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== Licensing ==
{{Games|KW}}{{DISPLAYTITLE:''Command & Conquer 3: Kane's Wrath''}}
 
{{POV}}
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{{Copyright game}}
{{Q|Our technology has failed us. [[CABAL]] is no more, though his memory lives on. [[Global Defense Initiative|Our enemies]] believe we have been defeated, and I am no longer among the living. They are gravely mistaken.|[[Kane]]}}
 
{{Infobox VG
 
|name=Command & Conquer 3:<br />Kane's Wrath
 
|image=Cc3kw-win-cover.jpg
 
|imgsize={{SideBarWidth}}
 
|developer=[[EA Los Angeles]]<br>[[BreakAway Games]]
 
|publisher=[[Electronic Arts]]
 
|distributor=
 
|designer=[[Tim Goodlett]]
 
|composer=[[Steve Jablonsky]]<br>[[Trevor Morris]]<br>[[Jamie Christopherson]]<br>[[Mikael Sandgren]]
 
|series=[[Tiberium Universe]]
 
|version=[[Kane's Wrath patch 1.02|1.02]]
 
|released='''Windows''':<br><sup>NA</sup>24 March 2008<br><sup>EU</sup>27 March 2008<br><sup>UK/BR</sup>28 March 2008<br><sup>RU</sup>31 March 2008<br>'''Xbox 360''':<br><sup>NA</sup>23 June 2006<br><sup>NZ</sup>27 June 2008<br>'''Xbox One''':<br>24 January 2019 (disc only)<br>30 January 2019 (online)
 
|genre=Real-time Strategy
 
|engine=SAGE
 
|modes=Singleplayer, multiplayer
 
|ratings=ESRB: T<br />OFLC: M<br />
 
PEGI: 16+
 
|platforms=Microsoft Windows<br>Xbox 360<br>Xbox One
 
|requirements= <br/>
 
* OS: Windows XP/Vista/7 (64-bit not supported)
 
* CPU: 2 GHz (2.2 GHz for Vista)
 
* RAM: 512 MB (1 GB for Vista)
 
* HDD2: 6 GB free space
 
* Video card: nVIDIA GeForce 4, ATI Radeon 8500 or greater (ATI Radeon 9200 and 9250 PCI, nVIDIA Geforce 4 MX cards not supported.); for Windows Vista NVIDIA GeForce 6100 or ATI Radeon 9500 or greater
 
* Sound card: DirectX 9.0 compatible
 
|input=Keyboard and mouse, microphone (optional), Xbox 360 controller
 
|steamdb = 24810
 
}}
 
'''''Command & Conquer 3: Kane's Wrath''''' is the expansion pack to ''[[Command & Conquer 3: Tiberium Wars]]'', released in 2008 for Microsoft Windows and the Xbox 360. Unlike ''Tiberium Wars'', ''Kane's Wrath'' did not have a Mac OS X version.
 
   
  +
[[Category:Yuri's Revenge prerelease images]]
''Kane's Wrath'' focuses around the events after the [[Firestorm Crisis]], before and during the [[Third Tiberium War]], and shortly afterwards. The game introduces new sub-factions formed from the three original factions, each with new and edited units and different play styles. The PC version introduced the Global Conquest mode, while the Xbox 360 version had the exclusive [[Kane's Challenge]] mode.
 
 
[[Category:Game logos]]
 
The game was developed by [[BreakAway Games]] under the supervision of [[Electronic Arts Los Angeles]] while the rest of the latter's RTS team was working on ''[[Command & Conquer: Red Alert 3|Red Alert 3]]''.
 
 
==New gameplay modes==
 
===Global Conquest mode (PC)===
 
{{Main|Global Conquest}}
 
''Kane's Wrath'' features a "[[wikipedia:Risk (game)|Risk]]-like" gameplay mode called "Global Conquest", where players build and control their [http://cnc.gamepedia.com/Strike_force forces] from a strategic, global level with the goal of either destroying all enemies or completing their side's alternate victory objective. Instead of the traditional ''Command & Conquer'' RTS gameplay, the mode uses a turn-based system where the player issues higher-level orders such as "build a [[Bases in Global Conquest|base]] here" (to have the computer automatically build a base with preset structures) or "upgrade this base" (to have the computer automatically perform multiple structure upgrades on a base); the orders execute at the end of a turn and the other sides then get theirs. Combat in this mode occurs whenever two opposing forces collide on the world map; the battle can either be played traditionally (as a standard real-time C&C game) or be automatically resolved by the computer using the forces' relative strengths.
 
 
===Kane's Challenge mode (Xbox 360)===
 
Kane's Challenge is exclusive to the [[wikipedia:Xbox 360|Xbox 360]] version of ''Kane's Wrath'', replacing Global Conquest Mode. Similar to the [[Generals Challenge]] mode in ''[[Command & Conquer: Generals: Zero Hour|Zero Hour]]'', the player chooses one of the nine factions, and is pitted against all armies spanning ten challenges; referred to as "The Gauntlet" in-game. Also included in this game mode are all-new, high-definition video sequences featuring [[Joseph D. Kucan]] as [[Kane]], congratulating or taunting the players as they progress in Kane's Challenge.
 
 
==New units==
 
===New Scrin units===
 
 
====[[Scrin]]====
 
*[[Mechapede]]: Powerful, centipede-like vehicles, capable of being customized and rebuilt with up to eight segments, each with a variety of strengths and weaknesses.
 
 
*[[Ravager]]: Vicious, quick-moving infantry that fire Tiberium shards.
 
 
*[[Eradicator Hexapod]]: Enormous 6-legged walker [[Epic Unit]] armed with 3 garrison pods, and capable of recycling dead enemies in its vicinity into resources.
 
 
====[[Reaper-17]]====
 
*[[Shielded harvester]]: A Harvester equipped with a tough force field.
 
 
*[[Shard Walker]]: An upgraded version of the Gun Walker that shoots Tiberium shards.
 
 
*[[Reaper Tripod]]: A powerful tripod that, like the Devourer tank, can supercharge its weaponry by absorbing nearby Tiberium.
 
 
====[[Traveler-59]]====
 
*[[Cultist (Scrin)|Cultists]]: Mutated, brainwashed humans capable of mind control.
 
 
*[[Prodigy]]: A more powerful version of the [[Mastermind (Tiberium Wars)|Mastermind]], capable of controlling multiple units in its vicinity, as well as using blink packs to teleport itself and other units around the map.
 
 
===New Nod units===
 
 
====[[Nod]]====
 
*[[Specter]]: Stealthed artillery vehicles that fire an accurate volley of high-explosive artillery shells.
 
 
*[[Reckoner (Kane's Wrath)|Reckoner]]: A weaponless APC that can deploy into a heavily armored, permanent bunker impervious to garrison clearing units.
 
 
*[[Redeemer]]: A colossal walker [[Epic Unit]] holding a triple-barreled laser beam. Contains 2 infantry garrison pods.
 
 
====[[Black Hand]]====
 
*[[Confessor Cabal]]: Replaces [[Militant squad]]s with a group of 6 highly trained [[Confessor]]s that can manually throw [[Hallucinogenic grenade]]s and enhance the combat effectiveness of nearby infantry.
 
 
*[[Nod harvester (Tiberium Wars)#Black Hand variant|Black Hand Harvester]]: A Harvester that lacks stealth technology, but that can harvest Tiberium more quickly.
 
 
*[[Mantis (Kane's Wrath)|Mantis]]: A vehicle that fires powerful SAMs.
 
 
*[[Purifier]]: A precursor to the [[Avatar (Tiberium Wars)|Avatar]] which is automatically equipped with a powerful flamethrower but cannot upgrade itself as the Avatar can.
 
 
====[[Marked of Kane]]====
 
*[[Awakened]]: Powerful cyborg infantry armed with dangerous EMP technology.
 
 
*[[Tiberium trooper]]: Powerful infantry armed with liquid Tiberium sprayers capable of melting infantry and clearing garrisons.
 
 
*[[Enlightened (Kane's Wrath)|Enlightened]]: Powerful elite infantry that excel against structures and all ground units.
 
 
===New GDI units===
 
 
====[[GDI]]====
 
*[[Slingshot]]: Anti-air vehicle armed with dual 2-barrel AA guns.
 
 
*[[Shatterer]]: A hovercraft with a [[Sonic emitter]]-style weapon system.
 
 
*[[Hammerhead]]: A fast-moving helicopter (GDI's version of Nod's [[Venom (Tiberium Wars)|Venom]]) armed with an anti-infantry machine gun and room to garrison one infantry squad.
 
 
*[[Mammoth Armored Reclamation Vehicle]]: An ultra-heavy Mammoth tank [[epic unit]] armed with a triple-barrel sonic shell cannon and 4 infantry garrison pods. Can harvest and refine Tiberium to extract credits from conflict zones.
 
 
====[[Steel Talons]]====
 
*[[Combat engineer (Kane's Wrath)|Combat engineer]]: A variant Engineer, armed with a combat pistol to kill enemy Engineers and other minor threats.
 
 
*[[Heavy harvester]]: A standard Harvester that, instead of a machine gun, mounts a pod to garrison an infantry squad.
 
 
*[[Wolverine Mk. II]]: A small, fast-moving anti-infantry walker armed with two machine guns.
 
 
*[[Titan Mk. II]]: A large, versatile walker armed with a cannon resembling that of the Predator and that can be upgraded to a railgun.
 
 
*[[Mobile Repair Transport]]: The replacement for the APC, a fast-moving vehicle that can repair other vehicles.
 
 
*[[Behemoth]]: A modified Juggernaut that can garrison a single infantry squad.
 
 
====[[ZOCOM]]====
 
*[[Zone raider (Kane's Wrath)|Zone raider]]: Powerful infantry armed with sonic grenade launchers and anti-aircraft rockets.
 
 
*[[Rocket harvester]]: A standard Harvester armed with a rocket pod instead of a machine gun.
 
 
*[[Zone Shatterer]]: Shatterer that can overload its weapon, releasing a single, super-powerful blast but disabling the vehicle itself for several seconds afterwards.
 
 
*[[ZOCOM Orca]]: Orca aircraft that replaces the standard rockets with sonic shells.
 
 
==Subfactions==
 
===Global Defense Initiative===
 
====[[Steel Talons]]====
 
[[File:SteelTalons.jpg|thumb|Steel Talons]]
 
A battalion favoring heavy armor over infantry tactics, using a mix of more aggressive military tactics and cutting-edge walker and tank technology. Due to their focus on heavy armor, they possess several types of unique walkers, such as the [[Titan]] and [[Wolverine]]-class walkers. Additionally, they use older [[Juggernaut]] models, the [[Behemoth]]s, which possess infantry bunkers to give them protection from armor and rocket squads. Their vehicular focus is enforced with the possession of [[Heavy harvester|garrisonable Harvesters]], repair-capable APCs, and armed engineers to allow armor dominance. However, this is at the cost of the [[Sonic emitter|sonic]] weaponry used by [[ZOCOM]] and several types of infantry, particularly those whose deployment requires an [[armory]].
 
{{clear}}
 
====[[ZOCOM]]====
 
[[File:ZOCOM.jpg|thumb|ZOCOM]]
 
Zone Operations Command is a high-tech unit entrusted with the task of combating Tiberium and establishing dominance of [[Red zone|Red Zones]] and Critical [[Yellow zone|Yellow Zones]]. They, unlike the [[Steel Talons]], place much focus on Sonic Weaponry, possessing unique [[Zone raiders (Kane's Wrath)|zone raiders]], who are overall better than their [[Zone Trooper (Tiberium Wars)|zone trooper]] counterparts, Sonic munitions for the [[Orca]] Gunship, and the most advanced version of the [[Shatterer]] sonic tank. Additionally, their infantry can be given [[Tiberium]] field suits to protect them from volatile Red Zone conditions. However, due to the unstable conditions of the Red Zones, they are not allowed [[Railguns]] or [[Juggernaut]] artillery walkers.
 
{{clear}}
 
===Brotherhood of Nod===
 
====[[Black Hand]]====
 
[[File:BlackHand CC3 Logo1.jpg|thumb|Black Hand]]
 
Within the [[Brotherhood of Nod]] is an elite order of warrior-priests, the Black Hand. Formed of shock trooper-type infantry, such as the [[Black Hand (Infantry)|Black Hand infantry]], it is primarily an infantry faction, though possessing extensive flame weaponry. Overall, it is geared towards fast, anti-infantry assaults. In place of the traditional [[Militants|militant]] forces are more experienced [[Confessor Cabal]]s, able to be armed with more powerful rifles and flamethrower-wielding leaders, and owing to their lack of stealth technology after the [[Firestorm Crisis]], they replaced their [[Stealth tank (Tiberium Wars)|stealth tanks]] with the [[Mantis (Kane's Wrath)|Mantis]], an effective anti-air vehicle which unfortunately cannot use stealth or attack ground units. However, their most powerful weapon is the [[Purifier]] walker, the predecessor of the [[Avatar (Tiberium Wars)|Avatar]], which did not yet have upgrade capabilities, but possessed a flamethrower and unique propaganda device, the subliminal projector.
 
 
However, their most powerful tool is an upgraded form of flamethrower fuel with Tiberium properties. Units using it are incredibly deadly. Unfortunately, they decided to abandon stealth and their range keeps them from using aerial or stealth units, and as such they cannot access most aerial forces (including the Call for Transport ability) or certain units.
 
{{clear}}
 
 
====[[Marked of Kane]]====
 
[[File:KWMarked.jpg|thumb|Marked of Kane]]
 
In light of the failure of [[CABAL]] and the [[cyborg]] troops associated with it, [[Kane]] developed [[LEGION]]. Less independent but more powerful, it was granted new cyborgs, the [[Awakened]], and formed around stealth and [[Tiberium]]-based weaponry. The core of the Marked of Kane are the Awakened foot soldiers, who replace standard militants, and the complementary, much more powerful, [[Enlightened (Kane's Wrath)|Enlightened]] soldiers. Additionally, due to the [[Black Hand]]'s distrust of the Marked, they replace the standard [[Black Hand infantry]] with [[Tiberium Troopers]] possessing Tiberium-based rifles and a resistance to Tiberium mutation. The primary weakness of the Marked is the cost of their units. The unique units of the Marked are significantly more expensive and thus harder to use en masse, which makes traditional Nod tactics difficult.
 
{{clear}}
 
 
===Scrin===
 
====[[Reaper-17]]====
 
[[File:Reap.jpg|thumb|Reaper-17]]
 
Themed as the heavy “shock” faction of the Scrin, Reaper-17 possesses more powerful and effective vehicles and ground units. The trade-off for its enhanced ground power is a marked lack of the Mastermind and the most powerful air units. The Gun Walker is upgraded to the "[[Shard Walker]]", whereas the Tripod has been upgraded to "[[Reaper Tripod]]", which converts Tiberium into extra damage in the same way the Devourer Tank can. An upgrade is "Conversion Reserves", which allows Reaper Tripods and Devourer Tanks to store more absorbed Tiberium. They also receive an upgrade that allows Shard Walkers and Ravagers to shoot [[blue Tiberium]] shards for extra damage. Reaper-17 Harvesters now come with shields of their own, similar to those that can be added to Tripods. Reaper-17 also has a new structure called the "Growth Stimulator", which functions as a normal Growth Accelerator in addition to providing a steady trickle of income like a Tiberium Spike. The aforementioned lack of a Mastermind means that Reaper-17 can not upgrade its Hexapod with teleportation capabilities.
 
{{clear}}
 
 
====[[Traveler-59]]====
 
[[File:Travel.jpg|thumb|Traveler-59]]
 
The polar opposite of Reaper-17, Traveler 59 focuses on speed, teleportation and mind-control. It features new "[[Cultist (Scrin)|Cultists]]" infantry units, as well as an upgraded Mastermind unit called the "[[Prodigy]]". Cultists have no regular attack, but can control units just like Masterminds without the build limit, but cannot take over air and epic units or structures. The Prodigy receives area-of-effect mind control and a personal blink pack in addition to its old abilities. Traveler-59 doesn’t get Devourer Tank units or shields; however, their Seekers are upgradeable, and the "Advanced Articulators" and "Traveler Engines" upgrades boost the speed of infantry and heavy aircraft, respectively. Traveler aircraft are cheaper compared to the other two Scrin factions.
 
 
==Missions==
 
Kane's Wrath features a 13-mission [[Nod]] single-player campaign. The player acts as [[LEGION]], a Nod artificial intelligence created by Kane. The storyline is split into three parts. Act 1 links the storylines of ''[[Tiberian Sun]]'' and ''[[Tiberium Wars]]'', and takes the player through the events in the aftermath of the [[Second Tiberium War]]. It also introduces the Steel Talons and Black Hand factions. Act 2 deals with the events before and during ''[[Tiberium Wars]]'' seen from a different perspective, and introduces ZOCOM, Traveler-59 and Reaper-17 factions. Act 3 takes place three years after the end of the events in [[Tiberium Wars]], and deals primarily with the [[Marked of Kane]] subfaction.
 
 
Note: The articles linked to below are written in-universe. The missions are in chronological order.
 
 
===Act I - Reunification: 2034===
 
* [[Rio Insurrection]]
 
* [[What's Rightfully Ours]]
 
* [[Persuade Him]]
 
* [[A Grand Gesture]]
 
 
===Act II - Kane Rising: 2046/2047===
 
* [[Keys to the Kingdom]]
 
* [[All That Glitters]]
 
* [[The Doctor Vanishes]]
 
* [[MARV Rising]]
 
* [[The Betrayal of Kilian Qatar]]
 
* [[Hearts and Minds]]
 
* [[Tacitus Interruptus]]
 
 
===Act III - Resurrection: 2052===
 
* [[Will Made Flesh]]
 
* [[Tacitus Regained]]
 
 
==Trivia==
 
===Names in different markets===
 
*Mainland China: ''命令与征服 3: 凯恩之怒''
 
*France: ''Command & Conquer 3: La Fureur de Kane''
 
*Germany: ''Command & Conquer 3: Kanes Rache''
 
*Italy: ''Command & Conquer 3: L'ira di Kane''
 
*South Korea: ''커맨드 & 컨커 3: 케인의 분노''
 
*Poland: ''Command & Conquer 3: Gniew Kane'a''
 
*Russia: ''Command & Conquer 3: Ярость Кейна''
 
*Spain: ''Command & Conquer 3: La Ira de Kane''
 
*Taiwan: ''終極動員令 3: 肯恩之怒''
 
*Thailand: ''คอมมานด์ & คองเคอร์ 3: เคนแรธ''
 
 
==Videos and trailers==
 
*[[Tiberium Wars cutscenes]]
 
<center>
 
{{#ev:youtube|nEiyMoJLEok||inline|Announcement trailer (7 September 2007)||autoplay=false}}
 
{{#ev:youtube|ES4_fX2Gn9E||inline|Short trailer from ''[[Battlecast Primetime]]'' (September 2007)||autoplay=false}}
 
{{#ev:youtube|S6eNng3uUZM||inline|[[Jim Vessella]] behind closed doors at the Leipzig Games Convention for ''[[Battlecast Primetime]]'' (26 September 2007)||autoplay=false}}
 
{{#ev:youtube|EkH3VZytCnM||inline|Early development footage from [[BreakAway Games]] (released publicly on 8 July 2015)||autoplay=false}}
 
{{#ev:youtube|qhmEZ-4b7-w||inline|Titan and Wolverine showcases (December 2007)||autoplay=false}}
 
{{#ev:youtube|a1kHvriD31k||inline|First cinematic trailer (31 December 2007)||autoplay=false}}
 
{{#ev:youtube|bo_v9GLWSOQ||inline|Mechapede unit feature (8 February 2008)||autoplay=false}}
 
{{#ev:youtube|u-Q0GFTCabU||inline|Epic units trailer (12 February 2008)||autoplay=false}}
 
{{#ev:youtube|8SPiYnaknxE||inline|Scrin trailer (26 February 2008)||autoplay=false}}
 
{{#ev:youtube|gxqzo6x08z0||inline|Nod trailer (10 March 2008)||autoplay=false}}
 
{{#ev:youtube|YPwGkcNJPp8||inline|Jim Vessella's singleplayer dev diary (10 March 2008)||autoplay=false}}
 
{{#ev:youtube|hy1jETf3HqI||inline|Jim Vessella's multiplayer dev diary (10 March 2008)||autoplay=false}}
 
{{#ev:youtube|IrKd8c5NYdA||inline|Jim Vessella's [[Global Conquest]] mode dev tips (2008)||autoplay=false}}
 
{{#ev:youtube|M6v233NcP5s||inline|Singleplayer trailer (19 March 2008)||autoplay=false}}
 
{{#ev:youtube|hAfuajUPbsw||inline|PC launch trailer (25 March 2008)||autoplay=false}}
 
{{#ev:youtube|voUzqg9vNGI||inline|[[Samuel Bass]]: Kane Unmasked (2008)||autoplay=false}}
 
{{#ev:youtube|SHCC9dYXHbk||inline|[[Louis Castle]] on the evolution of RTS on the Xbox 360 (2008)||autoplay=false}}
 
{{#ev:youtube|LUqIpbN_HNE||inline|Xbox 360 CommandStick trailer (2 June 2008)||autoplay=false}}
 
{{#ev:youtube|JmrO4Gwf-CA||inline|Xbox 360 multiplayer trailer (June 2008)||autoplay=false}}
 
{{#ev:youtube|uGB7e3PXLpY||inline|Xbox 360 playthrough with Keith Schafer (24 June 2008)||autoplay=false}}
 
</center>
 
 
==Links==
 
*[http://web.archive.org/web/20100312033351/http://portal.commandandconquer.com:80/portal/site/tiberium Official website] (archived)
 
*[https://store.steampowered.com/app/24810/Command__Conquer_3_Kanes_Wrath/ ''Kane's Wrath'' on Steam]
 
*[https://www.origin.com/usa/en-us/store/command-and-conquer/command-and-conquer-3/expansion/command--conquer-3-kane-s-wrath ''Kane's Wrath'' on Origin]
 
*[https://cncnz.com/games/kanes-wrath/ ''Kane's Wrath'' section on CNCNZ.com]
 
*[https://www.gamereplays.org/kaneswrath/ ''Kane's Wrath'' section on GameReplays.org]
 
*[https://cnc-online.net C&C:Online, community multiplayer server]
 
 
{{Command & Conquer series}}
 
{{Kane's Wrath Characters|NoCat=1}}
 
{{Tiberium Wars Missions|NoCat=1}}
 
[[Category:Tiberium universe games|Tib6]]
 
[[Category:Kane's Wrath]]
 

Revision as of 19:20, 21 December 2020

Licensing

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