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CNCRivals-faux-cover.png
Disambig.png
For other uses, see Predator tank.
CNCRiv Predator Tank.png
CNCRiv vehicle.png Predator Tank
Unit
Affiliation CNCR GDI logo.png GDI
Role Main battle tank
Armament Cannon
Tier 2
Tech level 1 Common
Properties
Hit points 2823[1]
Production
Cost CNCRiv Tiberium.png 70
Produced by War factory
Combat
Ground attack

96 (28 DPS) vs infantry
830 (241 DPS) vs vehicles
830 (241 DPS) vs harvesters

830 (241 DPS) vs structures
Cooldown 1 second (initial)
3.44 seconds
Speed Slow
Attack range 1
Sight range 2
Function
Abilities Can shoot while moving
Notes
0.25 seconds lock on rate
Predator awaiting pray
- Predator tank when selected

The Predator Tank is a common GDI vehicle in Command & Conquer: Rivals.

Background

The MBT-6 Predator is GDI's main battle tank. First fielded during the Third Tiberium War, the 65-ton Predator forms the backbone of GDI armored forces. GDI armored warfare doctrine recommends leveraging the Predator's advanced targeting systems to engage targets while on the move and avoiding enemy aircraft whenever possible.

Abilities

  • Can target infantry Strong against vehicles Cannot target aircraft
  • Can attack while moving.[2]

Game unit

Predator tank is a heavily armored anti-vehicle unit. It has a long reload time, but most light vehicles will survive no more than two shots.

The ability to fire while moving allows the Predator to circle around and shoot at its target all while avoiding the fire of the defending units. It also allows multiple tanks to attack even when they are on a single tile. With this formation multiple Predator tanks can take out even the heaviest armor.

The lock-on ability and the long fire cooldown allows Predator to kite — move into the firing range, get a lock on, move out to safety and then fire, allowing the Predator to take minimal damage.

The Predator tank has slow moving speed, which makes it struggle on maps where the pads are far apart. This issue can be somewhat mitigated with the Heroic charge boost.

The tank is vulnerable to all anti-vehicle infantry, notably Laser squads, which are capable of destroying a tank, and in numbers can make a impenetrable wall. Inability to target air allows any anti-vehicle aircraft to pressure Predators with impunity.

Decks

Dr. Liang Razorback
Riflemen Missile Squad Pitbull Predator Tank Mohawk Gunship Razorback
Colonel Jackson Pink Frequency[3]
Riflemen Missile Squad Shockwave Troopers Pitbull Predator Tank Talon
Colonel Jackson Byah
Riflemen Missile Squad Shockwave Troopers Pitbull Predator Tank Hammerhead

Changelog

  • 2018-06-28: Rate of fire increased by 20%
  • 2019-02-06: Health decreased to 2910 (was 3000)
  • 2019-03-13: Cost increased to 70 (was 60).
  • 2019-04-03: Damage to Infantry reduced to 96 from 105
  • 2019-05-01: Add 0.25 second lock-on timer
  • 2019-06-27:
    • Damage increased to 830 (was 800)
    • Health decreased to 2823 (was 2910)

Quotes

When created

  • Tank division awaiting orders
  • Ready to run-and-gun

When selected

  • Predator awaiting pray
  • Ready for action
  • Tank division
  • Predator cannon loaded

When moving

  • I'm on it
  • Tank rolling
  • Armor moving out
  • Predator on route

When moving to attack favorably

  • Taking them down!
  • Gonna hit them hard!
  • We'll rip through them

When moving to attack neutral

  • Tanks lead the charge
  • Target zone confirmed
  • Blast and move

When moving to attack unfavorably

  • Risky! I love it!
  • Armor, don't fail me

When unable to attack target

  • No targeting solution
  • Wish I could sir

When attacking

  • Easy pickings
  • Lighting them up

When under attack

  • Predator getting grinded
  • Predator hit!

Videos

Intel Report on Predator tank

Gallery

Trivia

See also

References

CNCR GDI logo.png Global Defense Initiative Rivals Arsenal CNCR GDI logo.png
Sheppard.png Tanks CNCTW Scorpion Tank Cameo.png