The Rebel Ambush is a GLA General's Power in Generals and Zero Hour.
Game Effect[]
Generates 4 Rebels (or, for specialized generals, their variants) in any location on the map. AI-controlled factions will typically place them near an enemy Command Center, but they can be placed anywhere that has enough room. These Rebels will inherit any relevant upgrades, behaving identically to those trained normally from the Barracks. Each successive level doubles the amount of spawned Rebels (4->8->16). Rebels generated in invalid locations are instantly killed.
Usage[]
While ambushes directly into the opponent's base do not typically survive long, they can cause quite a bit of havoc against a distracted general. Always outgunned, often the best tactic was to attempt to capture a building or two before being wiped out. A group of Chinese hackers or GLA workers gathering funds at the back of the base also made a good target, or, if it were still active, the poorly armored Chinese supply truck. They could be far more effective in the aftermath of a superweapon strike when the enemy's defenses were disrupted.
Rodall Juhziz's explosives-strapped rebels were uniquely potent, detonating against garrison units or structures; a cluster of them was so destructive that they could even be used to support an accompanying ground attack, exploding like bombs against a base defense structure. The Stealth General's camouflaged rebels could act effectively as spies, provided they could stay away from any stealth-detecting units that emerged from factories.
Outside of combat roles, the Rebel Ambush could also be used to reach isolated regions such as islands or mesas, capture very distant buildings, or else to crew unoccupied vehicles neutralized by Jarmen Kell.
Trivia[]
- Rebel Ambush reuses Hijacker's icon.
Gallery[]
See also[]
- Para Drop - American and General Fai counterpart.
- Sleeper Ambush - similar ability in Red Alert 3.
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