Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Command & Conquer Wiki
TW gameicon.png KW gameicon.png
CNCTW Plasma Missile Battery Cameo.png
Plasma missile battery
autosize
An unupgraded plasma missile battery
Structure
Internal name AlienPlasmaMissileBattery
Reaper17PlasmaMissileBattery
Traveler59PlasmaMissileBattery
Affiliation CNCKW Scrin logo.pngScrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59
Role Anti-air base defense
Armament Plasma missiles
Tiberium shards (upgrade)
Tier 2
Properties
Hit points 7000
Armor type Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Production
Cost $800
Build time 0:08
Produced by Drone platform
Requires Nerve center
Hotkey F3
Combat
Air attack 750 (3750 when upgrade) (Rocket)
Cooldown 1.3 seconds (1 second when upgrade)
Attack range 450
Function
Upgrades CNCKW Shard Launchers Cameo.png Shard launchers
Power -7
Abilities Detects stealth
Notes
Splash radius: 15

The Plasma Missile Battery is a Scrin anti-air defensive structure, similar to a SAM site that fires searing hot plasma discs in volleys at enemy aircraft, in a similar manner to Photon Cannons on the ground. They can be upgraded with Tiberium shard launchers, boosting their damage output by 160%. This powerful anti-air defense represents a significant threat to any human aircraft that venture close to it, even the stealthed Nod Vertigo.

Upgrades

CNCKW Shard Launchers Cameo.png
Shard launcher As if energy disks weren't enough to sear through aircraft frames, Shard Launchers allow Plasma Batteries to fire lethal shards of Tiberium at extremely high velocities to penetrate and destroy aerial threats (Ctrl+S). Purchasable at any Technology Assembler for $2500 and takes 1:15 to research.

Changelog

References


CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png