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m (→‎top: replaced: Light infantry → {{L|Light infantry|Tiberian Sun}} (2))
 
m (replaced: light infantry → {{L|Light infantry|Tiberian Sun}} (2))
 
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{{Games|TS}}
+
{{Games|TW|KW}}
  +
{{for|the rocket militants|militant rocket squad}}
{{WarBox
 
  +
{{UnitBox
|name = Free Rebel Commander
 
  +
|name = [[File:CNCTW_Militant_Squad_Cameo.png|50px]] [[File:CNCKW_Militants_Cameo.png|50px]]
|width = 280px
 
  +
[[File:TW_Riflemen_Symbol.png]] Militant Squad
|prev = [[Retaliation]]
 
|conc =
+
|bgcolor =
  +
|fgcolor =
|next = [[Destroy Hassan's Temple]]
 
|image = Nod2.png
+
|image =
|imgsize = 280px
+
|imgsize =
 
|slides =
|imgdesc = The mission is located at the left crosshairs
 
  +
File:TW_Militant_squad_with_Confessor.jpg {{!}} With a confessor (TW)
|conflict = [[First Nod Reunification War]]
 
  +
File:KW_Militant_squad_with_Confessor.jpg {{!}} With a confessor (KW)
|date = 2030
 
  +
|imgdesc =
|place = North Valley Governorate, [[Egypt]]
 
  +
|internalname = NODMilitant<br>NODMilitantB<br>NODMilitantSquad
|result = Nod rebel victory
 
  +
|faction =[[File:CNC3 Nod Logo.png|20px]][[Brotherhood of Nod|Nod]]
* Rebel commander freed
 
  +
|baseunit =
|side1 = {{Flag|Nod|TS}} [[Nod]] rebels
 
|side2 = {{Flag|Nod|TS}} [[Hassan]] loyalists
+
|role =Basic infantry
  +
|useguns =Various assault rifles
----
 
  +
|usearmor =Various body armour (see text)
{{Flag|GDI|TS}} Escaped [[GDI]] prisoners
 
|goal1 = Free rebel commander
+
|hp =40 per squad member
  +
|shield =
|goal2 = Prevent rebel commander's escape
 
  +
|energy =
----
 
  +
|timedlife =
Escape
 
  +
|armortype =Light (25% Cannon, 50% Rocket, 75% Grenade, 100% Gun, 100% Sniper)
|commanders1 = {{Flag|Nod|TS}} [[Anton Slavik]]
 
  +
|trans =
|commanders2 = {{Flag|Nod|TS}} [[Hassan]]
 
  +
|cost =$200
|forces1 = * {{L|Light infantry|Tiberian Sun}}
 
  +
|time =0:02
*[[Rocket soldier (Tiberian Dawn)|Rocket soldiers]]
 
  +
|produced =[[Hand of Nod (Tiberium Wars)|Hand of Nod]]
* [[Attack buggy|Attack buggies]]
 
 
|req =
* 2 [[Attack cycle]]s
 
  +
|hotkey =F1
* [[Tick tank]]s
 
  +
|squadsize =9, 10 w/Confessor
|forces2 = * {{L|Light infantry|Tiberian Sun}}
 
  +
|groundattack =9 per squad member (Gun)
* [[Rocket soldier (Tiberian Dawn)|Rocket soldiers]]
 
  +
|airattack =
* [[Attack buggy|Attack buggies]]
 
  +
|cooldown =0.35 seconds, each burst lasts 0.3 seconds
* [[Tick tank]]s
 
|notes =
+
|airspeed =
  +
|landspeed =43
}}
 
  +
|seaspeed =
'''Free Rebel Commander''' is an optional mission that can be taken before attacking [[Hassan]]'s fortress.<ref name="CC2_Nod3b">Westwood Studios, ''[[Command & Conquer: Tiberian Sun]]''. Nod mission 3b: "Free Rebel Commander".</ref>
 
  +
|range =250
  +
|sight =
  +
|parent =
  +
|upgrades= [[File:CNCTW_Confessor_Upgrd_Cameo.png|20px]] [[Confessor upgrade]]<br>
  +
[[File:CNCTW Tiberium Infusion Cameo.png|20px]] [[Tiberium infusion]]
  +
|addons =
  +
|evolvesto =
  +
|power =
  +
|produce =
  +
|allows =
  +
|research =
  +
|ability = [[File:CNCTW_Nod_Call_for_Transport_Cameo.png|20px]] [[Call for transport]]
  +
|structure =
  +
|tier =1
  +
}}{{Quote|Fighters, arm up!|Militant squad rolling out of the [[Hand of Nod (Tiberium Wars)|Hand of Nod]]}}
  +
The [[Brotherhood of Nod]] '''militants''' are the millions-strong irregulars of the Brotherhood following the [[Firestorm Crisis]].
   
 
==Background==
== CABAL briefing ==
 
  +
Nod's elite soldiers, such as the [[Black Hand (Tiberium Wars)|Black Hand troopers]] and the [[Shadow team|Shadows]], while capable, were relatively few in number. Therefore, much of Nod's military strength came from the millions of militants drawn from the desperate populations of [[Yellow zone]]s across the world. Since they only receive the bare minimum of training, weapons, and equipment, their power come from their sheer numbers<ref name="CC3_NodWeapFodder">Electronic Arts Los Angeles, ''[[Command & Conquer 3: Tiberium Wars]]''. Kane's Arsenal, "Militant and Rocket Troopers".</ref>.
We have become aware of an imprisoned commander in this region who WAS loyal to Hassan. Free him and his forces and they should be sympathetic to our cause - and help in the capture of Hassan. The commander may have information vital to Hassan's movement.
 
   
  +
While most militants wear no armor at all, some Nod militants were seen wearing [[Second Tiberium War]]-era Nod armor, formerly used by the Brotherhood's {{L|Light infantry|Tiberian Sun}}.
* Objective One: Locate and free the Rebel Nod Commander.
 
   
  +
Militants were trained using [[GAU-3 Eliminator|GAU-3 "Eliminator"]] 5.56mm chain guns, a weapon dating back to the [[First Tiberium War]]<ref>Jason Bender. 2007-03-13. [http://au.ign.com/articles/2007/03/13/command-conquer-3-faction-feature Command & Conquer 3 Faction Feature]. IGN.</ref>.
== Background ==
 
The fall of [[Libya]] to [[Anton Slavik]]'s rebel forces had opened the way for a rebel advance into [[Egypt]], the core part of the loyalist territory.  Ans loss of the [[Nod News Network]] to rebel forces during the [[Retaliation|Battle of Benghazi]] had incited wipespread unrest and chaos throughout [[Egypt]]. 
 
   
  +
==Abilities==
The option of advancing directly on [[Hassan]]'s temple and finishing him off now presented itself.  However despite the destruction of his elite guard [[General Hassan]] still possessed plenty of supporters. These supporters had likely remembered the carnage of the [[First Tiberium War]] between [[Nod]] and [[GDI]] and correctly understood that [[Anton Slavik]]'s victory would lead to a second war; having no wish to see this happen.
 
  +
{|
  +
|[[File:CNCTW_Nod_Call_for_Transport_Cameo.png|left|60px]]
  +
|[[Call for transport]]
  +
|If an Air Tower is deployed, Militants can call in a [[Carryall (Nod)|Carryall]] for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).
 
|}
   
  +
==Upgrades==
In order to secure his rule [[General Hassan]] had earlier imprisoned a certain general and potential rival of his in a prison towards the west of [[Egypt]].  While apparently loyal at the time, his or her popularity, skill and prestige had made him or her a threat to [[Hassan]]'s rule.  It is possible that this general was actually the very same [[Nod]] leader that had [[Nod Commander (TWI)|made such a contribution]] to [[Nod]]'s [[Africa]]n campaign during the [[First Tiberium War]].
 
  +
{{Quote|Fighters, arm up!|Militants, after being trained from the Hand of Nod}}
   
  +
{|
While the release of this man or woman would not sway the massed ranks of [[Nod]] loyalists guarding [[Hassan]]'s temple, he or she still possessed a following within the [[Nod]] military which saught his or her release. Were [[Anton Slavik]] to free him or her from his or her prison, these followers would join the rebel ranks and strengthen the assault on [[General Hassan]] central base.
 
  +
|[[File:CNCTW_Confessor_Upgrd_Cameo.png|left|60px]]
  +
|[[Confessor upgrade]]
  +
|Adds a [[Confessor (Tiberium Wars)|Confessor]] to the squad, increasing firepower and adding the automatically used [[Hallucinogenic grenade]] ability (Ctrl+A).
  +
|This upgrade costs $1000 and takes 0:30 to research.
  +
|-
  +
|[[File:CNCTW_Tiberium_Infusion_Cameo.png|left|60px]]
  +
|[[Tiberium infusion]]
  +
|Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Squads. (Ctrl+S).
  +
|This upgrade costs $1000 and takes 0:30 to research.
  +
|}
   
== Events ==
+
==In-game==
  +
Unfortunately, militants have universally bad armor and are, generally speaking, the weakest units in the conflict. Pretty much anything capable of taking on infantry should be able to dispatch them without too much trouble. They are poorly trained compared to their [[GDI]] counterpart, the [[riflemen squad]]. However, they are tied with Scrin [[Buzzers]] for the position of cheapest unit that can be built at 200 credits while also having the largest squad size of any unit. This distinct advantage can often be seen utilized by Nod commanders, to simply overwhelm their opposition in bodies, using their dedicated foot soldiers as nothing but meat shields while more advanced (and expensive) war machines march forward. They are particularly effective in overwhelming enemy units whose effectiveness depends on the number of individual bodies, rather than armor or defense (such as GDI sniper teams). They can be trained in a short time, making them favored in [[Rushing (Tactics)|Rushing Strategies]]. They become more effective with the [[Tiberium infusion]] and [[Confessor upgrade|<nowiki/>]][[Confessor upgrade|Confessor]] upgrades, which can make a significant difference in certain situations.
The prison proved to be better guarded than had been anticipated and the forces that [[Anton Slavik]] had sent to complete the mission it turned out could not hope to prevail against the base and its [[Laser turret (Tiberian Sun)|Laser turrets]] in a frontal assault.  They would have to take a less direct approach. 
 
   
  +
Effective counters to these infantry formations have been developed by GDI in the course of their engagements in [[Yellow Zone|Yellow Zones]] in the form of advanced [[grenadier]] units garrisoned in [[Guardian APC]]s and heavy anti-infantry units.
At the time of their arrival the loyalist guards were executing some rebel supporting civilians and there was nothing [[Anton Slavik]] could have done to stop them. Proceeding towards an old tunnel the rebel forces encountered armed [[GDI]] prisoners which had somehow escaped earlier and were fighting with loyalist guards. Both sides were eliminated by the rebel forces and they discovered that the tunnel led to a back entrance to the prisons supply base which unlike the main prison was poorly guarded and was connected to it by a bridge. 
 
   
  +
The [[Black Hand]] and the [[Marked of Kane]] prefer to rely on well trained squads of elite soldiers, respectively [[Confessor Cabal|Confessor Cabals]] and [[Awakened]] cyborgs.
{{Q|Hey... over here! Help... Destroy these trucks to free us.|Rebel Engineers taken prisoner by loyalists.}}
 
[[Nod]] loyalists had recently taken prisoner a number of [[Engineers]] loyal to the rebels.  By releasing these engineers from their prison trucks, the rebels were able to take control of the base and use it to assemble a force sufficient to fight their way across the bridge into the main prison.
 
   
  +
==Changelog==
{{Q|All right! Now get me to your drop-off site and into the evac unit.|The captured general when released by rebel force}}
 
  +
*[[Tiberium Wars patch 1.05|''Tiberium Wars'' patch 1.05]]:
Having crossed the bridge they overrun the prison and released the captured general who was then able to escape the area in a [[Harpy]].
 
  +
**speed increased by 20%
  +
**attack power increased by 50%.
  +
*''Kane's Wrath'' (released version 1.00): ''Tiberian Sun''-style skin applied
   
== Aftermath ==
+
==Quotes==
  +
===When created===
[[File:Nod2(FreedGeneral).png|thumb|left|200px|Rebel forces advance on General Hassan]]
 
  +
*''Fighters, arm up!''
The freed general successfully made his way to safety aboard the [[Harpy]] that the rebels had provided him or her. Having been so released he or she was able to broadcast a message to his or her supporters using the [[Nod News Network]]. These supporters swiftly rose up and helped establish rebel control over most of western Egypt.
 
   
  +
===When selected===
Afterwards, as [[Anton Slavik]] began to assemble and organise his or her forces for the assault on [[General Hassan]]'s main base near [[Cairo]], the freed general assigned some of his or her own forces to reinforce [[Anton Slavik]] troops by means of [[Subterranean APC]]s.
 
  +
*''Militia!''
  +
*''We fight for Nod!''
  +
*''The oppressors must die!''
  +
*''Down with GDI!''
  +
*''Rise up!''
  +
*''Hold your weapons high!''
  +
*''Soldiers!''
   
  +
===When moving===
But aside from this it is sadly not known what accomplishments the freed general would go on to achieve after his or her release from prison.  He or she could have gone into retirement or he or she could have won great victories for [[Nod]] during the [[Second Tiberium War]] and beyond or was defeated and captured or killed.
 
  +
*''Over there!''
  +
*''Move it!''
  +
*''This way!''
  +
*''Hurry!''
  +
*''Go!''
  +
*''No stopping!''
  +
*''Let's go, let's go!''
  +
*''Over there, soldiers!''
  +
*''Move it, let's go!''
  +
*''Keep going!''
   
  +
===When garrisoning a structure===
== Trivia ==
 
  +
*''Take it!''
* If the player kills Hassan's troop guard near the tunnel and does not attack the GDI light infantry, the latter will enter a nearby Orca bomber and destroy a Tick tank at the opposite side of the tunnel before fly off the map.
 
  +
*''Get in there!''
  +
*''Inside!''
  +
*''Everybody, get inside!''
   
== Gallery ==
+
===When ordered to attack===
  +
*''It's them, let's go!''
  +
*''There they are, get 'em!''
  +
*''Get 'em!''
  +
*''Hunt them!''
  +
  +
===When attacking===
  +
*''Kill 'em!''
  +
*''In the name of Kane!''
  +
*''Attack!''
  +
*''Die!''
  +
*''Wipe 'em out!''
  +
*''No survivors!''
  +
  +
===In combat===
  +
*''Yeah!''
  +
*''Haha!''
  +
*''Don't let up!''
  +
*''Bring 'em to their knees!''
  +
*''Make them suffer!''
  +
*''Kill or be killed!''
  +
  +
===When retreating===
  +
*''Save yourselves!''
  +
*''Move back!''
  +
*''Everybody, move back!''
  +
  +
===When suppressed===
  +
*''Whoa!''
  +
*''Get down!''
  +
*''Watch out!''
  +
*''Take cover!''
  +
  +
==Gallery==
 
<gallery>
 
<gallery>
  +
Image:KW_Militants.jpg|A horde of militants wearing old [[combat armor (Nod)|Nod combat armour]]
TSN03b.jpg|Map panorama
 
  +
Image:Militant group.jpg|Concept art for a group of Nod militants, armed with a variety of weapons
Free_The_Rebel_Commander01.jpg|The Western choice is this optional mission
 
  +
Image:CNCTW_Militants_Concept_Art.jpg|Ditto
Free_The_Rebel_Commander02.jpg|The rebel Nod forces arrive at the prison's supply base
 
  +
Image:TW_Militiant_Concept_Art.jpg|Turnarounds concept art
Free_The_Rebel_Commander04.jpg|..and partially capture it using freed engineers
 
  +
Image:TW_Militant_1_Concept_Art.jpg|Ditto
Free_The_Rebel_Commander03.jpg|Having assembled a force they proceed across the bridge to the main prison
 
  +
Image:TW_Militant_2_Concept_Art.jpg|Ditto
Free_The_Rebel_Commander06.jpg|And across to the other side
 
  +
File:CNC3KW Militant by CIP.jpg|Concept art of the redesigned ''Kane's Wrath'' militant by [[Christopher Willingham]]
Free_The_Rebel_Commander05.jpg|They overwhelm the prison guards and free the imprisoned general
 
Free_The_Rebel_Commander07.jpg|The freed general escaped in a [[Harpy]]
 
 
</gallery>
 
</gallery>
   
== Videos ==
+
==Trivia==
  +
*While looking them closely when they are attacking, they seem to only use one hand to fire their rifles, unless they are in a crouching position near a structure, in which case they will hold their rifles with both hands.
<center>
 
  +
*Sometimes while idling, they look straight down the barrel of their rifle, a reflection of their poor training.
{{YouTube|swVLGhyzLOQ|Briefing}}
 
  +
*[[Attack bike (Tiberium Wars)|Attack bikes]] and [[Raider buggy|Raider buggies]] are piloted by Militants. Their appearance changes depending on whether they are in Tiberium Wars or Kane's Wrath, but the cameos are left unchanged.
{{YouTube|feHAHB4gLEM|Raising the Nod flag (mission accomplished cinematic)}}
 
  +
*Large excessive amounts of militants can induce slow gameplay, on console versions. This is quite common with Balanced Skirmish AI.
</center>
 
  +
*Some of their idle animations show them disrespecting their own firearms by swinging it like a baseball bat to hit a rock they grabbed from the ground. They also can not perform a proper salute without dropping their rifle on the ground.
  +
*The quote "Down with GDI" has become very popular among Nod-minded fans of the Tiberium Series.
  +
  +
===Idle animations===
  +
*A militant looks down the sights of his rifle and gives it a hard tap.
  +
*A militant taps his gun and looks down its barrel.
  +
*A militant throws a rock in the air and uses his gun as a bat against it.
  +
*A militant rapidly scratches his stomach and head whilst carelessly waving his gun around by his side. 
  +
  +
==See also==
  +
* {{L|Light infantry|Tiberian Sun}} - predecessor during [[Second Tiberium War]]
  +
* [[Rifleman squad (Tiberium Wars)|Rifleman Squad]] - GDI basic infantry
  +
* [[Confessor Cabal]] - Black Hand basic infantry
  +
* [[Awakened]] - Marked of Kane basic infantry
  +
* [[Buzzers]] - Scrin basic infantry
  +
 
==References==
 
<references/>
   
  +
{{Tiberium Wars Nod Arsenal|NoCat=1}}
== References ==
 
  +
[[Category:Tiberium Wars Nod Arsenal]]
<references />
 
  +
[[Category:Tiberium Wars infantry]]
{{Tiberian Sun Missions|faction=Nod}}
 

Revision as of 18:53, 29 November 2020

Disambig
For the rocket militants, see militant rocket squad.

Fighters, arm up!
- Militant squad rolling out of the Hand of Nod

The Brotherhood of Nod militants are the millions-strong irregulars of the Brotherhood following the Firestorm Crisis.

Background

Nod's elite soldiers, such as the Black Hand troopers and the Shadows, while capable, were relatively few in number. Therefore, much of Nod's military strength came from the millions of militants drawn from the desperate populations of Yellow zones across the world. Since they only receive the bare minimum of training, weapons, and equipment, their power come from their sheer numbers[1].

While most militants wear no armor at all, some Nod militants were seen wearing Second Tiberium War-era Nod armor, formerly used by the Brotherhood's Light infantry.

Militants were trained using GAU-3 "Eliminator" 5.56mm chain guns, a weapon dating back to the First Tiberium War[2].

Abilities

CNCTW Nod Call for Transport Cameo
Call for transport If an Air Tower is deployed, Militants can call in a Carryall for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).

Upgrades

Fighters, arm up!
- Militants, after being trained from the Hand of Nod
CNCTW Confessor Upgrd Cameo
Confessor upgrade Adds a Confessor to the squad, increasing firepower and adding the automatically used Hallucinogenic grenade ability (Ctrl+A). This upgrade costs $1000 and takes 0:30 to research.
CNCTW Tiberium Infusion Cameo
Tiberium infusion Tiberium Infusion adds a 10% health bonus, 25% speed bonus, and immunity to Tiberium to Militant Squads. (Ctrl+S). This upgrade costs $1000 and takes 0:30 to research.

In-game

Unfortunately, militants have universally bad armor and are, generally speaking, the weakest units in the conflict. Pretty much anything capable of taking on infantry should be able to dispatch them without too much trouble. They are poorly trained compared to their GDI counterpart, the riflemen squad. However, they are tied with Scrin Buzzers for the position of cheapest unit that can be built at 200 credits while also having the largest squad size of any unit. This distinct advantage can often be seen utilized by Nod commanders, to simply overwhelm their opposition in bodies, using their dedicated foot soldiers as nothing but meat shields while more advanced (and expensive) war machines march forward. They are particularly effective in overwhelming enemy units whose effectiveness depends on the number of individual bodies, rather than armor or defense (such as GDI sniper teams). They can be trained in a short time, making them favored in Rushing Strategies. They become more effective with the Tiberium infusion and Confessor upgrades, which can make a significant difference in certain situations.

Effective counters to these infantry formations have been developed by GDI in the course of their engagements in Yellow Zones in the form of advanced grenadier units garrisoned in Guardian APCs and heavy anti-infantry units.

The Black Hand and the Marked of Kane prefer to rely on well trained squads of elite soldiers, respectively Confessor Cabals and Awakened cyborgs.

Changelog

  • Tiberium Wars patch 1.05:
    • speed increased by 20%
    • attack power increased by 50%.
  • Kane's Wrath (released version 1.00): Tiberian Sun-style skin applied

Quotes

When created

  • Fighters, arm up!

When selected

  • Militia!
  • We fight for Nod!
  • The oppressors must die!
  • Down with GDI!
  • Rise up!
  • Hold your weapons high!
  • Soldiers!

When moving

  • Over there!
  • Move it!
  • This way!
  • Hurry!
  • Go!
  • No stopping!
  • Let's go, let's go!
  • Over there, soldiers!
  • Move it, let's go!
  • Keep going!

When garrisoning a structure

  • Take it!
  • Get in there!
  • Inside!
  • Everybody, get inside!

When ordered to attack

  • It's them, let's go!
  • There they are, get 'em!
  • Get 'em!
  • Hunt them!

When attacking

  • Kill 'em!
  • In the name of Kane!
  • Attack!
  • Die!
  • Wipe 'em out!
  • No survivors!

In combat

  • Yeah!
  • Haha!
  • Don't let up!
  • Bring 'em to their knees!
  • Make them suffer!
  • Kill or be killed!

When retreating

  • Save yourselves!
  • Move back!
  • Everybody, move back!

When suppressed

  • Whoa!
  • Get down!
  • Watch out!
  • Take cover!

Gallery

Trivia

  • While looking them closely when they are attacking, they seem to only use one hand to fire their rifles, unless they are in a crouching position near a structure, in which case they will hold their rifles with both hands.
  • Sometimes while idling, they look straight down the barrel of their rifle, a reflection of their poor training.
  • Attack bikes and Raider buggies are piloted by Militants. Their appearance changes depending on whether they are in Tiberium Wars or Kane's Wrath, but the cameos are left unchanged.
  • Large excessive amounts of militants can induce slow gameplay, on console versions. This is quite common with Balanced Skirmish AI.
  • Some of their idle animations show them disrespecting their own firearms by swinging it like a baseball bat to hit a rock they grabbed from the ground. They also can not perform a proper salute without dropping their rifle on the ground.
  • The quote "Down with GDI" has become very popular among Nod-minded fans of the Tiberium Series.

Idle animations

  • A militant looks down the sights of his rifle and gives it a hard tap.
  • A militant taps his gun and looks down its barrel.
  • A militant throws a rock in the air and uses his gun as a bat against it.
  • A militant rapidly scratches his stomach and head whilst carelessly waving his gun around by his side. 

See also

References

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. Kane's Arsenal, "Militant and Rocket Troopers".
  2. Jason Bender. 2007-03-13. Command & Conquer 3 Faction Feature. IGN.
Join the cause of Nod! Brotherhood of Nod Third Tiberium War Arsenal Ascend!