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Repairing a unit is far cheaper than training a new unit, but it still requires some resources. The open design of the facility allowed vehicles to drive on and off, allowing it to quickly repair vehicle after vehicle without delay. It was not unheard of for a vehicle being repaired on a Service Depot to also fight to defend the base allowing it to last longer in combat because of its being constantly repaired within a relatively open structure.
 
Repairing a unit is far cheaper than training a new unit, but it still requires some resources. The open design of the facility allowed vehicles to drive on and off, allowing it to quickly repair vehicle after vehicle without delay. It was not unheard of for a vehicle being repaired on a Service Depot to also fight to defend the base allowing it to last longer in combat because of its being constantly repaired within a relatively open structure.
   
==In-Game building==
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==In-game building==
 
The repair bay allows players to repair damaged units, the repair costs are deducted from the player's credits. If a player runs out of credits while repairs are in progress, repairs will stop. Damage to the facility significantly slows repair work. In addition, this structure allows GDI to construct [[Mammoth tank (Tiberian Dawn)|Mammoth tanks]] from the [[Weapons factory (Tiberian Dawn)|Weapons factory]].
 
The repair bay allows players to repair damaged units, the repair costs are deducted from the player's credits. If a player runs out of credits while repairs are in progress, repairs will stop. Damage to the facility significantly slows repair work. In addition, this structure allows GDI to construct [[Mammoth tank (Tiberian Dawn)|Mammoth tanks]] from the [[Weapons factory (Tiberian Dawn)|Weapons factory]].
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==Changelog==
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*[[Remastered Collection patch 735514]]: added the ability for multiple units to be queued to the repair facility
   
 
==See also==
 
==See also==

Revision as of 18:34, 22 June 2020

The repair facility is a GDI and Nod structure that allows the repair of vehicles, appears in Tiberian Dawn.

Background

Repairing a unit is far cheaper than training a new unit, but it still requires some resources. The open design of the facility allowed vehicles to drive on and off, allowing it to quickly repair vehicle after vehicle without delay. It was not unheard of for a vehicle being repaired on a Service Depot to also fight to defend the base allowing it to last longer in combat because of its being constantly repaired within a relatively open structure.

In-game building

The repair bay allows players to repair damaged units, the repair costs are deducted from the player's credits. If a player runs out of credits while repairs are in progress, repairs will stop. Damage to the facility significantly slows repair work. In addition, this structure allows GDI to construct Mammoth tanks from the Weapons factory.

Changelog

See also

Gallery


CNCR GDILogo Global Defense Initiative First Tiberium War Arsenal CNCR GDILogo
CNCR NodLogo Brotherhood of Nod First Tiberium War Arsenal CNCR NodLogo