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TW gameicon.png KW gameicon.png
CNCTW Pitbull Cameo.png Pitbull
Unit
Internal name GDIPitbull
GDIPitbull_Veteran
SteelTalonsPitbull
SteelTalonsPitbull_Veteran
ZOCOMPitbull
ZOCOMPitbull_Veteran
Affiliation CNC3 GDI logo.png GDI
CNCKW ZOCOM Logo.png ZOCOM
CNCKW Steel Talons Logo.png Steel Talons
Role Recon vehicle
Armament Missile launchers
Mortar (upgrade)
Tier 1
Properties
Hit points 1450
Armor type

GDIPitbullArmor (100% Cannon, 75% Rocket, 50% Grenade, 50% Gun, 1% Sniper)

  • 110% side damage, 150% rear damage
Production
Cost $700
Build time 0:07
Produced by GDI war factory
Reclamator hub
Hotkey F1
Combat
Ground attack
  • 200 (x2) (Rocket) + 300 (Grenade) (upgrade)
Air attack
  • 200 (x2) (Rocket) + 150% scalar vs. aircraft
  • Cooldown
  • 3.5 (missile)
  • 4 (mortar)
  • Speed 115
    Attack range
    • 250 (missile)
    • 300 (mortar)
    Sight range Medium
    Function
    Upgrades CNCTW Mortars Cameo.png Mortar
    Abilities Detects stealth
    CNCTW GDI Call for Transport Cameo.png Call for transport

    The Pitbull was an armed reconnaissance vehicle used by the Global Defense Initiative during the Second Nod Reunification War and the Third Tiberium War.

    Background

    The Pitbull was GDI's primary scout vehicle. It was armed with missiles capable of inflicting significant damage against both ground and air vehicles, but was too lightly armored to survive direct combat. It could be upgraded with a mortar for more attack power[1]. Thanks to state of the art G-Tech sensors, Pitbulls could detect Nod stealth units[2].

    Legacy

    The Pitbull was succeeded by the Bulldog by the time of the Ascension Conflict.

    Abilities

    Call for transport
    Call for transport If an Airfield is deployed, Pitbull can call in a V-35 Ox Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).

    Upgrades

    CNCTW Mortars Cameo.png
    Mortar Places a light slow-firing artillery piece on the Pitbull, giving it additional firepower against infantry and structures. It is rather inaccurate, though, particularly when firing at moving targets (Ctrl+A). Purchasable at any Tech Center for $1000 and takes 0:30 to research.

    Game unit

    So where's the action?!
    - Pitbull

    The Pitbull is GDI's Tier 1 recon/anti-armour vehicl, analogous to Nod's attack bike; it comes with an all-purpose dual rocket launcher, can detect stealthed enemy units, and moves very quickly with a wide sight radius.

    Pitbulls are GDI's primary means of detecting stealthed enemy units in the field, and are an important part of any group of GDI units out in the field. Unofrtunately, Pitbulls have poor armor and their rocket launchers fire slowly. They are fairly effective at dealing with lighter enemy aircraft but are almost totally cost ineffective against units like Devastator Warships and Planetary Assault Carriers. They are more of a supportive unit for a whole attacking force in the anti-air role, rather than a unit primarily for it. In Kane's Wrath GDI's Slingshot is a much more effective platform for keeping enemy aircraft at bay.

    Emphasis must be placed on their role as a support unit for GDI groups. While they can do things such as detect stealth tanks and deal some damage to them, they are in no way adequate for efficiently dealing with them. If they aren't being used for scouting, but for attacking, they usually will need some infantry or heavy armor support to back them up. It is important to try and keep them at the rear of any group of friendly units to maximize their survivability.

    For 2000 credits spent at the GDI Tech Center, all Pitbulls in that commander's arsenal will have a mortar installed in addition to their standard armament. The mortar has superior range to the Pitbull's rockets and has a noticeable blast radius, though the round moves slowly and is poor at hitting moving targets. Mortars are very effective against enemy infantry that are caught in the blast, and allow Pitbulls to have superior range to most base defenses as well. This upgrade allows Pitbulls to serve as effective harassment units, and allows them to give more fire support in an attack with other units. GDI commanders should be wary that mortar shells do not distinguish between friends and foes and can very possibly damage advancing allied units instead of assisting them.

    Changelog

    Quotes

    When created

    • Pitbull, ready for action!

    When selected

    • We're ready!
    • Where they hidin'?
    • What's next?
    • Pitbull here.
    • So where's the action?
    • Who we gettin'?
    • Ready to tear it up!

    When moving

    • We're on it!
    • Pick it up.
    • Let's go!
    • Hit it!
    • Go, go!
    • Yeah-ah!
    • Right on!
    • On my way!
    • Come on, guys!
    • Come on!

    When ordered to attack

    • Let's show 'em what's up!
    • There!
    • Let's get in there!
    • We can take 'em!
    • Let's do it!
    • Let's get after it!
    • There they are!
    • Come on, guys!
    • Quick, hurry up!
    • Not a problem!
    • We'll get it, boss!
    • This guy's mine!

    When attacking with missiles

    • Alright!
    • We'll take 'em!
    • Blow 'em up!
    • Open season!
    • Tear 'em up!
    • Let's rock 'em!
    • They're right in front of us!

    When attacking with mortar (unused)

    • Blast it!
    • Blow 'em apart!
    • Send 'em around!
    • Launching!

    In combat

    • We ain't stopping!
    • How's that?
    • That's right!
    • How do you like it? Haha!
    • I think they want some more!

    When retreating

    • Let get out of here!
    • They're on us, let's go!
    • Quick, backup!
    • Retreat!
    • Come on, let's go!
    • Let's clear out!

    Development

    Originally, the Pitbull was conceived as an anti-infantry open-topped ATV, this version was shown in the E3 2006 trailer announcing the development of Tiberium Wars. The idea being that the exposed crew members conveyed the idea of a light-duty and inexpensive vehicle. This design drew much criticism from the fanbase, since this design offered no protection from Tiberium exposure, so a roof was added at the last minute[1].

    Gallery

    References

    1. 1.0 1.1 Jason Bender. 2007-03-06. Command & Conquer 3 Faction Feature. IGN.
    2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Eyewitness Accounts, "Nod Stealth Technology".
    Join the Global Defense Initiative! Global Defense Initiative Third Tiberium War Arsenal We save lives!