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{{Games|RA3|RA3U}} |
{{Games|RA3|RA3U}} |
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{{UnitBox |
{{UnitBox |
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− | |name = [[File: |
+ | |name = [[File:RA3_-_Allies_allapc.png|center|70px]] Riptide ACV |
− | |image = |
+ | |image = RA3_Riptide_ACV.png |
− | |slides = |
||
− | File:CNCRA3 Allied Engineer land.png {{!}} On land |
||
− | File:CNCRA3 Allied Engineer water.jpg {{!}} On water |
||
|imgdesc = |
|imgdesc = |
||
− | |internalname = |
+ | |internalname = AlliedAntiInfantryVehicle |
|faction = {{Subfaction|Allies|RA3}} |
|faction = {{Subfaction|Allies|RA3}} |
||
|baseunit = |
|baseunit = |
||
− | |role = |
+ | |role = Amphibious assault transport |
+ | |useguns = *.50 cal machine gun |
||
− | |eliteability = |
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+ | *Torpedo tube (x2) |
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− | |useguns = Tool kit<br>Medical kit and tent |
||
− | |usearmor = |
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|tier = 1 |
|tier = 1 |
||
− | |hp = |
+ | |hp = 500 |
+ | |armortype = BaseHarassmentVehicleArmor (0% Melee, 0% Sniper, 25% Gun, 100% Auto Cannon, 75% Rocket, 100% Flak, 170% Cannon, 100% Concussive, 170% Prism, 170% Tesla, 100% Explosive, 5% Radiation) |
||
− | |shield = |
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− | | |
+ | |trans = 5 |
− | |timedlife = |
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− | |armortype = |
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− | |trans = |
||
|amphibious = Yes |
|amphibious = Yes |
||
|techlvl = |
|techlvl = |
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− | |cost = |
+ | |cost = 750 |
|time = 0:10 |
|time = 0:10 |
||
− | |produced = [[ |
+ | |produced = [[Armor facility|Armor Facility]] and [[Seaport]] |
|req = |
|req = |
||
|hotkey = |
|hotkey = |
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+ | |groundattack = *Machine gun: 5 (x8) (Auto Cannon) |
||
− | |squadsize = |
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+ | *Torpedoes: 40 (x2) (Concussive) |
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− | |groundattack = |
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− | |airattack = |
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|cooldown = |
|cooldown = |
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− | | |
+ | |landspeed = 90 |
− | | |
+ | |seaspeed = 90 |
− | |seaspeed = |
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|range = |
|range = |
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− | |sight = |
+ | |sight = *200 (vision) |
+ | *500 (shroud reveal range) |
||
− | |parent = |
||
− | |addons = |
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− | |evolvesto = |
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− | |upgrades = |
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− | |power = |
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− | |produce = |
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− | |allows = |
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− | |research = |
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− | |ability = [[First-Aid Tent]] |
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− | |structure = |
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− | |notes = |
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− | |margin = |
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}} |
}} |
||
+ | {{Q|Alright, who's my first pickup?|Riptide ACV rolling out}} |
||
− | {{Q|On time, as always!|Engineer}} |
||
− | ''' |
+ | The '''Riptide ACV''' is the [[Allied]] transport and T1 anti-infantry/anti-ship vehicle in ''[[Command & Conquer: Red Alert 3]]'' and its expansion, ''[[Command & Conquer: Red Alert 3 - Uprising|Uprising]]''. |
==Background== |
==Background== |
||
+ | Nothing is known about the Riptide ACV's background. It is an air-cushion vehicle designed for transporting infantry, and can traverse any terrain with ease. It is armed with a .50 caliber heavy machine gun and two torpedo tubes. It can transport five infantry units. |
||
− | Allied field engineers are responsible for keeping the Allied war machine running in top condition. Their technical knowledge allows them to repair friendly structures and capture enemy and tech structures. And their portable jet ski means that water is no obstacle for them. They also possess first-aid training, and can heal wounded friendlies using the medical supplies from their inflatable tent. |
||
==Abilities== |
==Abilities== |
||
{| |
{| |
||
− | |[[File:Allies- |
+ | |[[File:Allies-abilities_allevacuate.png|left|50px]] |
− | |''' |
+ | |'''Evacuate''' |
+ | |Drops off all infantry inside. Usable only on land. |
||
− | |Allied Engineers can deploy into medical tent on the battlefield which can heal nearby friendly infantry. |
||
− | |- |
||
− | |[[File:Allies-abilities alltentengi.png|left|50px]] |
||
− | |'''Pack Up''' |
||
− | |Dismantles the medical tent to allow the Engineer to resume his normal duties. |
||
|} |
|} |
||
− | ==Game |
+ | ==Game Unit== |
+ | It is mainly used to transport infantry but it also can be used when in superior numbers in water, during which its torpedoes will sink any capital ships in a short time. Its torpedoes can hit submerged targets but the torpedoes cannot be used on land. Note that if the unit is destroyed, any infantry inside it will be lost along with it. |
||
− | [[File:Engineer tent.png|thumb|left|Several Peacekeepers being healed by a medical tent]] |
||
− | The Allied engineers are equipped with medical supplies, allowing them to heal wounded Allied infantry with ease. However, in order to do so, the engineer must deploy into a first aid tent, which can be brought back down, leaving the engineer mobile again. When multiple first aid tents are deployed close together, they can heal each other and the more of them are deployed the faster they heal. However, being a tent, a first aid tent is not robust enough to be classified as a structure so it can be easily ground away by heavy vehicles. |
||
+ | It is the standard Tier 1 [[Allied]] ship at sea, roughly equal to the [[Stingray]] and [[Yari mini-sub]], but on land serves roughly the same role that the [[Sickle]] has in the [[Soviet]] Army, which is the anti-infantry role. Commanders also admit it is defenseless against aircraft and its armor is relatively weak to most tanks. Despite the fact that it has machine guns, large numbers of anti-armor infantry can swarm in and quickly destroy the Riptide. |
||
− | In addition to the kits, they also come along with a collapsible jet-ski which can be used to cross large bodies of water and reach isolated buildings and oil derricks. Engineers have no weapons of any sort, unlike the [[Soviet]] [[Combat engineer (Red Alert 3)|combat engineers]], who have revolvers, and they cannot sprint like [[Imperial engineer]]s. Engineers should always travel with a [[Peacekeeper]] escort as they have next to no armour and because enemy forces often make them priority targets, as their ability to capture structures makes them extremely dangerous. Even so, they are better off than previous generations of [[Engineer (Red Alert 2)|engineers]], as engineers had no such equipment [[Third World War (Red Alert 2)|back then]]. Because Allied engineers are unsuitable in conventional military roles, they typically skew older as well as wiser than the average combatant. Engineers tend to talk with in a nasal voice. |
||
+ | Because the Riptide is available once an [[Armor Facility]] has been built and has anti-infantry machine guns, it is sometimes used to rush infantry to the opponent's base during the early game if the opponent's forces consists of mostly infantry. |
||
⚫ | |||
+ | |||
+ | Finally, due to its decent speed, variable weapons, and moderate cost, the Riptide is probably the most well-balanced APC in Red Alert 3. |
||
+ | |||
⚫ | |||
==Changelog== |
==Changelog== |
||
− | *[[Red Alert 3 beta patch 1. |
+ | *[[Red Alert 3 beta patch 1.5|''Red Alert 3'' beta patch 1.5]]: cost reduced to 750 from 900 |
− | *[[Red Alert 3 |
+ | *[[Red Alert 3 patch 1.05|''Red Alert 3'' patch 1.05]]: will now properly fire its torpedoes when force firing in the water |
− | *[[Red Alert 3 patch 1. |
+ | *[[Red Alert 3 patch 1.11|''Red Alert 3'' patch 1.11]]: |
+ | **vulnerability to gun damage reduced to 25% from 50% |
||
− | **during skirmish and multiplayer games, engineers now take 3 seconds to successfully capture a structure, during which time the engineer is vulnerable to attack |
||
+ | **while inside a Nanoswarm, the Riptide ACV can now properly attack other units within the Nanoswarm |
||
− | **engineers targeted with [[Cash bounty (Red Alert 3)|cash bounty]] no longer provide funds when the engineer captures a structure |
||
− | *[[Red Alert 3 patch 1.11|''Red Alert 3'' patch 1.11]]: fixed a bug that allowed the [[crusher crane]] to be captured by an engineer without the 3-second capture delay |
||
==Quotes== |
==Quotes== |
||
− | ===Upon exiting |
+ | ===Upon exiting either an [[Armor Facility]] or a [[Seaport]]=== |
− | *'' |
+ | *''Alright, who's my first pickup?'' |
===Select=== |
===Select=== |
||
− | *'' |
+ | *''Riptide here!'' |
− | *'' |
+ | *''Whatcha got cookin'?'' |
− | *'' |
+ | *''No complaints!'' |
− | *'' |
+ | *''So what's coming up?'' |
− | *'' |
+ | *''Engines running!'' |
− | *'' |
+ | *''Doors always open!'' |
− | *'' |
+ | *''Designated driver!'' |
+ | *''Someone called for transport?'' |
||
⚫ | |||
− | *''Engineering!'' |
||
− | *''I've got the knowledge!'' |
||
⚫ | |||
− | *''Engineer on duty!'' |
||
===Moving=== |
===Moving=== |
||
− | *'' |
+ | *''I'll go with that!'' |
− | *'' |
+ | *''Sounds alright!'' |
− | *'' |
+ | *''Cool!'' |
− | *'' |
+ | *''Yeah!'' |
− | *'' |
+ | *''We're out!'' |
+ | *''That's 10-4!'' |
||
⚫ | |||
⚫ | |||
+ | *''Keepin' it smooth!'' |
||
===Moving to land=== |
===Moving to land=== |
||
− | *'' |
+ | *''Let's pull it up!'' |
− | *'' |
+ | *''Get up on there!'' |
− | *'' |
+ | *''Head'n to shore!'' |
− | *''Last one out is a rotten egg!'' |
||
===Moving to water=== |
===Moving to water=== |
||
− | *'' |
+ | *''Let's make waves!'' |
− | *'' |
+ | *''Hitting the blue!'' |
− | *'' |
+ | *''Don't mind getting wet!'' |
− | *''Maybe you should go in first!'' |
||
− | === |
+ | ===Attacking with gun=== |
− | *'' |
+ | *''Keep firing!'' |
+ | *''Smoke 'em!'' |
||
− | *''Don't have to tell me twice!'' |
||
+ | *''ADIOS!'' |
||
− | *''Ooh! Do they have Internet?'' |
||
+ | *''Rock and roll!'' |
||
+ | *''Bust some caps!'' |
||
+ | *Grease 'em! |
||
+ | *''Light 'em up!'' |
||
− | === |
+ | ===Attacking with torpedos=== |
− | *'' |
+ | *''Sink 'em!'' |
− | *'' |
+ | *''Send 'em another fish!'' |
− | *'' |
+ | *''FLUSH 'EM DOWN!'' |
− | *'' |
+ | *''Reds flash!'' |
+ | *''Give 'em a soup tour!'' |
||
− | === |
+ | ===Move to Attack=== |
− | *'' |
+ | *''There's one!'' |
− | *'' |
+ | *''GET THAT GUY!'' |
− | *'' |
+ | *''Better buckle up!'' |
+ | *''FIRE UP THE 50!'' |
||
+ | *''Get the duster ready!'' |
||
+ | *''Man that gun!'' |
||
− | === |
+ | ===In combat=== |
− | *'' |
+ | *''Go ahead command!'' |
− | *'' |
+ | *''I'm right here, what you need!'' |
− | *'' |
+ | *''They right in front of us!'' |
+ | *''Hey, keep those chambers hot!'' |
||
⚫ | |||
+ | *''Don't stop that beat!'' |
||
+ | *''Yeah, that's how it happens!'' |
||
− | == |
+ | ===Retreating=== |
+ | *''Let's get outta here!'' |
||
− | * When the medical tent is deployed, Allied Engineer cannot be lifted up by Yuriko, but still take damage from her attack. |
||
+ | *''Don't look back!'' |
||
− | ** The tent can still be sucked into the Vacuum Imploder singularity, but cannot be destroyed by it. The tent remains in air, becomes unable to pack up and vulnerable to AA attacks only, and can now heal flying infantries, like [[Rocket Angel]]s, as well. |
||
+ | *''Bug out!'' |
||
+ | *''We're falling back!'' |
||
+ | *''Coming in hot!'' |
||
+ | |||
+ | ===Under fire=== |
||
+ | *''WATCH THE INCOMING!'' |
||
+ | *''The LZ is hot!'' |
||
+ | *''In contact!'' |
||
⚫ | |||
+ | *''Keep your helmets on!'' |
||
==Trivia== |
==Trivia== |
||
+ | * "ACV" stands for "air-cushion vehicle", a synonym for hovercraft. |
||
− | {{Q|Need a repair?|Engineer}} |
||
+ | * The Riptide's torpedo projectiles use the same model as the [[Akula submarine]]'s torpedoes. Though there is a different torpedo model included in the Riptide's model, it was not used. |
||
− | *Like the Allied engineer from ''[[Red Alert 2]]'', this one is voiced by Phil Tanzini. Many of the lines are identical to those of his predecessor. |
||
− | *Although not possessing any weapons, Allied engineer can gain veterancy by pick up [[Crate (Red Alert 3)|veterancy crates]] or being trained after occupying Veteran Academies. |
||
− | *Strangely, none of the engineers in the Red Alert universe wear protective body armour or exoskeleton suits like those in the Tiberium universe. Instead, they wear only civilian attire. |
||
− | *The concept art shows a striking resemblance to the [[GDI]] [[Engineer (Tiberium Wars)|engineer]] from ''[[Tiberium Wars]]''. |
||
− | == |
+ | ==Videos== |
− | < |
+ | <center> |
+ | {{#ev:youtube|HscqBOXioqU||inline|Surveillance footage||autoplay=false}} |
||
− | File:RA3 Allied Engineer concept fragment.png|Concept art fragment from the ''Red Alert 3: Premier Edition'' bonus DVD |
||
− | </ |
+ | </center> |
==See also== |
==See also== |
||
+ | *[[Sickle]] - Soviet anti-infantry vehicle counterpart. |
||
− | * [[Combat engineer (Red Alert 3)|Combat engineer]] |
||
+ | *[[Mecha Tengu]] - Imperial anti-infantry vehicle counterpart. |
||
− | * [[Imperial engineer]] |
||
+ | *[[Bullfrog]] - Soviet transport vehicle counterpart. |
||
+ | *[[Sudden transport]] - Imperial transport vehicle counterpart. |
||
+ | |||
{{Red Alert 3 Allied Arsenal}} |
{{Red Alert 3 Allied Arsenal}} |
||
− | [[Category:Red Alert 3 |
+ | [[Category:Red Alert 3 vehicles]] |
+ | [[Category:Red Alert 3 ships]] |
Revision as of 22:21, 11 July 2021
“ | Alright, who's my first pickup? - Riptide ACV rolling out |
” |
The Riptide ACV is the Allied transport and T1 anti-infantry/anti-ship vehicle in Command & Conquer: Red Alert 3 and its expansion, Uprising.
Background
Nothing is known about the Riptide ACV's background. It is an air-cushion vehicle designed for transporting infantry, and can traverse any terrain with ease. It is armed with a .50 caliber heavy machine gun and two torpedo tubes. It can transport five infantry units.
Abilities
Evacuate | Drops off all infantry inside. Usable only on land. |
Game Unit
It is mainly used to transport infantry but it also can be used when in superior numbers in water, during which its torpedoes will sink any capital ships in a short time. Its torpedoes can hit submerged targets but the torpedoes cannot be used on land. Note that if the unit is destroyed, any infantry inside it will be lost along with it.
It is the standard Tier 1 Allied ship at sea, roughly equal to the Stingray and Yari mini-sub, but on land serves roughly the same role that the Sickle has in the Soviet Army, which is the anti-infantry role. Commanders also admit it is defenseless against aircraft and its armor is relatively weak to most tanks. Despite the fact that it has machine guns, large numbers of anti-armor infantry can swarm in and quickly destroy the Riptide.
Because the Riptide is available once an Armor Facility has been built and has anti-infantry machine guns, it is sometimes used to rush infantry to the opponent's base during the early game if the opponent's forces consists of mostly infantry.
Finally, due to its decent speed, variable weapons, and moderate cost, the Riptide is probably the most well-balanced APC in Red Alert 3.
The Riptide ACV is available starting in The Shark and the Lure.
Changelog
- Red Alert 3 beta patch 1.5: cost reduced to 750 from 900
- Red Alert 3 patch 1.05: will now properly fire its torpedoes when force firing in the water
- Red Alert 3 patch 1.11:
- vulnerability to gun damage reduced to 25% from 50%
- while inside a Nanoswarm, the Riptide ACV can now properly attack other units within the Nanoswarm
Quotes
Upon exiting either an Armor Facility or a Seaport
- Alright, who's my first pickup?
Select
- Riptide here!
- Whatcha got cookin'?
- No complaints!
- So what's coming up?
- Engines running!
- Doors always open!
- Designated driver!
- Someone called for transport?
Moving
- I'll go with that!
- Sounds alright!
- Cool!
- Yeah!
- We're out!
- That's 10-4!
- Gotcha!
- You got it sir!
- Keepin' it smooth!
Moving to land
- Let's pull it up!
- Get up on there!
- Head'n to shore!
Moving to water
- Let's make waves!
- Hitting the blue!
- Don't mind getting wet!
Attacking with gun
- Keep firing!
- Smoke 'em!
- ADIOS!
- Rock and roll!
- Bust some caps!
- Grease 'em!
- Light 'em up!
Attacking with torpedos
- Sink 'em!
- Send 'em another fish!
- FLUSH 'EM DOWN!
- Reds flash!
- Give 'em a soup tour!
Move to Attack
- There's one!
- GET THAT GUY!
- Better buckle up!
- FIRE UP THE 50!
- Get the duster ready!
- Man that gun!
In combat
- Go ahead command!
- I'm right here, what you need!
- They right in front of us!
- Hey, keep those chambers hot!
- Don't stop that beat!
- Yeah, that's how it happens!
Retreating
- Let's get outta here!
- Don't look back!
- Bug out!
- We're falling back!
- Coming in hot!
Under fire
- WATCH THE INCOMING!
- The LZ is hot!
- In contact!
- Watch the shrapnel!
- Keep your helmets on!
Trivia
- "ACV" stands for "air-cushion vehicle", a synonym for hovercraft.
- The Riptide's torpedo projectiles use the same model as the Akula submarine's torpedoes. Though there is a different torpedo model included in the Riptide's model, it was not used.
Videos
See also
- Sickle - Soviet anti-infantry vehicle counterpart.
- Mecha Tengu - Imperial anti-infantry vehicle counterpart.
- Bullfrog - Soviet transport vehicle counterpart.
- Sudden transport - Imperial transport vehicle counterpart.
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