“ | Alright, who's my first pickup? - Riptide ACV rolling out |
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The Riptide ACV is an Allied armed air-cushioned landing craft in Command & Conquer: Red Alert 3 and its expansion, Uprising.
Background[]
The Riptide ACV was an air-cushion vehicle designed for transporting infantry and could traverse any terrain with ease. It was armed with a .50 caliber heavy machine gun and two torpedo tubes. It could transport up to five infantry.
In-game[]
The Riptide is mainly used to transport infantry but it also can be used when in superior numbers in water, during which its torpedoes can deal significant damage to enemy ships, including submerged vessels. If it is destroyed, its occupants will not survive its destruction.
The Riptide is the standard Tier 1 Allied ship at sea, roughly equal to the Stingray and Yari mini-sub. On land, it is typically used as an anti-infantry unit, equivalent to the Mecha Tengu and Sickle. It is lightly armored, cannot target air, and can be overwhelmed by excessive amounts of infantry.
Because the Riptide is available once an Armor Facility has been built and has anti-infantry machine guns, it is sometimes used to rush infantry to the opponent's base during the early game if the opponent's forces consists of mostly infantry.
Abilities[]
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Evacuate
Drops off all infantry inside. Usable only on land.
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Changelog[]
- Red Alert 3 beta patch 1.5: cost reduced to 750 from 900
- Red Alert 3 patch 1.05: will now properly fire its torpedoes when force firing in the water
- Red Alert 3 patch 1.11:
- vulnerability to gun damage reduced to 25% from 50%
- while inside a Nanoswarm, the Riptide ACV can now properly attack other units within the Nanoswarm
Quotes[]
Upon exiting either an Armor Facility or a Seaport[]
- Alright, who's my first pickup?
Select[]
- Riptide here!
- Whatcha got cookin'?
- No complaints!
- So what's coming up?
- Engines running!
- Doors always open!
- Designated driver!
- Someone called for transport?
Moving[]
- I'll go with that!
- Sounds alright!
- Cool!
- Yeah!
- We're out!
- That's 10-4!
- Gotcha!
- You got it sir!
- Keepin' it smooth!
Moving to land[]
- Let's pull it up!
- Get up on there!
- Head'n to shore!
Moving to water[]
- Let's make waves!
- Hitting the blue!
- Don't mind getting wet!
Attacking with gun[]
- Keep firing!
- Smoke 'em!
- ADIOS!
- Rock and roll!
- Bust some caps!
- Grease 'em!
- Light 'em up!
Attacking with torpedos[]
- Sink 'em!
- Send 'em another fish!
- Flush 'em down!
- Reds flash!
- Give 'em a soup tour!
Move to Attack[]
- There's one!
- Get that guy!
- Better buckle up!
- Fire up the 50!
- Get the duster ready!
- Man that gun!
In combat[]
- Go ahead command!
- I'm right here, what you need!
- They right in front of us!
- Hey, keep those chambers hot!
- Don't stop that beat!
- Yeah, that's how it happens!
Retreating[]
- Let's get outta here!
- Don't look back!
- Bug out!
- We're falling back!
- Coming in hot!
Under fire[]
- Watch the incoming!
- The LZ is hot!
- In contact!
- Watch the shrapnel!
- Keep your helmets on!
Trivia[]
- The meaning of "ACV" was never specified, though it likely stood for "Air Cushion Vehicle" or "Amphibious Combat Vehicle".
- Even though the Riptide has two visible torpedo tubes, they do not animate when attacking. Instead, the Riptide's torpedoes are fired from below it.
- The Riptide's torpedoes use the same model as the Akula sub's torpedoes. Though there is a unique torpedo model included in Riptide's model, it was unused in-game.
Videos[]
See also[]
- Stingray, Soviet basic ship counterpart
- Bullfrog, Soviet transport counterpart
- Sickle, Soviet anti-infantry walker counterpart
- Yari mini-sub, Imperial basic ship counterpart
- Sudden transport, Imperial transport counterpart
- Mecha Tengu, Imperial anti-infantry walker counterpart
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