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Pitbull, ready for action!
- Pitbull

The Pitbull was an armed reconnaissance vehicle used by the Global Defense Initiative during the Second Nod Reunification War and the Third Tiberium War.


The Pitbull was GDI's primary scout vehicle. It was armed with missiles capable of inflicting significant damage against both ground and air vehicles, but was too lightly armored to survive direct combat. It could be upgraded with a mortar for more attack power[1]. Thanks to state of the art G-Tech sensors, Pitbulls could detect Nod stealth units[2].


The Pitbull was succeeded by the Bulldog by the time of the Fourth Tiberium War.

Game unit

So where's the action?!
- Pitbull

The Pitbull is GDI's tier 1 recon/anti-armor vehicle, analogous to Nod's attack bike; it comes with an all-purpose dual rocket launcher, can detect stealth enemy units, and moves very quickly with a wide sight radius.

Pitbulls are GDI's primary means of detecting stealth enemy units in the field, and are an important part of any group of GDI units out in the field. Unfortunately, Pitbulls have poor armor and their rocket launchers fire slowly. They are fairly effective at dealing with lighter enemy aircraft but are almost totally cost ineffective against units like Devastator Warships and Planetary Assault Carriers. They are more of a supportive unit for a whole attacking force in the anti-air role, rather than a unit primarily for it. In Kane's Wrath, GDI's Slingshot is a much more effective platform for keeping enemy aircraft at bay.

Emphasis must be placed on their role as a support unit for GDI groups. While they can do things such as detect stealth tanks and deal some damage to them, they are in no way adequate for efficiently dealing with them. If they aren't being used for scouting, but for attacking, they usually will need some infantry or heavy armor support to back them up. It is important to try and keep them at the rear of any group of friendly units to maximize their survivability.

For 2000 credits spent at the GDI Tech Center, all Pitbulls in that commander's arsenal will have a mortar installed in addition to their standard armament. The mortar has superior range to the Pitbull's rockets and has a noticeable blast radius, though the round moves slowly and is poor at hitting moving targets. Mortars are very effective against enemy infantry that are caught in the blast, and allow Pitbulls to have superior range to most base defenses as well. This upgrade allows Pitbulls to serve as effective harassment units, and allows them to give more fire support in an attack with other units. GDI commanders should be wary that mortar shells do not distinguish between friends and foes and can very possibly damage advancing allied units instead of assisting them.





When created

  • Pitbull, ready for action!

When selected

  • We're ready!
  • Where they hidin'?
  • What's next?
  • Pitbull here.
  • So where's the action?
  • Who we gettin'?
  • Ready to tear it up!

When moving

  • We're on it!
  • Pick it up.
  • Let's go!
  • Hit it!
  • Go, go!
  • Yeah-ah!
  • Right on!
  • On my way!
  • Come on, guys!
  • Come on!

When ordered to attack

  • Let's show 'em what's up!
  • There!
  • Let's get in there!
  • We can take 'em!
  • Let's do it!
  • Let's get after it!
  • There they are!
  • Come on, guys!
  • Quick, hurry up!
  • Not a problem!
  • We'll get it, boss!
  • This guy's mine!

When attacking with missiles

  • Alright!
  • We'll take 'em!
  • Blow 'em up!
  • Open season!
  • Tear 'em up!
  • Let's rock 'em!
  • They're right in front of us!

When attacking with mortar (unused)

  • Blast it!
  • Blow 'em apart!
  • Send 'em around!
  • Launching!

In combat

  • We ain't stopping!
  • How's that?
  • That's right!
  • How do you like it? Haha!
  • I think they want some more!

When retreating

  • Let get out of here!
  • They're on us, let's go!
  • Quick, backup!
  • Retreat!
  • Come on, let's go!
  • Let's clear out!


Originally, the Pitbull was conceived as an anti-infantry open-topped ATV, this version was shown in the E3 2006 trailer announcing the development of Tiberium Wars. The idea being that the exposed crew members conveyed the idea of a light-duty and inexpensive vehicle. This design drew much criticism from the fanbase, since this design offered no protection from Tiberium exposure, so a roof was added at the last minute.[1]


See also


  1. 1.0 1.1 Jason Bender. 2007-03-06. Command & Conquer 3 Faction Feature. IGN.
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Intelligence Database: GDI Eyewitness Accounts, "Nod Stealth Technology".
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