Global Conquest strategic structure
|Armor type||Heavy (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)|
|Produced by||Drone platform|
|Ground attack||18000 (Cannon)|
|Air attack||18000 (Cannon)|
7 minutes |
Splash radius: 300|
Only one may be built at a time
|“||Warning, Rift Generator detected.
- EVA warns the Commander about the superweapon
Deployed during the invasion of Earth, the rift generator was capable of opening a wormhole and ejecting everything in a large radius into deep space. Heavily armoured buildings, such as construction yards, drone platforms, and superweapon buildings can survive the rift opening directly above them but are heavily damaged by it.
GDI InOps noticed that similar to their superweapon, this towering monolith needed a certain warmup time before gathering enough energy to produce the miniature black hole. This was a considerably long time which GDI exploited during their assault on the Rome tower and in their final assault on the relay node at Ground Zero.
|Rift||The Rift Generator summons a vortex inflicting horrific damage to anything unfortunate enough to be caught in its blast.|
Role in Global Conquest
In Global Conquest, the rift generator is a strategic structure that allows the creation of rifts.
The effect that the rift generator produces seems to be similar to the chrono vortex accidentally created by using the Chronosphere during the Second World War. However, the rift seen in the Third Tiberium War is controlled, while the chrono vortex was incredibly destructive and rampant with lightning bolts.
A rift opened above a Tiberium field