| For Rivals, see Riflemen (Rivals). |
The rifleman squad is the main infantry unit of the Global Defense Initiative in the events from Tiberium Wars and Kane's Wrath.
Background[]
Armed with automatic GD-2 rifles and standard GDI body armour, these six men squads are well trained and equipped. Every soldier carries with him a portable shovel, used to create foxholes on the battlefield.
Riflemen have access to advanced Composite armour suits or Tiberium field suits that provide them with better protection. On the battlefield, they maintain their fitness by doing push ups, usually in sets of five or so.
Like all GDI infantry, they can be shuttled around the battlefield in the V-35 Ox Transports. Some infantry squads are members of elite GDI Airborne divisions.
Game unit[]
Rifleman Squads are GDI's counterpart to Nod's Militants and the Scrin's Buzzers. Riflemen cost 300, as opposed to the 200 credit cost of their counterparts. They have more firepower as well and tend to last longer in battle. Their squad size is smaller than a Militant squad, at only 6 soldiers instead of 8, making them more vulnerable to snipers and sometimes to area attack as well. However, each soldier has more health, increasing their chance of surviving being hit by a highly damaging attack. Keep in mind that in Kane's Wrath, Riflemen are inferior to the Black Hand subfaction's Confessor Cabals, who are the deadliest of the basic infantry units.
Unupgraded Riflemen can defeat unupgraded Militant squads efficiently. However, with the Confessor upgrade Militants can often defeat riflemen, since their Confessor squad leader is particularly strong and also possesses the ability to throw Hallucinogenic Grenades which can turn the Riflemen against each other. Militants can also get the Tiberium infusion upgrade cheaply and early on, which further bolsters their health and makes them tougher than Riflemen. However, once Riflemen get composite armour or Tiberium field suits (ZOCOM only), they gain a large health bonus and become much harder to kill, evening the odds.
The armor-piercing ammunition upgrade available in Kane's Wrath significantly boosts the damage of Riflemen squads and turns them into one of the most effective counter-infantry units on the field, being cheap, disposable, but good at killing enemy infantry and decent at damaging light vehicles. Combining this with composite armor or Tiberium field suits makes them very durable as well, being good at ranged combat in general, though still vulnerable to being crushed.
Buzzers, like with most infantry, can instantly kill a Rifleman squad once they get on top of them. However, Riflemen can easily dispatch a single Buzzer unit if they are provided enough range between them and the target, so they tend to only be vulnerable to large groups of Buzzers.
They can also build garrisonable Foxholes, where infantry can garrison for a defense bonus. Unfortunately, it costs 100 credits to create a foxhole, takes time to build, and Foxholes are vulnerable to anti-garrison weapons like flamethrowers, grenades and Buzzers.
GDI commanders (except for Steel Talons commanders) have access to the Armory building, which allows them to replace fallen squad members and heal surviving ones for free. Other factions lack the ability to replace fallen squad members, so a good commander should consider taking advantage of this in the right situations.
Abilities[]
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Makes the squad dig in and create a garrisonable foxhole. Costs $100, it takes 0:10 to set up and has a cooldown of 2:00.
Hotkey: Ctrl+S.
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When available, the Rifleman squad can call for pickup by a V-35 Ox transport for a small fee of $200. Has 2:00 cool down, requires Airfield.
Hotkey: Ctrl+A.
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Upgrades[]
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Equips the riflemen with composite armor suits, increasing health. Effectively reduce damage from flamethrowers.
Purchased at the Armory for $1500 and takes 0:45 to research.
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Equips the riflemen with Tiberium field suits, making them immune to Tiberium radiation and better resist damage from weapons based on Tiberium.
Purchased at the Armory for $1000 and takes 0:30 to research.
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AP Ammo (Kane's Wrath only)
Equips the riflemen with AP ammo, increasing damage. Much more effective versus vehicles.
Purchased at the Command Post for $2000 and takes 1:00 to research.
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Changelog[]
- Tiberium Wars patch 1.05:
- speed increased by 20%
- attack power increased by 50%
- Dig In ability cost/build time reduced to 100/5, now causes the Riflemen Squad to begin building a Foxhole immediately at its location.
Quotes[]
Attack (When ordered to attack a specific unit)
a. Engage!
b. Fire!
c. Enemy in range!
d. Assault fire!
e. Cleared to engage.
f. Light 'em up.
g. Yes sir, we'll hold the line!
h. Make a push!
Create
a. Rifle squad ready.
b. (Unused) Riflemen awaiting orders.
Garris (When ordered to garrison a structure)
a. Cleared for garrison.
b. Securing structure.
c. Garrison force en route.
MovAtt (When ordered to "Attack Move" with enemy units visible)
a. Entering combat zone.
b. Move to engage.
c. Hostiles identified.
d. Approaching enemy.
e. Yes! Roger that sir!
f. Forward advance!
g. Roger that sir, we're on our way!
h. Let's go boys, move out!
Move
a. Securing area.
b. Affirmative.
c. Riflemen move out.
d. Understood.
e. This way, rifle squad!
f. Move out.
g. Move!
h. Rendezvous point confirmed.
Retrea (When ordered to leave combat)
a. Drop back!
b. Withdraw!
c. Hold your fire!
d. Let's go, back up men!
e. Retreat! Retreat!
f. We gotta move—We gotta move out!
g. Let's fall back!
SelBat (Selected when firing at enemy)
a. Hold your ground, soldiers!
b. Don't let up!
c. Let 'em have it!
d. Keep your eyes open!
e. Stay together now!
f. Hold the line!
g. Keep the fire on 'em boy!
h. That's it!
i. Keep the heat on 'em!
j. That's it, keep 'em down!
k. Yes sir!
l. That's right!
Select (Out of combat)
a. Rifle squad.
b. Keep your weapon ready.
c. Reporting in.
d. Yes sir.
e. Squad ready.
f. Groud support.
Speci1 (When ordered to use "Dig In" ability)
a. Dig in!
b. Set her up!
c. Sandbanks!
Die
a.
b.
c.
d.
e.
Suppre (When suppressed)
a. Take cover!
b. Watch out!
c. Incoming!
d. Keep down!
Trivia[]
- Originally, the riflemen were supposed to have full body armour, while commandos were supposed to wear lighter, less constraining armour. However, somewhere along the line, commandos were given the fully armoured look, while the riflemen received the lightly armoured models.
Idle animations[]
- A rifleman will reload his gun (even if the gun has not been fired yet).
- A rifleman will do push-ups.
- A rifleman will drink from a canteen.
Gallery[]
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Early render, featuring fully armored riflemen
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Concept art by Dave Max
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Ditto
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Ditto
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Concept art for ZOCOM Tiberium suits upgrade by Todd Kale
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Render for ZOCOM Tiberium suits upgrade
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Beta cameo
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Rifleman squad in-game
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A rifleman squad firing
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A rifleman squad with composite armor firing
See also[]
- Militant squad, Nod equivalent
- Confessor cabal, Black Hand equivalent
- Awakened, Marked of Kane equivalent
- Buzzers, Scrin equivalent
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