Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
mNo edit summary
Tag: Visual edit
 
mNo edit summary
 
Line 1: Line 1:
{{Games|TS|FS}}
+
{{Games|RA3U}}
  +
{{Cleanup}}
{{F|other uses|Artillery}}
 
 
{{UnitBox
 
{{UnitBox
|name = Artillery
+
|name = Giga Fortress
|cameo = CNCTS_Artillery_Cameo.png
+
|cameo = <gallery>
  +
RA3U_Giga_Fortress_Naval_Mode_Icons.png|Sea Fortress
|image = TS_Mobile_Artillery.png
 
  +
RA3U_Giga_Fortress_Air_Mode_Icons.png|Sky Fortress
|imgdesc = Mobile (circle) and deployed (center) artillery
 
  +
</gallery>
|internalname =
 
 
|image = <gallery>
* ART2 (mobile)
 
  +
Sea_Fortress_mode.png|Sea Fortress
* GAARTY (deployed)
 
  +
Sky_Fortress_mode.png|Sky Fortress
|faction =
 
  +
Nanocore_Giga_Fortress.jpg|Core
* {{Subfaction|Nod|TS}}
 
  +
</gallery>
* {{Flag|Forgotten}} [[Forgotten]]
 
 
|imgdesc =
* {{Flag|CABAL|TS}} [[CABAL]]
 
 
|internalname = JapanFortressShip
|role = Self-propelled artillery
 
|useguns = 155 mm HE artillery cannon
+
|faction = {{Subfaction|Empire|RA3}}
  +
|role = Anti-surface / heavy bombardment
|usearmor =
 
|hp = 300
+
|useguns =
  +
* Shirada 350 mm cannon (x8)
|tier = 2
 
  +
* Tenzai VX pulser-missile (x4)
|techlvl = 6
 
  +
* God's Breath device
|shield =
 
|energy =
+
|usearmor =
|timedlife =
+
|tier = 3
|armortype = Light
+
|hp =
|trans =
+
|armortype = Ultra-Heavy
|cost = $975
+
|trans =
|time =
+
|cost = 6300
  +
|time = 30 seconds (Naval Docks)
|produced = [[Nod war factory (Tiberian Sun)|Nod war factory]]
 
|req = [[Radar station|Nod radar station]]
+
|produced = [[Imperial Docks]], [[Nanocore]] deployed
  +
|req = Docks Breakthrough, [[Nanotech Mainframe]]
|hotkey =
 
 
|hotkey =
|groundattack = 150 (ARTYHE)
 
|airattack =
+
|squadsize =
 
|groundattack =
|cooldown = 110
 
|armor = Light
+
|airattack =
|airspeed =
+
|cooldown =
|landspeed = 5
+
|airspeed =
|seaspeed =
+
|landspeed =
|range = 18 (minimum 5)
+
|seaspeed =
|sight = 9
+
|range =
|parent =
+
|sight =
|addons =
+
|ability =
  +
* Sky Fortress Mode
|evolvesto =
 
  +
* Sea Fortress Mode
|power =
 
|produce =
+
|notes =
|allows =
 
|research =
 
|ability = Deploy to fire
 
|eliteability = Self-repair
 
|notes =
 
 
}}
 
}}
  +
{{Quote|Giga Fortresses are among the most powerful weapons the Empire ever developed.|Imperial Advisor, detailing the Giga Fortress}}
Deployable '''artillery''' was used by [[Nod]], [[CABAL]] and the [[Forgotten]] during the [[Second Tiberium War]] and the [[Firestorm Conflict]], continuing the Brotherhood's extensive use of [[Artillery (Tiberian Dawn)|mobile artillery]] from the [[First Tiberium War]].
 
  +
The disturbingly strange '''Giga Fortress''' is a massive, aerial and naval war machine. Based on the Empire's VX technology, the Giga Fortress is capable of [[Transformation|transforming]] between a heavily armed '''Sea Fortress''' mode and a flight-capable '''Sky Fortress''' mode.
   
 
==Background==
 
==Background==
  +
{{Main|Giga-Fortress/Profile}}
The new, advanced artillery unit deploys stabilizers and becomes stationary before firing, to accommodate the massive recoil. In return, it has an awesome range and its shells are effective at reducing fortifications and advancing enemy forces to dust, as the cannon is surprisingly very accurate even against moving targets.
 
  +
{{Quote|Assessing viable targets.|Giga Fortress in combat}}
   
===Legacy===
+
===The Uprising===
  +
The Giga-Fortress was deployed by [[Tatsu]] in an attempt to destroy the Allies occupying Japan, and one was operational near his headquarters, with others being constructed soon thereafter. They were all destroyed, however.
The artillery design proved to be very influential, as new generations were developed, most notably the stealthed [[Specter (Tiberium Wars)|Specter]] of the [[Third Tiberium War]].
 
  +
  +
{{RA3UprEmpCamp}}
  +
{{Quote|Eaaah?! That "thing" is bigger than the [[Kirov Airship (Red Alert 3)|Kirov]]!!|Soviet Soldier in Vladivostok}}
  +
In the Imperial campaign, three Giga-Fortresses were sent from Tatsu into the battlefield to aid the commander to destroy Vladivostok against the bases of [[Oleg Vodnik]] and [[Nikolai Moskvin]], as may well as to eliminate [[Giles]]' Allied base.
   
 
==Game unit==
 
==Game unit==
  +
{{Quote|Massive energy fluctuations detected. Intel reports that Tatsu has activated a new weapon called the Giga Fortress. So be on your guard, Commander.|Allied advisor}}
In vanilla ''[[Tiberian Sun]]'', the artillery is the Brotherhood's most powerful conventional unit, with extreme range, accuracy and power, which make it excellent in both siege and defense roles. What makes the artillery more horrifying is its status as a low-tech-level unit; a player may build it with only a combination of a war factory and a Nod radar; not even a [[Tech Center (Tiberian Sun Nod)|tech center]] is required. When five or more are deployed, GDI [[Titan Mk. I|Titans]] (in limited numbers) will be shredded by concentrated fire without even getting close.
 
  +
The Giga Fortress is extremely powerful and durable in both modes. In its Sea Fortress mode, it serves a role similar to tier three heavy bombardment ships. Unlike said ships, however, its VX missiles allow it to defend itself against enemy aircraft, as well as enemy vessels that managed to close in.
  +
  +
In its Sky Fortress mode, its attacks inflict far more damage, and it hits targets in a line, allowing it to hit many units and structures that are clustered together. Its God's Breath device greatly out-ranges any anti-air defenses, allowing it to destroy them from afar. However, this is also its more vulnerable mode, since the God's Breath device is its only weapon in this mode, rendering it completely defenseless against air superiority fighters. Its slow movement and turning speed in this mode is also a deadly weakness, since it can be easily swarmed by anti-air infantry and vehicles, which can safely attack it from behind or below it. This is especially dangerous if there is no nearby water, which prevents it from transforming into Sea Fortress mode.
  +
  +
Due to their massive cost, losing even a single Giga Fortress is a major setback, so they must always be escorted by other units. In addition, despite being the most expensive unit in the entire game, the Giga-Fortress Core is just as fragile as any other Nanocores, so they should be unfurled as soon as possible, since enemies could easily destroy them while they are still in Nanocore form.
  +
  +
===Abilities===
  +
{{Sidebox
  +
|name = Sky Fortress Mode
  +
|image = RA3U Air Transform Icons.png
  +
|desc = The Giga Fortress attacks enemy with its God's Breath device.
  +
|note =
  +
}}
  +
{{Sidebox
  +
|name = Sea Fortress Mode
  +
|image = RA3U Naval Transform Icons.png
  +
|desc = The Giga Fortress attacks enemy with its Shirada 350 mm cannon and anti aircraft missiles.
  +
|note =
  +
}}
  +
  +
==Quotes==
  +
===Created===
  +
*''I am awake.''
  +
*''Giga Fortress, alive and ready.''
  +
*''Ready for assignment.''
  +
  +
===Selected in Sea mode===
  +
*''Where do you need me?''
  +
*''I am listening.''
  +
*''Giga Fortress responding.''
  +
*''All systems nominal.''
  +
*''What is our objective?''
  +
*''Awaiting command.''
   
  +
===Selected in Sky mode===
Airpower is the most effective way to deal with artillery, as experienced players with skillful micromanagement can destroy several clustered artillery in a single bombing run with [[Orca bomber]]s, so artillery users have to pay extreme attention to mobile air defense, which is most often provided by large group of [[Rocket infantry (Tiberian Sun)|rocket soldiers]] or [[Attack cycle]]s. [[Stealth tank (Tiberian Sun)|Stealth tanks]] are not an ideal option for mobile air defense because they will not attack actively and have to decloak before firing, which takes time. One of the setbacks associated with the mobile artillery is the fact that artillery shells may create large crater near the user's base if used for defensive purposes, rendering the terrain unsuitable for building construction.
 
  +
*''Nice day, isn't it?''
  +
*''This is a nice view!''
  +
*''Where is... my body?''
   
  +
===Moving in Sea mode===
The Artillery was nerfed in ''[[Command & Conquer: Tiberian Sun - Firestorm|Firestorm]]'', having its precision reduced significantly. This change is hardcoded in the game's executable, requiring a complete unit and weapon cloning if it is to be reverted. This does not affect vanilla ''Tiberian Sun'' that is run from the same executable.
 
  +
*''Command authorized.''
  +
*''Moving as ordered.''
  +
*''Of course.''
  +
*''Approaching destination.''
  +
*''Starting travel sequence.''
  +
*''Calculating route.''
  +
*''Processing request.''
  +
*''My thoughts exactly.''
  +
*''Heading set.''
   
=== AI behavior ===
+
===Moving in Sky mode===
  +
*''I agree.''
Artilleries controlled by the AI will not undeploy again once they are deployed, unless their target is within their minimum range.
 
  +
*''Proceeding as directed.''
  +
*''Updating coordinates.''
   
  +
===Attacking===
Artilleries controlled by the AI have the following attack patterns:
 
  +
*''Eliminating.''
  +
*''Removing enemy presence.''
  +
*''Engaging now.''
  +
*''Target destruction imminent.''
  +
*''Anticipating casualties.''
  +
*''All weapons on.''
  +
*''Enabling fire sequence.''
  +
* ''Target is designated.''
   
==== Easy ====
+
===Moving to attack===
  +
*''Approaching target.''
  +
*''The task is now registered.''
  +
*''Preparing for engagement.''
  +
*''It will be eliminated.''
  +
*''Enemy removal commencing.''
   
  +
===In combat===
* 1x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
 
  +
*''Continuing enemy scan.''
** This task force may be accompanied by 1 Devil's Tongue
 
  +
*''Extermination in progress.''
** This task force will only be ordered to attack power plants if enemy base is close to low power mode
 
  +
*''Assessing viable targets.''
** This task force will only be ordered to attack Tiberium Refineries if the enemy owns 4 or more of these
 
  +
*''Weapons all activated.''
* 1x targeting base defenses
 
  +
*''Territory control is under way.''
** This task force may be accompanied by 1 additional Artillery
 
  +
*''Prioritizing attack sequence.''
* 1x deploying near friendly base
 
** This task force may be accompanied by 1 additional Artillery
 
   
==== Medium/Hard ====
+
===Retreating===
  +
*''I could use some repair.''
  +
*''Yes, I agree.''
   
  +
===Under fire===
* 3x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
 
  +
*''Are you aware of them attacking me?''
** This task force may be accompanied by 4 Devil's Tongues
 
  +
*''Experiencing technical difficulties.''
** This task force will only be ordered to attack power plants if enemy base is close to low power mode
 
  +
*''Enemy resistance increasing.''
** This task force will only be ordered to attack Tiberium Refineries if the enemy owns 4 or more of these
 
  +
*''They are attacking me!''
* 3x targeting base defenses
 
  +
* ''Sustaining exterior damage.''
** This task force may be accompanied by 3 additional Artilleries (Hard only)
 
  +
* ''Hull integrity is at risk.''
* 3x deploying near friendly base
 
** This task force may be accompanied by 3 additional Artilleries (Hard only)
 
   
==Changelog==
+
==Trivia==
  +
* The Giga Fortress concept was recycled from the unused [[Flying Head Fortress]] unit concept.
* [[Tiberian Sun patch 1.13|''Tiberian Sun'' patch 1.13]]:
 
  +
* If one looks closely at the back of a Giga-Fortress in air mode, the Shirada Cannons can be seen still turning around like in Fortress mode.
** rate of fire decreased
 
  +
* Since the Giga Fortress is constructed as a Nanocore, it does not benefit from the effects of [[Veteran Academy]].
** damage decreased by approximately 20%
 
  +
* The Giga Fortress is one of the most costly units in the entire ''Command & Conquer'' franchise, costing a whopping 6300 credits each, making them even more expensive than the [[Epic unit]]s from ''[[Kane's Wrath]]''.
** less effective against infantry
 
  +
* The Giga fortress is the only naval unit that can attack air, sea and ground targets.
* [[Tiberian Sun patch 2.03|''Tiberian Sun'' patch 2.00]] (''Firestorm'' only): precision reduced (hardcoded, does not appear in INI files; undocumented).
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
RA3_GigaFortress2.jpg|Sea Fortress concept
Artillery_CC2_Cine1.jpg|Cutscene render
 
  +
UprisingGigaFortressArt.jpg|Sky Fortress concept
  +
Gigafortressdetail.png|Sky Fortress render
 
</gallery>
 
</gallery>
   
 
==Videos==
 
==Videos==
 
<center>
 
<center>
  +
{{YouTube|-TvefIu8dK8|Surveillance footage}}
{{YouTube|CvYP0R_9qho|A GDI EMP cannon disabling Nod artillery}}
 
 
</center>
 
</center>
   
 
==See also==
 
==See also==
  +
* [[Harbinger gunship]]
* [[Juggernaut (Firestorm)|Juggernaut]], GDI counterpart
 
  +
* [[Reaper (Uprising)|Reaper]]
{{Tiberian Sun Nod Arsenal}}
 
{{Tiberian Sun CABAL Arsenal}}
+
{{Red Alert 3 Imperial Arsenal|game=Uprising}}
  +
[[Category:Uprising aircraft]]
{{Tiberian Sun Forgotten Arsenal}}
 
[[Category:Tiberian Sun vehicles]]
+
[[Category:Uprising ships]]

Revision as of 19:17, 1 July 2022

DamagedNukeReactor
The damage is too extensive!
Giga-Fortress has been marked for cleanup.
Please refer to the talk page for further discussion.
ViewEditMoreAll

Giga Fortresses are among the most powerful weapons the Empire ever developed.
- Imperial Advisor, detailing the Giga Fortress

The disturbingly strange Giga Fortress is a massive, aerial and naval war machine. Based on the Empire's VX technology, the Giga Fortress is capable of transforming between a heavily armed Sea Fortress mode and a flight-capable Sky Fortress mode.

Background

Main article: Giga-Fortress/Profile
Assessing viable targets.
- Giga Fortress in combat

The Uprising

The Giga-Fortress was deployed by Tatsu in an attempt to destroy the Allies occupying Japan, and one was operational near his headquarters, with others being constructed soon thereafter. They were all destroyed, however.

CNCRA3U logo Until a future game comes out and says otherwise, all Red Alert 3 - Uprising missions are treated as canon.
Eaaah?! That "thing" is bigger than the Kirov!!
- Soviet Soldier in Vladivostok

In the Imperial campaign, three Giga-Fortresses were sent from Tatsu into the battlefield to aid the commander to destroy Vladivostok against the bases of Oleg Vodnik and Nikolai Moskvin, as may well as to eliminate Giles' Allied base.

Game unit

Massive energy fluctuations detected. Intel reports that Tatsu has activated a new weapon called the Giga Fortress. So be on your guard, Commander.
- Allied advisor

The Giga Fortress is extremely powerful and durable in both modes. In its Sea Fortress mode, it serves a role similar to tier three heavy bombardment ships. Unlike said ships, however, its VX missiles allow it to defend itself against enemy aircraft, as well as enemy vessels that managed to close in.

In its Sky Fortress mode, its attacks inflict far more damage, and it hits targets in a line, allowing it to hit many units and structures that are clustered together. Its God's Breath device greatly out-ranges any anti-air defenses, allowing it to destroy them from afar. However, this is also its more vulnerable mode, since the God's Breath device is its only weapon in this mode, rendering it completely defenseless against air superiority fighters. Its slow movement and turning speed in this mode is also a deadly weakness, since it can be easily swarmed by anti-air infantry and vehicles, which can safely attack it from behind or below it. This is especially dangerous if there is no nearby water, which prevents it from transforming into Sea Fortress mode.

Due to their massive cost, losing even a single Giga Fortress is a major setback, so they must always be escorted by other units. In addition, despite being the most expensive unit in the entire game, the Giga-Fortress Core is just as fragile as any other Nanocores, so they should be unfurled as soon as possible, since enemies could easily destroy them while they are still in Nanocore form.

Abilities

Quotes

Created

  • I am awake.
  • Giga Fortress, alive and ready.
  • Ready for assignment.

Selected in Sea mode

  • Where do you need me?
  • I am listening.
  • Giga Fortress responding.
  • All systems nominal.
  • What is our objective?
  • Awaiting command.

Selected in Sky mode

  • Nice day, isn't it?
  • This is a nice view!
  • Where is... my body?

Moving in Sea mode

  • Command authorized.
  • Moving as ordered.
  • Of course.
  • Approaching destination.
  • Starting travel sequence.
  • Calculating route.
  • Processing request.
  • My thoughts exactly.
  • Heading set.

Moving in Sky mode

  • I agree.
  • Proceeding as directed.
  • Updating coordinates.

Attacking

  • Eliminating.
  • Removing enemy presence.
  • Engaging now.
  • Target destruction imminent.
  • Anticipating casualties.
  • All weapons on.
  • Enabling fire sequence.
  • Target is designated.

Moving to attack

  • Approaching target.
  • The task is now registered.
  • Preparing for engagement.
  • It will be eliminated.
  • Enemy removal commencing.

In combat

  • Continuing enemy scan.
  • Extermination in progress.
  • Assessing viable targets.
  • Weapons all activated.
  • Territory control is under way.
  • Prioritizing attack sequence.

Retreating

  • I could use some repair.
  • Yes, I agree.

Under fire

  • Are you aware of them attacking me?
  • Experiencing technical difficulties.
  • Enemy resistance increasing.
  • They are attacking me!
  • Sustaining exterior damage.
  • Hull integrity is at risk.

Trivia

  • The Giga Fortress concept was recycled from the unused Flying Head Fortress unit concept.
  • If one looks closely at the back of a Giga-Fortress in air mode, the Shirada Cannons can be seen still turning around like in Fortress mode.
  • Since the Giga Fortress is constructed as a Nanocore, it does not benefit from the effects of Veteran Academy.
  • The Giga Fortress is one of the most costly units in the entire Command & Conquer franchise, costing a whopping 6300 credits each, making them even more expensive than the Epic units from Kane's Wrath.
  • The Giga fortress is the only naval unit that can attack air, sea and ground targets.

Gallery

Videos

Surveillance footage

See also

EotRS logo Imperial Red Alert 3 Arsenal EotRS logo