Renegade weapons are similar to the weapons and armor system in the strategy C&C games: weapons deal a specific type of damage, which is then compared against the target's armor type.
Damage types
Shrapnel
Weapons: Falcon pistol, Raptor automatic rifle, Vulture shotgun, Pierce sniper rifle, Hawkeye ramjet rifle
- vs. Flesh: 1.0
- vs. Fire Suits: 1.0
- vs. Hazmat Suits: 1.0
- vs. Mutant: 0.5
- vs.Vehicle (Light): 0.1
- vs.Vehicle (Heavy): 0.25
- vs. Structure: 0.001
Steel
Weapons: Condor chain gun, Locust rocket launcher
- vs. Flesh: 2.0
- vs. Fire Suits: 2.0
- vs. Hazmat Suits: 2.0
- vs. Mutant: 0.5
- vs.Vehicle (Light): 0.2
- vs.Vehicle (Heavy): 0.15
- vs. Structure: 0.005
Flame
Weapons: Dragonfly flamethrower
- vs. Flesh: 1.0
- vs. Fire Suits: 0.1
- vs. Hazmat Suits: 1.0
- vs. Mutant: 1.0
- vs.Vehicle (Light): 0.35
- vs.Vehicle (Heavy): 0.175
- vs. Structure: 0.025
Tiberium shrapnel
Weapons: Venom chemical sprayer, Mantis Tiberium automatic rifle
Negative multiplier against mutants means the entire damage dealt by a weapon is turned into healing.
- vs. Flesh: 1.0
- vs. Fire Suits: 1.0
- vs. Hazmat Suits: 0.05
- vs. Mutant: -1.0
- vs.Vehicle (Light): 0.2
- vs.Vehicle (Heavy): 0.1
- vs. Structure: 0.04
Tiberium bullet
Weapons: Talon Tiberium flechette gun
- vs. Flesh: 1.0
- vs. Fire Suits: 1.0
- vs. Hazmat Suits: 0.1
- vs. Mutant: -2.5
- vs.Vehicle (Light): 0.6
- vs.Vehicle (Heavy): 0.3
- vs. Structure: 0.05
Laser
Weapons: Firefly laser rifle, Tarantula laser chaingun, Scorpion railgun
- vs. Flesh: 1.0
- vs. Fire Suits: 1.0
- vs. Hazmat Suits: 1.0
- vs. Mutant: 1.0
- vs.Vehicle (Light): 0.4
- vs.Vehicle (Heavy): 0.4
- vs. Structure: 0.05
Ion cannon
Weapons: Black Widow Volt auto rifle, Merlin personal ion cannon
- vs. Flesh: 1.0
- vs. Fire Suits: 1.0
- vs. Hazmat Suits: 1.0
- vs. Mutant: 1.0
- vs.Vehicle (Light): 0.4
- vs.Vehicle (Heavy): 0.4
- vs. Structure: 0.05
Repair
Weapons: Gizmo repair gun
- vs. Flesh: 1.0
- vs. Fire Suits: 1.0
- vs. Hazmat Suits: 1.0
- vs. Mutant: 1.0
- vs.Vehicle (Light): 1.0
- vs.Vehicle (Heavy): 1.0
- vs. Structure: 0.25
C4
Weapons: Hair-Trigger remote C4
- vs. Flesh: 2.0
- vs. Fire Suits: 2.0
- vs. Hazmat Suits: 2.0
- vs. Mutant: 2.0
- vs.Vehicle (Light): 2.0
- vs.Vehicle (Heavy): 2.0
- vs. Structure: 0.1