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The aptly-named [[Portal]] is in simple terms the [[Scrin]] equivalent of a [[barracks]]. However, rather than train soldiers for combat, the Portal beams them in from space. It is a large blue sphere, suspended in the air beneath a structure that resembles a giant, warped football goal. The length of time and cost of teleportation varies between different Scrin units, depending on their complexity - simple groups of [[Buzzers]] take almost no time at all, while the [[Mastermind]] takes considerably longer. Apparently, [[Mastermind]]s and [[Shock Trooper (Scrin)|Shock Troopers]] may only be transported down once a [[Stasis Chamber]] has been established planetside. From the get-go, however, Scrin Foremen are free to call down [[Buzzers]], [[Disintegrators]] and [[Assimilator]]s as funds permit.
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The aptly-named Portal is in simple terms the [[Scrin]] equivalent of a [[barracks]]. However, rather than train soldiers for combat, the Portal beams them in from space. It is a large blue sphere, suspended in the air beneath a structure that resembles a giant, warped football goal. The length of time and cost of teleportation varies between different Scrin units, depending on their complexity - simple groups of [[Buzzers]] take almost no time at all, while the [[Mastermind]] takes considerably longer. Apparently, [[Mastermind]]s and [[Shock Trooper (Scrin)|Shock Troopers]] may only be transported down once a [[Stasis Chamber]] has been established planetside. From the get-go, however, Scrin Foremen are free to call down [[Buzzers]], [[Disintegrators]] and [[Assimilator]]s as funds permit.
   
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 18:35, July 27, 2007

The aptly-named Portal is in simple terms the Scrin equivalent of a barracks. However, rather than train soldiers for combat, the Portal beams them in from space. It is a large blue sphere, suspended in the air beneath a structure that resembles a giant, warped football goal. The length of time and cost of teleportation varies between different Scrin units, depending on their complexity - simple groups of Buzzers take almost no time at all, while the Mastermind takes considerably longer. Apparently, Masterminds and Shock Troopers may only be transported down once a Stasis Chamber has been established planetside. From the get-go, however, Scrin Foremen are free to call down Buzzers, Disintegrators and Assimilators as funds permit.

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