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The prison is a campaign-only building in the original Command & Conquer.

Game structure

In Friends of the Brotherhood, capturing a prison is the primary objective.[1]

In Ezekiel's Wheel, the prison unlocks the Stealth tank, the titular unit, for the player.[2]

In the final Funpark mission, the enemy base has a prison. Although it is supposedly a Nod base, it has guard towers.[3]

The model of the prison is reused for the technology center in Red Alert. Its design was also reused for the Evolution of Evil and All Brains, No Brawn levels in Renegade.

See also

References

  1. Westwood Studios, Command & Conquer. Nod mission 3: "free the prisoners".
  2. Westwood Studios, Command & Conquer. Nod mission 11: "recapture stealth tank".
  3. Westwood Studios, Command & Conquer: The Covert Operations. "Funpark mission 5".
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