Quell the Civilian Riots is third GDI mission in the Firestorm campaign.[1]
Briefing[]
The death of Tratos has caused open revolt among the mutant population. They believe the local food and water supplies have been poisoned and are attacking the local supply depot. This has aggravated civilian tensions in the area causing armed conflict between the two factions.
Deploy your squad and quell the rioting. Prevent casualties and damage on BOTH sides of the conflict. To this end we have equipped your infantry with non-lethal weaponry. In addition, you must prevent the destruction of the depot as it supplies all of the relocated civilians and mutants in the area.
END TRANSMISSION.
- First Objective: Neutralize the four riot leaders without killing any of the civilians or mutants.
- Second Objective: Prevent the Supply Depot from being destroyed.
Background[]
News of Tratos's death sent shock to the population, especially the mutants. Unrest begin to spread as Tratos was seen as the only person who can "bridge" the difference between human and mutants. As the situation began to deteriorate, the possibility of incoming chaos was imminent. GDI had already focused in a "social" project to reunite human and mutants, creating a united society that will hinder Nod's intentions of exploiting civilians for their interests. The focus was given to a large, war torn town where a large humanitarian center has been established. GDI predicted that should the food production center fall, famine would quickly spread throughout the population.
A task force is deployed in the outskirt of the city and rushed via land passage to the humanitarian center. Unique among the force deployed is the riot control trooper whose function is to neutralize combatants without killing them (using non-lethal ammunition, e.g. rubber bullets). Other "all new" gear deployed in the area is the Mobile EMP, a vehicle that can temporary disable mechanical units via EMP bursts.
Events[]
The player's primary units in this mission are the Riot Infantry and the Mobile EMP. When Riot Infantry shoot at a hostile civilian or mutant soldier, the target will be subdued and will become a neutral unit from that point onward. The Mobile EMP is a vehicle which can "deploy" itself to cause a small area of effect disabling units in the same manner as the EMP Cannon; using this effect against the hostile vehicles in this mission will cause them to become neutral.
There are four sub-factions vying to dominate the population, each led by a "riot leader". Those include all-human, all-mutant, or combination of both, depending on their interests. Each faction may attack with infantry, vehicles (civillian, GDI, and/or Nod based), and/or a combination of both. There is enough funding to repair any damaged structures. Two of the riot leaders are found in the settlement north-east of your base, the other two in the town to the south.
- Subdue the civilian and mutant leaders, with non-lethal force and protect the food processing facility.
- It is possible to accelerate the mission by pre-emptively pacifying the faction leaders. The location of all leaders should be known beforehand to ensure this outcome.
Aftermath[]
With Tratos dead, Dr. Boudreau believed within a year Earth's atmosphere would become toxic to all humans, much too late for the Tacitus to be translated fully. However she did have an idea, one to which General Cortez would not have liked: the resurrection of CABAL. As distasteful as it sounded Cortez reluctantly gave the go-ahead to capture the CABAL data core and reactivate the Nod AI.
Gallery[]
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Map panorama
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Riots continue
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GDI peace keeping force arrives
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They prevent water and food supplies from destruction
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They move into riots in attempt to eliminate their leaders with non-lethal weapons
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And another one
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And last ones
Videos[]
References[]
- ↑ Westwood Studios, Command & Conquer: Tiberian Sun - Firestorm. GDI mission 3: "Quell the Civilian Riot".