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|cameo = CNCTW_Railguns_Cameo.png
 
|cameo = CNCTW_Railguns_Cameo.png
 
|image = <gallery>
 
|image = <gallery>
TW_Railgun_Predator_comparison.png|Predator tank
+
TW_Railgun_Predator_comparison.png|Predator Tank
TW_Railgun_Mammoth_comparison.png|Mammoth tank
+
TW_Railgun_Mammoth_comparison.png|Mammoth Tank
KW_Railgun_Guardian_comparison.png|Guardian cannon
+
KW_Railgun_Guardian_comparison.png|Guardian Cannon
 
KW_Railgun_Titan_comparison.png|Titan
 
KW_Railgun_Titan_comparison.png|Titan
 
</gallery>
 
</gallery>
|imgdesc =
 
 
|internalname =
 
|internalname =
 
|faction =
 
|faction =
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|affects =
 
|affects =
 
* [[Predator tank (Tiberium Wars)|Predator tank]]
 
* [[Predator tank (Tiberium Wars)|Predator tank]]
* [[Titan Mk. II (Kane's Wrath)|Titan]]
+
* [[Titan (Kane's Wrath)|Titan]]
 
* [[Mammoth tank (Tiberium Wars)|Mammoth tank]]
 
* [[Mammoth tank (Tiberium Wars)|Mammoth tank]]
 
* [[Guardian cannon (Tiberium Wars)|Guardian cannon]] (KW only)
 
* [[Guardian cannon (Tiberium Wars)|Guardian cannon]] (KW only)
 
* [[Battle base]] (KW only)
 
* [[Battle base]] (KW only)
 
|type = Unit damage upgrade
 
|type = Unit damage upgrade
|tier =
+
|tier = 3
 
|techlvl =
 
|techlvl =
 
|cost =
 
|cost =
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Following the [[Second Tiberium War]], GDI continued research into railgun technology, eventually solving the power consumption issue that once limited the weapon to enormous vehicles like the [[Mammoth Mk. II]]. As a result, more compact railguns were developed, which could be mounted on most armored vehicles.<ref name="CC3_Tech2047">Verdu, Michael. 2006-09-29. [http://games.ea.com/cncx360/news.jsp Technology in 2047]. Mirror: [[Technology in 2047]]. C&C3 X360 Page. 2010-02-21.</ref>
 
Following the [[Second Tiberium War]], GDI continued research into railgun technology, eventually solving the power consumption issue that once limited the weapon to enormous vehicles like the [[Mammoth Mk. II]]. As a result, more compact railguns were developed, which could be mounted on most armored vehicles.<ref name="CC3_Tech2047">Verdu, Michael. 2006-09-29. [http://games.ea.com/cncx360/news.jsp Technology in 2047]. Mirror: [[Technology in 2047]]. C&C3 X360 Page. 2010-02-21.</ref>
   
Railgun technology offers numerous advantages over conventional ballistics, chief among them is intensely superior firepower<ref name="CC3_Manual">''[[Command & Conquer 3: Tiberium Wars]]'' manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.</ref>.
+
Railgun technology offers numerous advantages over conventional ballistics, chief among them being its intensely superior firepower.<ref name="CC3_Manual">''[[Command & Conquer 3: Tiberium Wars]]'' manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.</ref>
   
==Game effect==
+
==Game Effect==
The railgun upgrade greatly increases the firepower of affected units. In addition, it also makes them more accurate, allowing them to target infantry more effectively. Units with this upgrade are affected by the [[railgun accelerator]] support power.
+
The railgun upgrade greatly increases the firepower of affected units. In addition, it also makes them more accurate, allowing them to target infantry more effectively. Units with this upgrade are affected by the Steel Talons' [[railgun accelerator]] support power.
  +
  +
{| class="article-table"
  +
|+Damage Statistics
  +
!
  +
![[Predator tank (Tiberium Wars)|Predator tank]]
  +
![[Titan (Kane's Wrath)|Titan]]
  +
![[Mammoth tank (Tiberium Wars)|Mammoth tank]]
  +
![[Guardian cannon (Tiberium Wars)|Guardian cannon]]
  +
![[Battle base]]
  +
|-
  +
|Without upgrade||400
  +
|450
  +
|500
  +
|200
  +
|500
  +
|-
  +
!With upgrade!!572
  +
!625
  +
!1200
  +
!500
  +
!525
  +
|}
  +
  +
  +
Though the railguns' intended purpose was to increase damage against enemy armor, it served surprisingly well against enemy infantry, especially those not equipped with heavy armor. Railgun-outfitted vehicles could cut through lower tier infantry (i.e. [[Militant squad (Tiberium Wars)|Militant Squads]]) with a single shot, but notably had to do so for each individual squad member - thus reducing its effectiveness against squads with high unit counts, such as the aforementioned Militant Squad, or heavier infantry such as the Scrin's elite [[Shock trooper (Tiberium Wars)|Shock Troopers]] (who were incapable of being killed by a single shot).
  +
  +
Commanders should note that, with the upgrade's high cost and correspondingly long research time, they should not expect to be able to access railguns until a reasonable about of time after they begin research, and should thus plan their strategy accordingly.
  +
  +
[[Zone Operations Command|ZOCOM]] does not outfit their units with Railguns, potentially because of their greater emphasis on anti-[[Tiberium]] [[harmonic resonance]] technology.
   
 
==Changelog==
 
==Changelog==
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TW_Tech_Center_Railgun.png|Railgun pod in the Tech Center
 
TW_Tech_Center_Railgun.png|Railgun pod in the Tech Center
 
</gallery>
 
</gallery>
  +
  +
== Trivia ==
  +
  +
* There is a minor difference in who the Railgun upgrade is applied to between ''Tiberium Wars'' and ''Kane's Wrath''; in Tiberium Wars, [[Guardian cannon (Tiberium Wars)|Guardian Cannons]] and their mobile counterparts found on [[Battle base|Battle Bases]] were unaffected by the upgrade, despite using the same shell-based weapon as the Predator and the Mammoth. In ''Kane's Wrath'', this was fixed.
   
 
==See also==
 
==See also==
* [[Laser capacitors]]
+
* [[Laser capacitors]], [[Brotherhood of Nod|Nod]] equivalent
* [[Shard launchers]]
+
* [[Shard launchers]], [[Scrin]] equivalent
   
 
==References==
 
==References==

Latest revision as of 08:03, 10 June 2023

Purchase the Railgun upgrade at the Tech Center to equip all Predator and Mammoth tanks with railgun technology.
- EVA

Railgun upgrade is an upgrade used by GDI and Steel Talons in Tiberium Wars and Kane's Wrath.

Background

Following the Second Tiberium War, GDI continued research into railgun technology, eventually solving the power consumption issue that once limited the weapon to enormous vehicles like the Mammoth Mk. II. As a result, more compact railguns were developed, which could be mounted on most armored vehicles.[1]

Railgun technology offers numerous advantages over conventional ballistics, chief among them being its intensely superior firepower.[2]

Game Effect

The railgun upgrade greatly increases the firepower of affected units. In addition, it also makes them more accurate, allowing them to target infantry more effectively. Units with this upgrade are affected by the Steel Talons' railgun accelerator support power.

Damage Statistics
Predator tank Titan Mammoth tank Guardian cannon Battle base
Without upgrade 400 450 500 200 500
With upgrade 572 625 1200 500 525


Though the railguns' intended purpose was to increase damage against enemy armor, it served surprisingly well against enemy infantry, especially those not equipped with heavy armor. Railgun-outfitted vehicles could cut through lower tier infantry (i.e. Militant Squads) with a single shot, but notably had to do so for each individual squad member - thus reducing its effectiveness against squads with high unit counts, such as the aforementioned Militant Squad, or heavier infantry such as the Scrin's elite Shock Troopers (who were incapable of being killed by a single shot).

Commanders should note that, with the upgrade's high cost and correspondingly long research time, they should not expect to be able to access railguns until a reasonable about of time after they begin research, and should thus plan their strategy accordingly.

ZOCOM does not outfit their units with Railguns, potentially because of their greater emphasis on anti-Tiberium harmonic resonance technology.

Changelog

Gallery

Trivia

  • There is a minor difference in who the Railgun upgrade is applied to between Tiberium Wars and Kane's Wrath; in Tiberium Wars, Guardian Cannons and their mobile counterparts found on Battle Bases were unaffected by the upgrade, despite using the same shell-based weapon as the Predator and the Mammoth. In Kane's Wrath, this was fixed.

See also

References

  1. Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
  2. Command & Conquer 3: Tiberium Wars manual. Los Angeles, California: Electronic Arts Los Angeles, 2007.
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