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Rescue and Retribution is the second mission of Renegade. The objective is to liberate civilians from a religious conditioning camp setup by the Black Hand.[1]


Captain Parker's next "assignment" was in a remote agricultural area in Mexico, where the Black Hand had "religious conditioning camps". GDI had already failed trying to liberate the civilians once. Havoc was impatient to get moving and free the civilians from Nod's clutches, but General Locke wanted to wait until General Sheppard sent reinforcements. Havoc "liberated" a GDI hovercraft after being hold to stand down. General Locke was naturally angered, but he decided to send in the remaining GDI forces to assist Havoc.

After landing in his "borrowed" hovercraft, Havoc reached a GDI base that was nearly destroyed. He quickly dealt with the Nod opposition in the base and liberated two GDI POWs. He proceeded along a path leading into the mountains, and reached the commander of the destroyed base, Captain Duncan. The captain thanked him for rescuing him and gave Havoc the prototype GS-2 Ion Cannon Beacon that he had been carrying. Havoc returned to the base to cover the GDI troops as they were evacuated. He destroyed several Nod Cargo Trucks with C4, and continued on his way. Havoc killed a Nod officer who was radioing Command for reinforcements. After using C4 to destroy two Nod Turrets on the beach engaging a GDI Gunboat, Havoc freed several civilians. He was informed by them about a path behind the tool shed nearby. Havoc radioed for a GDI Transport Helicopter to evacuate the civilians. Havoc took command of a Medium Tank that General Locke had sent after the Turrets were destroyed.

In his tank, Havoc entered a tunnel, and emerged on the other side, where he destroyed a Nod Light Tank and several Gun Emplacements. He used his Pierce sniper rifle to shoot a Nod Officer on a bridge. Unfortunately, the bridge was barricaded, so Havoc had to abandon his tank and continue on foot. He picked up the officer's keycard, and entered a tunnel with a Tiberium pool. There, he encountered Visceroids, which he quickly dispatched. A Nod Harvester was destroyed with unguided rockets. Havoc then liberated several civilian clergies, and Locke sent reinforcements. Eventually, Havoc reached a Hand of Nod, guarded by Nod infantry and a SAM site. Havoc demolished the SAM site and killed everyone in the Hand of Nod, sparing several civilians who had been forced to fight for Nod, who fled back to their village. Havoc accessed the Hand's Master Control Terminal, and blew it up with C4.

Havoc continued uphill, and reached a Nod communications center. He killed all Nod personnel, and acquired data on opening the detention center. He then eliminated a adjacent SAM site and liberated the civilians and GDI POWs, who were airlifted out of the area.


Primary Objectives
Ren POG M01 1 01 Locate Detention Center
Satellite imagery indicates the Nod Detention Center is adjacent to the Nod Communications Center. Locate the Nod Detention Center.
Ren POG M01 1 02 Access Communications Mainframe
The Nod Detention Center main gate is electronically locked by the Nod Communications Center. Hack the mainframe inside the Nod Communications Center to unlock the gate.
Ren POG M01 1 03 Open Detention Center
Access the Detention Center gate by accessing the nearby control panel.
Ren POG M01 1 04 Disable SAM Site
Disable the SAM Site adjacent to the Nod Communications Center to allow for an air evacuation of the prisoners. Consider using C4 to destroy this emplacement.
Secondary Objectives
Ren POG M01 2 08 Rescue Prisoners
Several GDI prisoners of war are being rounded up by Nod forces. Eliminate the Nod guards and help the prisoners evacuate the area.
Ren POG M01 2 01 Eliminate Nod Officer
Nod Officers often coordinate with Command for reinforcements or artillery strikes. Eliminate the Nod Officer to prevent additional reinforcements from arriving.
Ren POG M01 2 05 Locate GDI Commander
The GDI base commander is carrying a new weapon prototype. We cannot allow it to fall into Nod hands. Locate the GDI base commander and contact him for details.
Ren POG M01 2 02 Destroy Nod Turrets
Destroying the turrets on the beach will help protect the GDI Gunboat, which coordinates with Command for additional support. Find these turrets and eliminate them.
Ren POG M01 2 06 Rescue Clergy
The local clergy are being held captive inside their own church. Eliminate the Nod forces in the area and escort the clergy to the air evacuation point outside.
Ren POG M02 2 01 Disable Hand of Nod
Disabling the Hand of Nod will dramatically reduce reinforcements. The building is easier to eliminate by destroying the Master Control Terminal inside.

New weapons[]


You will start out on the beach. Grab the Automatic Rifle ammo in front of you if you need it and follow the beach. Grab the data disk by the crashed Transport Helicopter. Notice the GDI-marked guard tower beside the chopper, you'll need to come back there a little later. Climb up the ladder and kill the Nod soldier by the Power Plant. Go forward and kill the two Nod soldiers here. One of the prisoners will tell you about Captain Duncan in the mountains. Pick up the Health Upgrade Medal that GDI will so thoughtfully drop for you, and follow the path. Kill all Nod soldiers until you reach the hut. Captain Duncan will talk for a bit, and give you an Ion Cannon Beacon. Follow him back to the base, where he'll be evacuated by GDI. The soldiers will drop health or armor pickups when they board the helicopter. Go around the base and blow up the Cargo Truck with the C4 that happens to be by the trucks. There's one by the area where the Captain got picked up, one on the other side of the Power Plant, and one behind the Construction Yard. There's Sniper Rifle ammo on the Power Plant, so climb the ladder to get to it. There's also one in the guard tower mentioned earlier. When you get that one, a Nod Transport Helicopter will drop a soldier off. Just snipe him and return to the hut. Grab the datadisk in the mine nearby with Tiberium (be quick), and then get the armor inside the hut. Follow the path, and kill the officer to complete a secondary objective. Enter the tower and use your Sniper Rifle to kill everyone in sight.

Go back down and go up the road. Use your C4 to kill the Turrets, and Locke will send you a Medium Tank. Don't get in it just yet, though. First, snipe the Nod soldiers in the barn. DON'T do it when their heads are lined up with a civilian, because the Sniper Rifle has incredible penetration power. Once they're all dead, enter the barn, and the civilians will run back to their homes. Climb the ladder to find some Automatic Rifle, Sniper Rifle, and C4 ammo. Go into either one of the houses to get information about a path way. The civilians will be evacuated, and GDI will drop some supplies for you, two Sniper Rifle magazines and a C4 pack. Now you can enter the tank. Blow up the Nod Cargo Trucks that are parked around the place. Now, you have two choices. You can either go on foot on the path that was mentioned earlier, or you can go through a tunnel. Both lead to the same area. Since the next area requires heavy firepower, the tunnel is recommended. Additionally, by going through this route, you can get your first Armor Upgrade Medal.

If you decide to go by the path, skip this paragraph. Get in your Medium Tank and drive through the tunnel. You'll run over a few Nod soldiers on the way. EVA will warn you of a Nod Light Tank in the next field, and Locke will add Gun Emplacements to the list. There are a few more Nod soldiers and a nearly-dead and immobilized GDI Humvee (you can't commandeer it, so don't try. If you want to look at the Humvee, run over the Nod soldiers. If you don't care, then fire in hole! Emerge on the other side of the tunnel and deal with the Light Tank as quickly as possible. Then take care of the Gun Emplacements. The Light Tank will leave a Armor Upgrade Medal as a parting gift, so take it. (Note: Not only do Health and Armor Upgrade Medals increase your health/armor hitpoints, they restore ALL of your armor, so if you had only 35 armor, you would now have full armor (Ex:210).) Kill a few odd Nod troops and snipe the Nod Officer on the bridge, who will drop a green keycard. Pick it up.

If you decide to take the tunnel, skip this paragraph. Snipe any Nod forces in your way and pick up the Sniper Rifle magazine. Don't worry about the Gun Emplacements, they won't target you. Kill the officer and pick up his keycard.

Now you're presented with three choices. You can take the obvious route on the road from the bridge, you take the slightly hidden route behind the waterfall, or you can "swim" through the river. All three routes will end up in the same general area.

If you decide to take the hidden route or the river, skip this paragraph. Head up the path and you'll reach a fork in the road. Left goes to a secondary objective of freeing a civilian clergy, and right goes to a Tiberium field with a Harvester. Go left first, and then right. Skip a few paragraphs to read about securing the church.

If you decide to go through the river or the road, skip this paragraph. Go over the bridge and the moment you step off, turn right. You should see a waterfall. Head toward the waterfall, and a secret tunnel system will be revealed. Go through, and you'll end up in a room with a Tiberium pool, several Visceroids, and two Nod Soldiers. Most of the Visceroids will attack the Nod forces, but one across the room from you will try to liquidate you first. Hold your fire until it finishes crossing the Tiberium, then attack. You can use your Sniper Rifle, the Rocket Launcher (not really recommended), or set some C4 in its path, back up, and detonate once the Visceroid is on top. Once that one is dead, enter the cavern and kill the remaining Visceroids. You can try to penetrate multiple Visceroids at once with your Sniper Rifle, or use the Rocket Launcher (again, not recommended). If you care about your accuracy stats, then shoot them with an Automatic Rifle. Pick up the ammo near where the group that you just killed was, a Sniper Rifle, an Automatic Rifle, and most notably, a Flamethrower. There's also a health and armor pickup in a collapsed tunnel entrance opposite of the ammo stash. Follow the tunnel again, making sure to pick up the datadisk, and get close to the end. When you're close to the tunnel entrance, an Apache will hover in front of the entrance. Vaporize it with your Rocket Launcher (it's a relatively easy shot). Snipe all Nod soldier, and then put your focus on the Tiberium field, where a Nod Harvester is working. This is why you picked up those rockets in the last mission. Kill the Harvester with the Rocket Launcher. Make sure you know how many rockets it takes. Then, jump down.

If you decide to go through the tunnel on by the road, skip this paragraph. Head through the river. Don't worry about getting lost, for it's practically impossible. Exit when you see a wooden "dock" and go up. Advance carefully, and you'll end up at a church.

Try to kill the Nod Officer before he goes inside. If, not snipe whoever is stupid enough to be outside with a sniper present, and go inside the small house. Kill the Nod officer, ideally with a Flamethrower (don't burn the clergy, though), and pick up his yellow keycard. Then go inside the main church and kill all Nod soldiers. When you enter the main praying area, turn left when facing down the aisle. There is a staircase here. Go up and you will find a small room with four tanks of Flamethrower ammo, and a ladder to the roof, which has an extra Sniper Rifle. Nod forces will converge on the church, so simply snipe them from your vantage point.

GDI will drop more supplies. Restock as needed, and then take the road uphill. If you haven't already destroyed the Harvester, then turn right when you're uphill. Go and turn right again, and destroy the Harvester with your Rocket Launcher. If you don't have a Rocket Launcher, then the Flamethrower is your next best bet, but it does not work so well on higher difficulties. GDI will drop some supplies nearby when the Harvester is destroyed. Go back and enter the first guard tower, where you will find another yellow keycard. Follow the path, and enter the second guard tower for some Sniper Rifle ammo. Snipe the Nod Officer in the next tower, and run over and pick up his Chaingun and red keycard. Enter the guard tower he was in and snipe as many people as you can. Don't bother trying to snipe the Nod Buggy driving around in circles though. Use a Chaingun instead or a Rocket Launcher, although it is hard to time the rocket right to hit the Buggy. You get your last supply drop of the mission when the Buggy is gone.

Go back down to the Hand of Nod, or, if you feel impulsive, slide down the hill (there's a nice sloped area next to the guard tower. Destroy the SAM site, and GDI reinforcements will arrive. Enter the Hand through the door on top of the ramp. Go straight toward the triangle-shaped memorial, go either left or right, straight, down the ramp, right, left, and left to get to the Master Control Terminal. Give it the love of C4 and get out of the room to detonate. Go back inside once you're done and grab the Armor and Health Medals. Go back outside, or you can go to the lower levels to find some more Nod opposition, and some armor, health, and ammo.

When you're outside, resupply from the supply drop if needed, and go up the hill. Your radar will be jammed. Snipe as many Nod troops as you can, and then enter through the doors. Go down and turn left to get to the room with the mainframe. Use the mainframe, and you'll complete your primary objective. Face the mainframe, turn around, and follow the hall to enter the next room with the Master Control Terminal. Blow it up, and them continue, going straight through the halls. You end up by an elevator, and nearby is a room with a hologram of Kane. Kill everyone and be introduced to the Messiah himself. Then go outside, destroy the SAM site if you haven't already, and use the panel next to the detention gate to end the mission.


  • Try to take out enemies from a distance with your Sniper Rifle.
  • C4 can be a surprisingly effective weapon in close quarters. Got tangos around the corner? Toss a C4 around and your radar will have a couple less red blips. Just make sure to stand back from the explosion. You can still take damage from behind a wall, which is rather unrealistic, but that's how the game operates. Don't worry too much about running out, because there's plenty of explosive fun in this mission.
  • Try to avoid unnecessary civilian casualties.
  • Reload your weapons between firefights.


  • The Nod soldiers in the Hand of Nod's simulated combat area are not marked in the HUD's minimap as enemies and will ignore the player, even after attacking and killing one of the soldiers.


Introduction cutscene
Commando difficulty walkthrough


  1. Westwood Studios, Command & Conquer: Renegade. Mission 2: "Rescue and Retribution".
Renegade Missions