander had the grenadiers into the APCs and took back the surrounding city building by building. Two more APCs arrived once the city is cleared of Nod soldiers.

The ultimate objective is the Nod central HQ that was hastily constructed in the north-west. First, the APCs wiped out the Nod base near the Marine Corps War Memorial at the Arlington Cemetery, receiving three more APCs in the process. Then, they slowly worked their way towards the main Nod base, clearing buildings from maximum range and killing any attacking infantry which included Black Hand troopers. With the base destroyed the Pentagon was secured.

Valuable assets

  • There's a supply crate behind the interstate near the beginning of the mission.


GDI has secured the Pentagon but they were still in a dire situation since Nod has taken control over most of Washington DC and Blue Zone B-2. Lt. Kirce James advises the commander to re-establish air support at Langley AFB or liberate Hampton Roads to resume GDI supply lines before pushing Nod out of the city for good.

Ironically, an attack on a Pentagon was considered a suicide mission by Nod which could have killed a Nod Commander back in the First Tiberium War.


  • The player starts with 2 power to prevent the radar from shutting down. To further prevent this, the watchtowers will change to a different faction when the power plants are destroyed.
  • The mission will fail if all starting units are killed even if the player can control the watchtowers.


Prelude cinematic
Granger's briefing
James' briefing
GDI - The Pentagon
Tiberium Wars and Kane's Wrath missions